Contents:
- Introduction
- Specs
- Runeforging
- Death Knight Leveling Builds
- Frost
- Blood
- Unholy
- Races
- Professions
- DK Leveling Tips
- Gear & Mechanics
- 55-90 Death Knight Leveling Guide
Introduction
Updated for the 4.3.4 patch.
So, you want to play a Death Knight? Did you happen hear about how they are one of the most fun classes in the game, or that they can easily solo monsters that many other players have great trouble with.
Or maybe it’s just that starting at level 55 and getting to skip all the boring low level stuff sounds like a good idea to you. Or maybe you are not yet 100% sure that you want to play a Death Knight and so you are reading this guide to find out more about what they are like.
Regardless of your reason, welcome to the Death Knight leveling guide. I will try to go over the common questions that most players new to the Death Knight class have. If there is anything that I miss or just something extra that you would like to know, don’t hesitate to leave a comment.
| This guide is intended to provide some information on Death Knight leveling. For a far more in-depth and highly detailed resource on everything Death Knight related, from leveling to PvP to Raiding to earning gold, check out the Killer Guides’ Death Knight guide. |
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Specs – What’s Best?

- Human Death Knights Rule!
This question is a difficult one to answer easily because it really depends on your playstyle and what you want to do while leveling. I’m just going to give you some overall guidelines and example builds that I find work really well for leveling.
Feel free to change them however you like so that playing your death knight is the most fun for you. Also, considering how cheap it is to respec, if you find you don’t like one build here, just respec and try another.
Blood: This is the “tanking” spec, but it does a darn fine job as a leveling or PvP spec. Tough and durable with good damage, you can round up groups of enemies and smash them down. Oft times you will even be at full health.
Frost: Not as durable as Blood, but Frost does more damage.
Unholy: Unholy also does more damage and isn’t as durable as Blood. Your Ghoul also becomes a permanent pet.
Runeforging
This is one of the Death Knights abilities. Runeforging acts much like a weapon enchant and does not stack with other enchants. Runeforges are only found in the Death Knight base at Ebon Hold.
If you are under level 70 you should use:
- For Dual Wield: Razorice (You can use Cinderglacier on the other weapon if you like.)
- For 2-Handed: Cinderglacier
Above level 70 use:
- For Dual Wield: Fallen Crusader on main hand and Razorice or Cinderglacier on your off hand weapon.
- For 2-Handed: Fallen Crusader
Introduction – Frost – Blood – Unholy - Race – Professions – Leveling Tips – Gear/Stats - 55-90
Death Knight Leveling Builds
Frost
At the moment, Frost is my favorite talent tree for leveling. The speed and survivability are great. On a Pale Horse alone makes Frost a great leveling choice just for the mount speed increase, however, when you add in Howling Blast it becomes even better.
As Frost, your special abilities are:
This is a Dual Wield build. If you prefer a two-hander then see the notes at the end of the build.
Frost Talents
- Runic Power Mastery – Rank 3/3 – Increases your maximum Runic Power by 30.
- Icy Reach – Rank 2/2 – Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
- Annihilation – Rank 3/3 – Increases the damage dealt by your Obliterate ability by 45%.
- Lichborne – Rank 1/1 – Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
- On a Pale Horse – Rank 1/2 – You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 15%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects. (second point is taken later.)
- Merciless Combat – Rank 2/2 – Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 12% damage when striking targets with less than 35% health.
- Killing Machine – Rank 3/3 – Your autoattacks have a chance to grant a 100% critical strike bonus to your next Obliterate or Frost Strike. Effect occurs more often than Killing Machine (Rank 2).
- Rime – Rank 3/3 – Your Obliterate has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
- Pillar of Frost – Rank 1/1 – Calls upon the power of Frost to increase the Death Knight’s Strength by 20%. Icy crystals hang heavy upon the Death Knight’s body, providing immunity against external movement such as knockbacks. Lasts 20 sec.
- Improved Icy Talons – Rank 1/1 – Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%, and your own attack speed by an additional 5%.
- Brittle Bones – Rank 2/2 – Your Strength is increased by 4% and your Frost Fever chills the bones of its victims, increasing their physical damage taken by 4%.
- Hungering Cold – Rank 1/1 – Purges the earth around the Death Knight of all heat. Enemies within 10 yards are afflicted with Frost Fever and trapped in ice, preventing them from performing any action for 10 sec. Enemies are considered Frozen, but any damage other than diseases will break the ice.
- Nerves of Cold Steel – Rank 2/3 – Increases your chance to hit with one-handed melee weapons by 2% and increases the damage done by your off-hand weapon by 16%.
- Note: if using a 2-hander drop this talent and grab two points elsewhere.
- Threat of Thassarian – Rank 3/3 – When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a 100% chance to also deal damage with your off-hand weapon.
- If you are using a 2-hander then grab Might of the Frozen Wastes – When wielding a two-handed weapon, your melee attacks deal an additional 10% damage and your autoattacks have a 45% chance to generate 10 Runic Power.
- On a Pale Horse – Rank 2/2 – You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 30%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.
- Chill of the Grave – Rank 1/2 – Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 5 additional Runic Power.
- Howling Blast – Rank 1/1 – Blast the target with a frigid wind, dealing high Frost damage to that foe, and additional Frost damage to all other enemies im melee range.
Additional Talents
- Bladed Armor – (Blood) Rank 3/3 – Increases your attack power by 6 for every 180 armor value you have.
- Unholy Command – (Unholy) Rank 2/2 – Reduces the cooldown of your Death Grip ability by 10 sec, and gives you a 100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
- Improved Frost Presence – (Frost) Rank 2/2 – Increases your bonus damage while in Frost Presence by an additional 5%. In addition, while in Blood Presence or Unholy Presence, you retain 4% increased Runic Power generation from Frost Presence.
- Butchery – (Blood) Rank 2/2 – Whenever you kill an enemy that grants experience or honor, you generate up to 20 Runic Power. In addition, you generate 2 Runic Power per 5 sec while in combat.
- Virulence – (Unholy) Rank 1/3 – Increases the damage done by your diseases by 10%.
Notes:
- Lichborne is primarily a PvP talent, it is only occasionally useful elsewhere. If you never PvP then drop it and take a point in Nerves of Cold Steel.
- For 2-handed weapon use grab Might of the Frozen Wastes instead of Threat of Thassarian
- For 2-handed weapon use drop Nerves of Cold Steel and grab two more points in Virulence (Unholy) or some other talent.
- You can view the completed build here
Runeforging using a two-handed weapon:
Runeforging with dual wield:
- Before 70: Use Razorice on one, Cingerglacier on the other
- for 70+ use Fallen Crusader on the main hand, Cingerglacier on the other
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Glyphs
Glyphs are learned permanently. You can swap them in and out as you like, to match the situation. You will need some supplies from your Inscription Supplies vendor to do that, though.
Grab the first two glyphs of each set as soon as you can (you’ll be 57 or 58 when youi leave the DK starting area,) and grab the last when you hit level 75.
Prime:
- Glyph of Frost Strike - Reduces the cost of your Frost Strike by 8 Runic Power.
- Glyph of Howling Blast - Your Howling Blast ability now infects your targets with Frost Fever.
- Glyph of Obliterate - Increases the damage of your Obliterate ability by 20%.
Major:
- Glyph of Hungering Cold - Your Hungering Cold ability no longer costs runic power.
- Glyph of Dark Succor - Your next Death Strike performed while in Frost or Unholy Presence, within 15 sec after killing an enemy that yields experience or honor, will restore at least 20% of your maximum health.
- Glyph of Pestilence - Increases the radius of your Pestilence effect by 5 yards. Nice glyph to make sure your Pestilence ability infects everything nearby.
Minor:
- Glyph of Resilient Grip - When your Death Grip ability fails because its target is immune, its cooldown is reset.
- Glyph of Horn of Winter - Increases the duration of your Horn of Winter ability by 1 min.
- Glyph of Path of Frost - Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
Mists of Pandaria note: Prime glyphs are going away, you will have only Major and Minor glyphs, six total glyphs at level 90.
Talents will be completely overhauled, as well. Also, many of the Cata talents will be rolled into the abilities list and some of these will be unique to each spec.

Level up all your toons,
Even in Mists, Fast
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Introduction – Frost – Blood – Unholy - Race – Professions – Leveling Tips – Gear/Stats - 55-90
Blood Leveling Spec
Blood is the tanking spec, but that doesn’t mean that it doesn’t work just fine for regular leveling or even PvP.
If self-healing/tanking and general toughness is what you want, then Blood is your best choice. If you go down the Blood talent tree then you almost never have to worry about your HP, because Blood uses Death Strike as part of its normal rotation you will be constantly getting healed. Blood is also a good spec for soloing elite mobs. The other specs are capable of it, but Blood’s self healing makes it easier.
As Blood spec, your core abilities are:
- Heart Strike – strikes up to three opponents, does additional damage if targets are diseased.
- Veteran of the third War – increases Stam and Expertise. Reduces Outbreak cooldown.
- Blood Rites
- Vengeance - Your Attack Power increases as you take damage
- Mastery: Blood Shield – Death Strike heals create a damage absorption shield.
Blood (31 Points)
- Butchery – Rank 2/2 – Whenever you kill an enemy that grants experience or honor, you generate up to 20 Runic Power. In addition, you generate 2 Runic Power per 5 sec while in combat.
- Bladed Armor – Rank 3/3 – Increases your attack power by 6 for every 180 armor value you have.
- Scent of Blood – Rank 3/3 – You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 Runic Power.
- Scarlet Fever – Rank 2/2 – Causes your Blood Plague to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 21 sec.
- Bone Shield – Rank 1/1 – Surrounds you with a barrier of whirling bones. The shield begins with 6 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.
- Toughness – Rank 3/3 – Increases your armor value from items by 10%.
- Blood-Caked Blade – Rank 1/3 – Your autoattacks have a 10% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
- Sanguine Fortitude – Rank 1/2 – Your Icebound Fortitude reduces damage taken by an additional 15%, and costs 50% less Runic Power to activate.
- Blood Parasite – Rank 2/2 – Your melee attacks have a 10% chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.
- Improved Blood Presence – Rank 2/2 – Increases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%. In addition, while in Frost Presence or Unholy Presence, you retain 4% damage reduction from Blood Presence.
- Will of the Necropolis – Rank 3/3 – When a damaging attack brings you below 30% of your maximum health, the cooldown on your Rune Tap ability is refreshed and your next Rune Tap has no cost, and all damage taken is reduced by 25% for 8 sec. This effect cannot occur more than once every 45 seconds.
- Rune Tap – Rank 1/1 – Converts 1 Blood Rune into 10% of your maximum health.
- Vampiric Blood – Rank 1/1 – Temporarily grants the Death Knight 15% of maximum health and increases the amount of health received from healing spells and effects by 25% for 10 sec. After the effect expires, the health is lost.
- Improved Death Strike – Rank 3/3 – Increases the damage done by your Death Strike by 120%, its critical strike chance by 30%, and its amount healed by 45%.
- Crimson Scourge – Rank 2/2 – Increases the damage dealt by your Blood Boil by 40%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil will consume no runes.
- Dancing Rune Weapon – Rank 1/1 – Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight’s attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
Other Talents:
- Runic Power Mastery (Frost) – Rank 3/3 – Increases your maximum Runic Power by 30.
- Unholy Command (Unholy) – Rank 2/2 – Reduces the cooldown of your Death Grip ability by 10 sec, and gives you a 100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
- Virulence – Rank 3/3 – Increases the damage done by your diseases by 30%.
- Morbidity – Rank 2/3 – Increases the damage and healing of Death Coil by 10% and Death and Decay by 20%.
Notes:
- Weapon: High Damage range 2 hander.
- Runforge: Cinderglacier 55-70. Fallen Crusdaer 70+
- View the entire build here
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Glyphs
Prime:
- Glyph of Death Strike – Increases your Death Strike’s damage by 2% for every 5 Runic Power you currently have (up to a maximum of 40%). The Runic Power is not consumed by this effect.
- Glyph of Heart Strike – Increases the damage of your Heart Strike ability by 30%.
- Glyph of Death and Decay – Increases the duration of your Death and Decay spell by 50%.
Major:
- Glyph of Blood Boil – Increases the radius of your Blood Boil ability by 50%.
- Glyph of Pestilence – Increases the radius of your Pestilence effect by 5 yards.
- Glyph of Death Grip – Increases the range of your Death Grip ability by 5 yards.
Minor:
- Glyph of Horn of Winter – Increases the duration of your Horn of Winter ability by 1 min.
- Glyph of Blood Tap – Your Blood Tap no longer causes damage to you.
- Glyph of Path of Frost – Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
Mists of Pandaria note: Prime glyphs are going away, you will have only Major and Minor glyphs, six total glyphs at level 90.
Talents will be completely overhauled, as well. Also, many of the Cata talents will be rolled into the abilities list and some of these will be unique to each spec. |

Click here to get to Maximum Level, fast
Introduction – Frost – Blood – Unholy - Race – Professions – Leveling Tips – Gear/Stats - 55-90
Unholy Leveling Spec

- Whaddaya want?
Frost specializes in damage and Blood is designed for tanking. Unholy is a damage spec, like Frost, but focuses more on diseases and your Ghoul pet (which becomes permanent, like a Warlock’s demon.)
Whether you use one (two hand) weapon or dual wield is up to you. It doesn’t make much difference for leveling purposes.
As Unholy, your core abilities are:
- Scourge Strike – Your basic strike, does more damage if the target is diseased.
- Master of Ghouls - Your ghoul is now like any other pet, permanent. (though it can be killed, of course.)
- Reaping - More death runes
- Unholy Might - Increased Strength
- Mastery: Dreadblade – Increased Shadow damage
Unholy Talents
- Virulence – Rank 3/3 – Increases the damage done by your diseases by 30%.
- Unholy Command – Rank 2/2 – Reduces the cooldown of your Death Grip ability by 10 sec, and gives you a 100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
- Morbidity – Rank 3/3 – Increases the damage and healing of Death Coil by 15% and Death and Decay by 30%.
- Desecration – Rank 2/2 – Your Plague, Scourge, and Necrotic Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by 50% while standing on the unholy ground. Does not trigger against targets that are immune to movement-slowing effects. Lasts 20 sec.
- Shadow Infusion – Rank 3/3 – Grants your successful Death Coils a 100% chance to empower your active Ghoul, increasing its damage dealt by 6% for 30 sec. Stacks up to 5 times.
- Epidemic – Rank 3/3 – Increases the duration of Blood Plague and Frost Fever by 12 sec.
- Contagion – Rank 2/2 – Increases the damage of your diseases spread via Pestilence by 100%.
- Rage of Rivendare – Rank 3/3 – Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 45%.
- Unholy Blight – Rank 1/1 – Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and preventing any diseases on the victim from being dispelled.
- Improved Unholy Presence – Rank 2/2 – Grants you an additional 5% haste while in Unholy Presence. In addition, while in Blood Presence or Frost Presence, you retain 15% increased movement speed from Unholy Presence.
- Dark Transformation – Rank 1/1 – Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul’s abilities are empowered and take on new functions while the transformation is active
- Ebon Plaguebringer – Rank 2/2 – Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by 30% and all magic damage taken by an additional 8%.
- Sudden Doom - Rank 3/3 – Your main-hand autoattacks have a chance (higher than rank 2) to make your next Death Coil cost no Runic Power.
- Summon Gargoyle – Rank 1/1 – A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight’s attack power. Persists for 30 sec.
Other Talents
- Runic Corruption - Rank 2/2 – Reduces the cost of your Death Coil by 6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 100% for 3 sec.
- Butchery – Rank 2/2 – Whenever you kill an enemy that grants experience or honor, you generate up to 20 Runic Power. In addition, you generate 2 Runic Power per 5 sec while in combat.
- Bladed Armor - Rank 3/3 – Increases your attack power by 6 for every 180 armor value you have.
- Runic Power Mastery – Rank 1/3 – Increases your maximum Runic Power by 10.
- Icy Reach – Rank 2/2 – Increases the range of your Icy Touch and Chains of Ice by 10 yards.
Notes:
- Magic Suppression (Unholy) is a useful talent to take if you’re regularly fighitng casters, which you will be in PvP or dungeons.
- Unholy Frenzy (Unholy) is nice when grouping and healing that player is not an issue.
- View the completed build here
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Glyphs
Prime:
- Glyph of Raise Dead – Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina.
- Glyph of Scourge Strike – Increases the Shadow damage portion of your Scourge Strike by 30%.
- Glyph of Death and Decay – Increases the duration of your Death and Decay spell by 50%.
Major:
- Glyph of Pestilence - Increases the radius of your Pestilence effect by 5 yards.
- Glyph of Blood Boil – Increases the radius of your Blood Boil ability by 50%.
- Glyph of Death Grip – Increases the range of your Death Grip ability by 5 yards.
Minor:
- Glyph of Horn of Winter – Increases the duration of your Horn of Winter ability by 1 min.
- Glyph of Path of Frost – Your Path of Frost ability allows you to fall from a greater distance without suffering damage.
- Glyph of Death’s Embrace – Your Death Coil refunds 20 Runic Power when used to heal an allied minion.
Mists of Pandaria note: Prime glyphs are going away, you will have only Major and Minor glyphs, six total glyphs at level 90.
Talents will be completely overhauled, as well. See our DK page and scroll down for an early concept video (from BlizCon) of the new talents. Also, many of the Cata talents will be rolled into the abilities list and some of these will be unique to each spec. |

Click here to get to Maximum Level, fast
Introduction – Frost – Blood – Unholy - Race – Professions – Leveling Tips – Gear/Stats - 55-90
Race Choice for Death Knights
In Mists of Pandaria all races can be Death Knights except Pandarens. Somehow they missed Arthas’ attentions.
Pick whichever race works best for you, the racials are that significant.
- Expertise, offered by several races for specific weapon types, is useful if that weapon type is the best available. Otherwise that racial will be worthless.
- Various races have some resistance to some forms of damage. The resistance is small, but nice in specific situations.
- Various races are good at some form of crafting skill. If you have that skill then you will get a bonus to your skill level. This does mean that at max skill you will have a higher level skill than other races.)
Here’s how the racials stack up though if you’re interested (Orcs, Humans (PvP,) and Worgen (PvE) might be best choices, overall: )
Alliance:
- Human: Faster Rep gains, Escape ability works like a PvP trinket (and allows you to use two DPS trinkets in PvP,) Increased Expertise with Swords and Maces.
- Dwarf: Stone form washes away some effects and reduces damage taken for a short time. Increased expertise with maces and Dwarves are resistant to Frost damage. Good at Archeology.
- Night Elf: Shadowmeld has some situational use in PvP or as DPS in dungeons. Higher dodge is a nice racial, especially if you’re a tank. Resistant to Nature damage.
- Gnome: Escape from some speed altering effects (eg: Slows,) Expertise with swords, resistant to arcane damage, good at Engineering.
- Draenei: A small heal that’s usable on others is pretty nice. Increased chance to hit and resistant to Shadow damage. Good at Jewelcrafting.
- Worgen: Can Sprint and have increased Crit chance. Resistant to Nature and Shadow damage, good at Skinning.
Horde:
- Orc: Blood Fury for extra damage (spell and melee,) resistant to stuns, increased damage from your Ghoul, Expertise with axes and Maces.
- Undead: Remove Fear/sleep/charm, eat the dead (to recover health,) stay underwater longer (nice with all the underwater quests,) resistant to Shadow Damage
- Tauren: War Stomp stuns nearby opponents (which is a pretty nice ability,) Maximum health is increased (doesn’t amount to much at highest levels,) resistant to nature damage (poisons, etc.,) and are good at Herbalism.
- Troll: Berserk for increased attack speed (spell or melee,) greater damage Vs beasts, reduced duration of movement impairing effects.
- Blood Elf: Arcane Torrent interrupts (and silences) spellcasting and restores some Runic Power. Resistant to Arcane damage and Belves are good at Enchanting.
- Goblin: Rocket Jump is a nice approach (or escape,) launching rockets has situational use, vendor discounts are always nice as is the ability to summon your personal bank. Haste is increased and Goblins are good at Alchemy.
Professions
All of the crafting professions have special abilities that offer a net gain of about 80 stat points over not having that profession. (In Mists of Pandaria that number will be higher.) These skills are also pretty expensive to level up. See our professions page for more info on leveling up the various skills.
- Blacksmithing offers two gem slots as its special. Insert two epic Strength gems and you have +100 Str over not having Blacksmithing.
- Alchemy makes an assortment of useful potions and you get better effect from your own potions.
- Engineering makes a lot of useful gadgets. Synapse Springs offers a big Str boost on demand (once a minute,) which is pretty nice.
- The gathering skills are nice for making gold and come with perks, too. Mining increases Stam, Skinning increases Crit, and Herbalism has a combined heal and haste effect.
- Recommended skills?
- If you have lots of gold: Blacksmithing & Engineering
- Otherwise: take two gathering skills and level the profession skills later.
DK Leveling Tips
- Get the Dual Build ability from your trainer (10 gold)
- Blood can round up large groups of mobs and smash them down faster than the other specs, but both Front and Unholy will do fine on smaller groups and both do more overall damage.
- Ghouls properly (as of 4.3) inherit their master’s abilities (Str, Crit, etc.) Use your Horn of Winter just before summoning your ghoul so that it picks up that buff.
- Always carry food and potions (healing) with you. Other potions will buff stats like Stength, Hit, Crit, etc. If you have the gold buy a few and use them in appropriate situations.
- Buy Cataclysm gear at level 77 and send most of your heirlooms to an alt. You can put the Head and Cloak heirloom pieces (from your guild vendor) back on at 81.
- Pestilence and Blood Boil are great area effect attacks. Apply your diseases to target #1, then use Pestilence to spread those diseases to all of your targets.
Dungeon Leveling - Blood Death Knights can make pretty good tanks and as tanks they will have very short waits when using the Dungeon Finder tool. Your job is to keep the attention of all the opponents, regardless of what your team might be doing. Do that well and you’ll be a very good tank.
Let the tank pull. As Frost or Unholy you will be
Damage (DPS) and your wait times to get into the dungeons will be a few minutes to half an hour. Mix up your dungeons with
questing and you’ll be fine. Make sure that you are
not in
Blood Presence. Let the tank pull and grab the attention of all the mobs, then jump in and kill everything.
PvP Leveling - DKs do just fine in the PvP world. Queue up for the battlegrounds and you’ll see some fast XP if your side wins. Lots of players just want to farm kills in the BGs, but you’ll get more honor and a lot more XP if you do what it takes to win and farming kills doesn’t usually do that.
At level 70, if you have 1,500 or so honor, you can get a complete PvP gear set from the legacy arena vendors (Gadgetzan, Dalaran sewers.)
Introduction - Frost - Blood - Unholy - Race - Professions - Leveling Tips - Gear/Stats - 55-90
Gear & Mechanics
You always want Strength! It’s the Death Knight’s primary statistic for doing damage, for any spec.
One of your abilities is Plate Specialization (much the same as what Warriors and Paladins have.) Your primary stat is increased by 5% while wearing Plate in all applicable slots. This means that you never want to wear anything other than plate.
- Int, Agility, and Spirit are completely useless to you
- Stamina is an important stat for tanking DKs
- Resilience is only for PvP.
- Any “Hit Rating” you find on items is good. 5% hit for 2-handers is a good target to shoot for, but not necessary for leveling. (Dual Weilding DKs can use even more. )
- Crit is your next best stat.
- Gems and Enchants should be skipped unless you’re rolling in gold or want to grab some of the really cheap ones that might be available in the Auction House. Generally you’ll level too fast to make them worthwhile.
- Reforging isn’t something you should worry about until 80+ and even then it might be best left to the end-game PvP and Raids. Still if you want to do it:
- Unholy should reforge to Hit (8% max) and Haste.
- Frost should go for 8% Hit and then Expertise.
- Blood should reforge all to Mastery (especially if tanking.)
What about gear with attack power vs STR?
Death Knights have several talents that increase your strength by a percentage of your total. Fallen Crusader (FC) also uses a percentage of your strength to determine its increase.
In other words with FC procced, or a talent like ravenous dead you’ll get more raw attack power from the gear with 15 STR on it than if it had 30 AP.
If you have a pair of wrists with 15 STR on it and you find another pair of wrists with 100 attack power on them then the 100AP ones are clearly better. The 15STR won’t scale high enough to offset the difference.
55-90 In-Depth Death Knight Leveling Guide

- Now go and kill something!
If you are looking for how you can get leveled faster, either for your Death Knight or any of your other characters (or what you should do while leveling to keep your character equipped with the best gear) then I recommend you seriously consider the following two guides:
To get all your characters to level 90 (in Mists of Pandaria) as fast as possible use THIS GUIDE. It is an in-game addon that guides you step by step through everything you need to do to level up quickly. You will never again wonder where to go or what to do.
If you want to be rolling in gold the whole time you are leveling, then take a look at this GOLD GUIDE. It was just recently updated for the latest patch, so it’s full of new tips for making tons of gold.
Include Unholy! Its way better than frost! Look me up. Im Cheesybeef i have crap gear and i do 18k Dps in unholy