Updated for Warlords of Draenor 6.1.2
Are Frost DKs in good shape in Warlords of Draenor? Yes. But that depends more on you than anything else. You certainly have plenty of damage, though you give up the utility of the pet (and Gargoyle.) and some survivability. This page will attempt to take care of the “How To.” If Frost’s your game then chill out, go forth, and kill some players.
If you’re not yet level 100 then you won’t be able to use everything on this page, but much will still apply. If are interested in getting your character to max level quickly, take a look at this leveling guide.
Warlords of Draenor is bringing a number of changes to DKs, as well as to the games in general (such as removing Hit and Expertise and the great “Stat Squish.”) Go here for details.
- Frost Talent Build
- Frost DK Gems
- Frost DK Enchants
- Gearing up
- Race Choice
- Frost Macros
- Video: How to: Frost PvP
Other Dk Pages:
- Blood tanking, Blood PvP
- Frost PvE
- Unholy PvE, Unholy PvP
- Death Knight Overview, Death Knight leveling guide
- patch 5.4 DK changes
- Get Leveled Faster
Death Knight Frost Spec PvP Build
The exact talents you pick will vary depending on who you’re fighting, who your team (if any) is, and so on. 2s, 3s, 5s, BGs, solo, duels, etc. Keep a stack of Tome of the Clear Mind handy for just this purpose (use dust of disappearance or Vanishing powder if you’re 85 or lower.)
Tier 1 Talents
Tier 1 has 3 talents that alter the way we apply or use our diseases. You always want your diseases up on the target, even as Frost, for the added damage and the harder hitting Obliterates.
- Plaguebearer causes your Frost Strike to extend the duration of your diseases and add a stack to your Necrotic Plague (if you take that talent.)
- Plague Leech lets us consume our diseases on a target to activate two depleted Death Runes. This choice give the best damage on single target fights.
- Unholy Blight makes spreading diseases quite easy and they don’t need to be applied first. A bit easier to manage than the other two, since it’s a “one step” application. Works very well with Chillblains or Necrotic Plague (as victims of your Frost Fever will be slowed.) Rapid disease spreading and slows from those diseases.
Tier 2 Talents
- Lichborne is the best overall choice unless an encounter fits the specific criteria of either of the two options below. It adds 10% Leech effect in addition to the fear/sleep/charm break.
- Anti-Magic Zone was nerfed in 5.4 to 3 seconds. Better for PvE than PvP. Skip it.
- Purgatory lets you screw up and live. Sortof. You still have to receive some serious healing in that 3 seconds or you die anyway. Consider it an extra three seconds of life. Skip it.
Tier 3 Talents
Do you need a stun or slows?
- Death’s Advance grants us a decent mobility upgrade, relieving your from having to plod along while all the others dash about. This is a solid choice, especially if you don’t need the stun or the slows.
- Chilblains is very useful overall as it allows us to root enemys in place for a few seconds or apply an AoE slow via howling blast. This means we can still be doing alot of damage while maintaining a slow on our target, giving us better uptime overall. The other benefit of using chilblains is that we keep strangulate, giving us a 5 second silence that lines up perfectly with out pillar of frost. This gives us that extra control during our burst.
- Asphyxiate stuns the target, which is always useful. If you team already has enough stuns then Chilblains is your pick. Great for landing kills. Costs no runes or Runic Power. Asphyxiate is great due to its long (5 second duration) on a very short (30 second) cooldown with a 30 yd range. This talent is really strong if you intend to make alot of healer switches or you need to stop openers against certain comps such as RMP/RMD. You will switch between the two talents depending on what your comp requires you to have and what you are facing. If you team needs an extra stun go asphyxiate if you have alot of stuns go chilblains for the silence.
Tier 4 Talents
Do you prefer more active management or random rune regen? Each of these talents only happens when you spend Runic Power. If you don’t spend it then you will not get accelerated Rune regen. You’ll be spending RP with your Frost Strikes.
- Blood Tap is the most difficult to manage method of rune regeneration, but also offers the greatest control as you decide when to activate the ability once you’ve gathered enough charges. It’s also not random, which is nice if you like to actively manage your runes. It’s easy to waste potential stacks if you’re not paying attention, which is why some add it to a macro with a primary strike, such as Obliterate.
- Runic Empowerment – your Frost Strikes and Death Coils have a chance to activate a random depleted rune. This requires you to have both runes of the same type on cooldown at once for you to have a chance at gaining a rune back through runic empowerment.
- Runic Corruption – Works the same as R. Empowerment, except that it has a chance to speed up regeneration of all runes for three seconds. This one is the easiest of the three to use.
Tier 5 Talents
Three potentially useful picks, none of them without some problems. Under level 90, Death Siphon is an easy choice. At 90…
- Death Pact no longer needs to have a pet active and it now heals for 50% of your maximum health, but it also places a healing absorption shield on you equal to 25% of your maximum health. This makes Death Pact a super strong heal with a little risk on the side. Death Pact cannot be used whilst you are silenced making it the weaker choice against wizard cleaves. Best used when you think you will need a big heal.
- Death Siphon Very nice talent for leveling and lower level PvP. Hits like a truck (and a big heal) at lower levels, just doesn’t scale well at high levels. Still, it does give you an extra ranged attack and heal. Downside is that it costs a rune.
- Conversion provides a decent heal over time at the expense of your runic power and is usable while silenced. Better for fights with sustained damage where you don’t need a big heal. You can keep Conversion up while attacking with your main strikes (and generate more RP for the heal.) The trade-off is that much less Runic Power for your Frost Strikes. Works well with Unholy Blight. You might want to be ready to cancel the effect when you’re ready. A cancel macro will help with that.
- /cancelaura Conversion
Tier 6 Talents
- Gorefiends Grasp can be amusing. Collect all the enemies in the area and put them on one spot. Useless in duels, less useful in small groups. Potentially very entertaining in larger ones (such as Battleground groups,) esp. when you grip everyone into a Ring of Frost, your partner’s Bladestorm, or similar area attacks.
- Remorseless Winter is a stacking slow. It’s only downside is that it’s easily dispelled. Chilblains or glyphed Death and Decay will help as they’ll add the early snare.
- Desecrated Ground to handle all of those mechanics that affect control of your character. Almost an extra PvP trinket (it doesn’t do Silences.)
Tier 7, Level 100
- Necrotic Plague replaces your diseases. It infects the target with a disease that does damage over the next 30 seconds and every time it ticks it tries to infect another nearby target. It is applied by any ability which applies the original diseases. with 6.1 you no longer gain Runic Power from any infected targets that are attacking you. Easy to manage and use. And yes, it will infect that stealthed Rogue/Feral.
- Defile defiles the area and increases in both area and damage (every time it does damage) over the next ten seconds. Replaces Death and Decay. Use with the Glyph of Death and Decay for a snare. Works nicely with Remorseless Winter.
- Breath of Sindragosa uses your Runic Power to continually deal Shadowfrost damage to the enemies in a cone in front of you. It lasts until you either run out of Runic Power or you cancel it. It no longer heals you (as of 6.1)
Frost PvP Glyphs
As with your talents the glyphs can be swapped out as necessary. The cost to do so is the same as with the talents.
In Warlords you will learn a number of glyphs automatically, just as you do with your abilities. You will still need to install them as with all the others. You can get the remaining glyphs in the usual way.
These automatic glyphs are:
- At level 60, the following Glyphs are automatically learned by all DKs: Shifting Presences, Unholy Command, Death Grip
- At level 75: Death and Decay
Also, several glyphs are exclusive with one another. This means that you can only load one glyph of a type and not another that it is exclusive with. For example: Glyph of Absorb Magic is exclusive with Glyph of Anti-Magic Shell and Glyph of Regenerative Magic
For general use, these three are a good setup:
- Glyph of Shifting presences – useful if you “Stance Dance.” Drop into Blood Presence (or out of it) and have enough Runic Power to do something.
- Glyph of Icy Touch Adds some dispel pressure to your team.
- Glyph of Dark Simulacrum Strongly recommended. Improved utility for Dark Simulacrum.
For various other situations, you can use:
- Have Chilblains? Glyph of Strangulate adds a nice 2 seconds to the silence when it breaks a spell.
- Glyph of Runic Power is very nice whenever you’re hit with slows/roots. (All the time, right?)
- Glyph of Death and Decay Optional. Provides a moderate AoE slow.
- Glyph of Regenerative Magic Useful for absorbing more frequent magic attacks, basically cuts the cooldown of your Anti-Magic shell in half.
- Glyph of Icebound Fortitude – More uses of your Icebound Fortitude, but greatly reduced duration.
- Glyph of Anti-Magic Shell Moderate boost to survivability when fighting casters.
- Large map? Glyph of Death Grip for the added range.
- Facing malevolent casters? Glyph of Regenerative Magic and Glyph of Anti-Magic Shell
- Need an extra slow? Glyph of Death and Decay slows everyone in the area of effect.
- Slowed or rooted too often? Glyph of Runic Power for added runic power.
Minor Glyphs are mostly cosmetic, but some of the DK minors have some use.
- Glyph of Resilient Grip for when your grip fails.
- Glyph of Path of Frost allows for some falling protection.
Frost DK PvP Stats
Stats depend somewhat on which presence you’re in. Unholy presence (at 75+) gives you 20% Haste, so additional Haste is less valuable. If you’re always in Blood Presence then Haste is a much better stat to get.
In Warlords you have two new stats, Multistrike & Versatility, and four dead ones: Hit, Expertise, PvP Power, and Resilience. You have an “Attuned stat” now, which is Haste. This gives you an exra 5% Haste from all sources and it comes from your level 55 ability: Icy Talons
There are various tertiary stats, such as: leech, avoidance, etc. These do not appear on PvP gear, only on PvE gear (infrequently.)
- Strength > Haste > Versatility > Mastery > Multistrike > Crit
- Haste speeds up everything you do, including Rune regeneration. In full gear your Rune regen will be such that you can do decent damage even in Blood presence. In Unholy Presence it will be even faster. You get an additional 20% (from all souirces) with your Icy Talons ability.
- Versatility is an add to your damage (and any healing) and also to your damage reduction. It’s a pretty useful PvP stat if you can get decent quantities of it.
- Mastery increases all of your Frost damage. The increased number of strikes when Dual Wielding makes it more valuable than Haste.
- Multistrike gives you a chance to have one (two in PvE) additional 30% strike. These can crit and proc anything that the normal strike can proc.
- Crit is not such a useful stat. Especially since your Killing Machine procs will provide plenty of crits for your Obliterate and Frost Strike. Note that KM will proc more often if Dual Wielding. Esp with good Haste you will be getting procs all the time, so added crit is pointless.
Warlords enchants are only for secondary stats (Haste, etc.) and there are no primary stats. No gem slots are currently available for PvP gear. The gems themselves are also only for secondary stats.
Gems for the Frost DK
There are currently no sockets on PvP gear in Warlords, so gemming is moot.
Below iLevel 600 – Gemming Frost – Match socket colors
- Meta – 216 Strength / +3% Crit Damage (Reverberating Primal Diamond) or Tyrannical Meta Gem (Have both Helms ready, Strength meta still does more damage / burst while Tyrannical Meta Gem is better for surviving)
- Red, belt buckle*, and Blacksmithing* sockets – Fierce Vermilion Onyx: 80 str / 160 Haste
- Yellow – Quick Sun’s Radiance: 320 Haste
- Blue – Shattered Wild Jade: 160 Haste / 80 PvP Powe or Tense Imperial Amethyst: +80 Str, +80 PvP Power
*Or stick in a Haste gem in the prismatic sockets: Quick Sun’s Radiance
Note that the “perfect” gem cuts have the same stats as the regular cuts, but one the price is often very different. Grab whichever is cheaper Go here to get to work on earning more gold.
Gemming in Warlords PvP
Well, you aren’t. Gemming for PvP, that is.
- Gem sockets are actually few and far between. They have a (small) random chance to appear on Raid gear, so perhaps they’ll also appear on PvP gear and other items as well.
- The gems themselves are actually available. They are all prismatic, meaning they fit into any socket. None have Int, they all have secondary stats (Mastery, etc.) Apparently there are no Meta sockets or gems.
- Older (Mists of Pandaria) gems work until item level 600, but the item squish cut them down a bit. What used to be 160 Int is now 10, for example. The new Prismatic gems are 50 points of Mastery or whatever.
- Older gems (Mists of Pandaria and lower) that used to code for Hit now do Crit, gems that had Expertise are now Haste.
If sockets ever become available for Warlords PvP gear, or you’re using socketed PvE gear for your PvP, then gem for Versatility.
|Warlords of Draenor gems|
|Mists of Pandaria Gems, for gear under ilevel 600.|
|Meta||Reverberating Primal Diamond: +14 Str & Increased Crit Effect|
|Red||Bold Primordial Ruby: +10 Str|
|Yellow||Quick Sun’s Radiance: +20 Haste|
|Orange||Fierce Vermilion Onyx: +5 Str and +10 Haste|
|Blue||Lightning Wild Jade: +10 Haste and +10 Crit|
|Green||Sensei’s Wild Jade: +10 Crit and +10 Mastery|
|Purple||Etched Imperial Amethyst: +5 Str and +10 Crit|
|Cogwheel||Requires an engie helm, such as this.
Quick Tinker’s Gear: +38 Haste
Fractured Tinker’s Gear: +38 Mastery
Frost Spec PVP Enchants
Short on gold? Most of the enchants below have similar enchants available, of lesser value, for less cash. Check with the rep vendor or the Auction House for what’s available (or you guild item maker/enchanter.) If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.
You might find it interesting to have two weapons, one with each enchant, and use a macro (or the equipment manager tool) to swap them, depending on who/what you’re fighting.
Warlords Notes: There are no head enchants, all shoulder enchants come from the Inscription profession and are only for items under items level 600. There are new enchants for Neck, Cloak, Weapons, and your Rings. Not for any other pieces. (Not yet, anyway.) None of the new enchants have primary stats. One of the weapons adds a nice bleed, but you’ll be using Fallen Crusader, so it doesn’t matter.
Older enchants that previous added Hit now add Crit, those that added Expertise now add Haste.
- Weapon(s): Fallen Crusader
- Everything else: Multistrike
|Enchantment for the Frost DK in Warlords of Draenor|
|Other enchants, for gear under item level 600.|
Gearing Up Your Frost Death Knight
PvP Power and Resilience are dead.
Weapons and Presences
Rune of the Fallen Crusader procs add to all damage done, including diseases, if they’re applied during the proc. If you use it on both weapons the procs do not stack, rather the duration of the proc is extended.
|Two Handed||Duel Wield|
|Might of the Frozen Wastes
Better burst damage with very strong Obliterates and solid single target damage. This makes it preferable over Dual Wield, especially in Arena.
|Threat of Thassarian
More Killing Machine Procs and better against multiple targets.
2-handed is the better call in most situations.
Under level 90 Gear
At 70 you can pick up the Brutal Dreadplate set from the legacy arena armor vendors. The legacy weapon vendor will be right there, as well. There are a number of gem slots in this gear, and you can drop a Mystic King’s Amber or a Mystic Autumn’s Glow into all of those slots.
At 85 you can grab the Cataclysmic Gladiator set, but you might find the 450 blues on the Auction House to be better. The Cata gear does come with gems slots, so that’s worth a few points.
Level 90+ Gearing
If you’re freshly 90 then either buy the Crafted Malevolent set from the Auction House or from a friendly Blacksmith. This will be a bit expensive. See our gold guide if you can’t afford it.
Alternatively you can farm the Timeless Isle for armor tokens from the boxes or drops. This is 496 gear is is about equal to the 476 crafted gear.
If you’ve done a bunch of pre-90 PvP and have that honor you can pick up a couple of the Prideful Gladiator pieces from your base in Pandaria.
This will give you a bit of extra going into Draenor.
Level 91 Gear
Level 91 is something of the “twink” level. You can equip three pieces of crafted gear (item level 640 armor and 630 weapon) which will be way better than anything else you find till you get into the honor gear. You can also bump each of these items by 45 ilevel points (up to 715 in 6.2) which will put them on a par with the PvP value of the honor gear.
The only problem is that you’re looking at maybe 30-40k gold to buy and max out each item. If you’re not quite that rich then wait till 100 and get the PvP gear. Otherwise see our gold guide.
Of you have the gold (or a friendly, generous crafter:)
- Truesteel Breastplate and legs.
- Steelforged weapon: Steelforged Greataxe
- 2x each Truesteel essence (TSE), greater TSE, powerful TSE to bump both armors to 685.
- 1 Steelforged Essence (SE,) greater SE, Powerful SE gets you to 675 for the weapon.
- Truesteel Grinder rerolls the stats on your weapon. You may have to do this a number of times until you get the stats you want.
- Truesteel Reshaper rerolls the stats on your armor. You may have to do this a number of times until you get the stats you’re looking for.
Level 100 Gearing
PvP gear in Warlords has two item levels, a lower one for PvE and a higher one for any PvP combat, whether it’s World or Arena PvP. Most PvE gear will be inferior for this reason, but the best raid gear will be comparable and there will be no reason not to use it if it’s as good or better than the PvP rating of your item. The PvE piece might also have a gem socket.
- Honor weapon: Primal Combatant’s Greatsword: 620 PvE & 675 PvP. 3,500 honor points.
- Honor chest: Primal Combatant’s Dreadplate Chestpiece: 2250 Honor
- Conquest Weapon: Primal Gladiator’s Greatsword: 660 PvE & 690 PvP. 3,500 Conquest points.
- Conquest Chest: Primal Gladiator’s Dreadplate Chestpiece: 2250 Conquest
- 2 piece bonus: Using Death Grip increases the damage of your next special attack by 25%. Death Grip to Killing Machine Obliterate. That’ll hurt.
- 4 piece bonus: When you have Freezing Fog active (Rime buff,) your next Howling Blast will increase Frost damage taken on all targets by 10% for 8 sec.
- Also your two PvP trinkets give you a 15% damage reduction (Vs other players.)
Getting the Stuff
- Get your Honor weapon first. Conquest will require you to earn 7250 conquest points before you can get the weapon.
- Getting pounded? Consider getting both trinket now for the 15% damage reduction.
- Fill out your 4 piece set bonus with head, chest, legs, and gloves.
- “On Use” trinket, eg: Primal Combatant’s Badge of Victory
- Rings and Cloak, so you can get the enchants.
- Boots and everything else.
- Escape trinket, assuming you already have a lesser one. If you don’t then you should get this much sooner.
Of course, if you’re getting your gear randomly from Ashran boxes or the like then you’ll gear up as best you can.
Modifying Stuff isn’t really going to happen. Crafted gear can have the stats rerolled as many times as necessary to get “the right stats.” PvP and dropped gear cannot be so modified. Crafted gear can also have its iLevel increased (expensive,) but the PvP gear will still be better in PvP combat.
Otherwise you’re left with the enchants, there being no gems (yet) for PvP gear.
Race Choice for Frost DKs
Note that Pandarans cannot become Death Knights, they seem to have managed to escape the Lick King’s notice.
In Warlords all of the racial with Hit or Expertise are gone. There are a few new racials and now every race can off a bit of added damage. None of the racials is game changing, at best they give a small edge. More or less in order of usefulness.
Humans might be the best overall race, due to their escape (and therefore the ability to use two DPS trinkets) and added toughness due to their bonus versatility. Dwarves can wash away various effects and bleeds.
Orcs are one of the better Horde races, for their BloodFury cooldown and stun resistance. Undead have an extra escape.
- Blood Fury is a nice burst cooldown.
- Stun resistance means that much less time being smashed while stunned.
- Berserking (attack speed boost) for the burst
- reduction in duration of slowing effects,
- War Stomp stuns nearby opponents,
- a bit more health
- +2% Critical effect to damage and heals.
- Already Unholy, so what could be better? Oh wait, you’re Frost. Nevermind. 😉
- Wash away fear, sleep, and charms (such as from Warlock pets.)
- Eat dead players,
- Drain life (which also heals.) Adds a bit more DPS and survivability.
- Indefinite underwater breathing. So you can lurk on the bottom of the river, waiting in ambush.
- Rocket jump is a nice entry or escape,
- 1% Haste increase is nice for any DK
Blood Elf: Aside from their hair…
- Arcane Torrent silences opponents and restores some Runic Power.
- +1% Crit
- Escape ability allows dropping of the PvP escape trinket and using two DPS trinkets instead.
- Diplomacy helps with the Rep grind.
- The Human Spirit now adds to your Versatility stat.
- Small size counts, really,
- Escape from snares and slows.
- 5% higher Runic Power cap.
- +1% Haste
- Nice Sprint ability,
- 1% Crit increase
- Useful small heal,
- Bonus to Str.
- Stone form washes bleeds, magical effects, and reduces damage,
- +2% Critical effect to damage and heals.
- A bit harder to hit (2% increased Dodge)
- Shadowmeld has situational brilliance. Think ambushing or ‘melding right before a spell hits (which will break it.)
- Slightly faster run speed
- +1% Crit by day changes to +1% Haste by night.
Professions for any Death Knight
In Warlords the profession bonuses are dead, However leveling them is easier and generally cheaper. Once you get into Draenor you will, fairly early on, get a scroll for each of your secondary professions which will raise your cap to 700. For your crafts you will get a quest that will award you with a similar scroll and a number of recipes. One of these will be a “secrets of…” recipe. Use that to generate materials to trade for new recipes, either at your Garrison or in Ashran.
Why get a profession since there are no bonuses? For the item level 640 gear that you will, eventually, be able to create. That gear requires level 91 to equip. Said gear require a lot of materials to create, your Garrison will be a help here if you create a professional building.
If you’re below 90 then you’ll have to do it (level your skill) the old fashioned way. See our professions page for more info on leveling up the various skills.
Several professions have definite value while leveling, others not so much. If gear is readily available on the Auction House, and you have the gold, then the professions are less important. Sometimes making your gear is the only way to go. Or hoping you win the rolls in the dungeons.
If you just want something to earn gold with, then the gathering professions are the most reliable choice. You can make plenty of gold with some of the crafting professions (Inscription and blackmithing have worked very well for me,) but it takes some work to find the sweet spots.
- Blacksmithing allows you to make some nice plate gear and weapons. You can make a 630 weapon and 640 armor and, at a higher cost than it took to make it, upgrade that gear. The gear can be sent to a 91+ alt.
- Alchemy better living through chemistry. Drink up and get heals, improved stats, etc.
- Engineering makes a lot of useful gadgets, especially once you’re 90+ (and have Draenor Engineering.) Rockets and shields are nice for world PvP.
- Inscription will let you make a very nice shoulder enchant, makes shoulder enchants for others, make all your own glyphs (and for your pals,) and make a few other items.
- Enchanting lets you do everyone’s enchants, plus those rings and neck items.
- Jewelcrafting creates useful rings, neck items, gems (of course,) and gemmed mounts.
- Tailoring and Leatherworking are pretty useless for you.
- The gathering skills are nice for making gold or supplying the appropriate profession.
- Recommended skills?
- If you have lots of gold: Blacksmithing & Engineering for the useful gear and toys.
- Otherwise: take two gathering skills and level the profession skills later.
Macros for the Frost Death Knight
Most of these, of course, you can take over to any other spec of DK.
Basic Attack Macro -This makes sure that your auto attack starts against your new target even if you don’t have runes or Runic Power. It also clears the “Hey! You Have No Runes!!” error message from your screen. Replace Name with your ability, such as Obliterate or Frost Strike.
Death & Chains: Death grip the enemy and use Chains of Ice at the same time. This will slow him and, if glyphed, also root him briefly. This happens automatically once you get your Improved Death Grip perk.
showtooltip Death Grip
/cast Death Grip
/cast Chains of Ice
The Burst Macro lines up a bunch of “More Power” cooldowns in one macro. Use it to line up kills or just before using your diseases. “use 14″ is your second trinket slot. If your “on use” trinket is in the first slot then use ’13. “Blood Fury is the Orc racial. If you’re in regular BGs or world PvP you can also put a potion into the macro, such as: /use Potion of Mogu Power. Casting Raise Dead with this macro means your Ghoul inherits your buffed Str.
- #showtooltip Pillar of Frost
- /cast Pillar of Frost
- /use 14
- /cast Blood Fury
- /cast Raise Dead
Lichborne Heal Macro – This casts Lichborne and then cats Death Coil at you, as a heal. Obviously you need to have enough Runic Power available to be able to cast that Death Coil. This is a spammable macro, so with a full RP bar you can get three heals. You do not lose your target with this macro.
- #showtooltip Lichborne
- /cast !Lichborne;
- /cast [target=player] Death Coil
Mouseover attacks – You can use these with a variety of attacks. Just mouse over the enemy and use. You can also use it for a focus target, just use ‘target=focus’ instead of ‘target=mouseover’ (or just @mouseover or @focus.) This also keeps your current target. You can make one for Mind Freeze, Death Grip, etc.
If you do not have a mouseover target then it will work on your primary target. Just change ‘Asphyxiate’ to whichever ability you wish to use.
- #showtooltip Asphyxiate
- /cast [target=mouseover, hard, exists] Asphyxiate; [nomod] Asphyxiate
Death Grip – Hold down shift and it girps your focus, otherwise whatever you have targeted.
#showtooltip Death Grip
/cast [nomodifier] Death Grip
/cast [target=focus,mod:shift] Death Grip
You can use something similar with other abilities. Hold shift and it zaps your focus, otherwise your main target.
/cast [nomodifier] Strangulate
/cast [target=focus,mod:shift] Strangulate
Arena targeting: Assign one of these to each arena number (1-2, 1-3, or 1-5) and it will zap that opponent without losing your current target. Change ‘Spell Name’ to the ability you want to use, such as Strangulate.
#showtooltip Spell Name
/cast [@arena1] Spell Name
Conversion Heal Macro: Spam this and you can actually get two conversion heals up, for twice the life.
- #showtooltip Conversion
- /cast !Conversion
Survival Macro – Feeling the pressure? This drops you into Blood Presence and activates your Icebound Fortitude.
- #showtooltip Icebound Fortitude
- /cast Icebound Fortitude
- /cast Blood Presence
Fun with Gorefiend’s Grasp – With no mods it fires off the ability with you as the focus, bringing all enemies to you. Hld the CTRL key and it pulls them all to your pet, which pulls them off your healer or whoever they’re harassing. Hold the Alt key and they’re pulling to you Bladestorming Warrior, to be cut to pieces.
- #showtooltip Gorefiend’s Grasp
- /cast [nomod;@player] Gorefiend’s Grasp
- /cast [mod=ctrl;@pet] Gorefiend’s Grasp
- /cast [mod=alt;@<name of warrior on your rbg team>] Gorefiend’s Grasp
Cancel effects – At times you will want to cancel various effects. For example, Conversion, when you’ve healed enough and don’t want to run out of Runic Power. Keep this as one macro or make it into several.
- /cancelaura Hand of Protection
- /cancelaura Lichborne
- /cancelaura Hand of Freedom
- /cancelaura Conversion
How to: Frost Death Knight PvP
Even though you’re not Unholy your diseases will be a big part of your damage, you want to apply and maintain them as best you can. If possible use a burst cooldown before applying and spreading them. They scale with your Str. and will hit that much harder for their duration.
Horn of Winter for a quick Runic Power boost to help with burst or heals.
Icy Touch and Howling Blast both have the same range and apply the same disease. The only reason to keep Icy Touch on your bar is if you have Glyph of Icy Touch, which adds a dispel to your toolkit.
Most of the following, and part of the above sections, were taken from the Skill-Capped Frost DK guide.
Your Priority List (Rotation)
- Diseases – Your disease’s are always a high priority as any death knight spec. You won’t be worrying so much about blood plague being active on the target all the time so you will want to maintain it via outbreak, unholy blight (if talented) or plague strike if you chose Plague Leech as your Tier 1 talent. Your frost fever will be kept up from rime procs used with howling blast/icy touch or via chains of ice when slowing your target.
- Obliterate – Obliterate is our hardest hitting ability as a frost death knight and give’s us alot of burst damage. You want to aim to get as many obliterates off as you can to maximize your single target damage. You should aim to use every possible killing machine proc on obliterate for maximum damage.
- Frost Strike – This ability is used as your runic power dump. You will use this to get rid of excess runic power or when all your runes are on cooldown and you have nothing left to use.
- Howling Blast – You only want to howling blast when you have a rime proc, are trying to deal AoE damage or provide a slow to multiple target’s when spec’d into chilblains. Note that when Rime procs the free Howling Blast it causes it to also do 20% more damage (with your perk.)
- Soul Reaper – Soul Reaper is our powerful execute ability. It’s not as strong as the unholy version but it still has the potential to do alot of damage. You want to use this ability pre-emptively as it takes 5 seconds to proc and wont activate unless the target is at 35% or less when the debuff expires.
- Pillar of Frost – Pillar of Frost is our dps cooldown and its super strong. Pillar of Frost increases our total strength by 20% and has a very short 1 minute cooldown. To get the most out of this ability you want to stack it with as many procs as you possibly can for maximum burst potential. While pillar of frost is active you are immune to knockbacks and death grips making it easier for us to stick to certain classes.
- Get diseases up on your target(s). Use Outbreak and then spread them or use Unholy Blight (if you took that) to spread diseases.
- Obliterate 2-3x
- Frost Strike to dump runic power
- Howling Blast as it procs, unless you’re trying to A of E and apply diseases.
- Procs as they appear, preferably for Obliterate over Frost Strike.
- Glyphed Icy Touch to remove beneficial effects (buffs.)
- Landing Kills: Soul Reaper
Crushing Damage (AKA: Bursting.)
At any given time try to line up as many of these as possible.
- Frost Presence, its most optimal when bursting for you to be in frost presence so you generate 20% more runic power and your frost strike costs 15 less runic power to use. There are times in an arena environment where you just cannot leave blood presence and this is fine but you should be looking for opportunity’s to switch to frost presence whenever possible.
- Horn of Winter, this is our standard class buff that increase’s our total attack power by 10% for 1 hour. You should keep this buff active at all times.
- Your Strength flask, if allowed: Greater Draenic Strength Flask: +250 Str for one hour
- On-Use PvP Trinket, a 20 second duration strength proc on a 1 min cooldown. This trinket perfectly lines up with your pillar of frost so you should macro both pillar of frost and this trinket together.
- Blood Fury – If you play an Orc you should put this ability into your pillar of frost macro as it lines up with every second pillar of frost and gives you a nice increase to your attack power.
- Berserking – If you play a Troll you should put this ability into your pillar of frost macro as it line’s up with every 3rd pillar of frost. The haste increase you get from this during pillar will increase your chance to gain more killing machine procs therefore giving you more burst potential.
- Pillar of Frost – Pillar of Frost is our dps cooldown and it’s super strong. Pillar of Frost increases our total strength by 20% and has a very short 1 minute cooldown.
- PvP Proc trinket, a 20 second duration Strength proc on a 45 sec internal cooldown.
- Rune of the Fallen Crusader, your weapon enchant proc that increase’s your total strength by 25% and has a chance to heal you for 3% of your total health. This proc is huge when combined with pillar of frost and your other strength procs and its often worth waiting for this proc before bursting.
- Killing Machine, you should try to get a killing machine proc just before you pop your cooldowns so you can begin bursting with a huge obliterate crit.
Now head off and kill someone!
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