Frost Spec Death Knight PvP Guide

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Frost Spec PvP Build, 33/8/0

Frost Talents(31 Points)

  1. Runic Power Mastery – Rank 3/3 – Increases your maximum Runic Power by 30.
  2. Icy Reach – Rank 2/2 – Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
  3. Annihilation – Rank 3/3 – Increases the damage dealt by your Obliterate ability by 45%.
  4. Lichborne – Rank 1/1 – Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
  5. On a Pale Horse – Rank 2/2 – You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 30%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.
  6. Endless Winter – Rank 2/2 – Your Mind Freeze no longer costs Runic Power.
  7. Merciless Combat – Rank 2/2 – Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 12% damage when striking targets with less than 35% health.
  8. Chill of the Grave – Rank 2/2 – Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 10 additional Runic Power.
  9. Killing Machine – Rank 3/3 – Your autoattacks have a chance to grant a 100% critical strike bonus to your next Obliterate or Frost Strike. Effect occurs more often than Killing Machine (Rank 2).
  10. Pillar of Frost – Rank 1/1 – Calls upon the power of Frost to increase the Death Knight’s Strength by 20%. Icy crystals hang heavy upon the Death Knight’s body, providing immunity against external movement such as knockbacks. Lasts 20 sec.
  11. Improved Icy Talons – Rank 1/1 – Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%, and your own attack speed by an additional 5%.
  12. Brittle Bones – Rank 2/2 – Your Strength is increased by 4% and your Frost Fever chills the bones of its victims, increasing their physical damage taken by 4%.
  13. Chilblains – Rank 2/2 – Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec, and your Chains of Ice immobilizes targets for 3 sec.
  14. Hungering Cold – Rank 1/1 – Purges the earth around the Death Knight of all heat. Enemies within 10 yards are afflicted with Frost Fever and trapped in ice, preventing them from performing any action for 10 sec. Enemies are considered Frozen, but any damage other than diseases will break the ice.
  15. Might of the Frozen Wastes – Rank 3/3 – When wielding a two-handed weapon, your melee attacks deal an additional 10% damage and your autoattacks have a 45% chance to generate 10 Runic Power.
  16. Howling Blast – Rank 1/1 – Blast the target with a frigid wind, dealing ((1322 + 1322 / 2) + AP * 0.44)) Frost damage to that foe, and ((0.5 * (((1322 + 1322 / 2) + (AP * 0.44)))) Frost damage to all other enemies within 0 yards.)

Unholy (7 Points)

  1. Unholy Command – Rank 2/2 – Reduces the cooldown of your Death Grip ability by 10 sec, and gives you a 100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
  2. Virulence – Rank 3/3 – Increases the damage done by your diseases by 30%.
  3. Desecration – Rank 2/2 – Your Plague, Scourge, and Necrotic Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by 50% while standing on the unholy ground. Does not trigger against targets that are immune to movement-slowing effects. Lasts 20 sec.

Blood (3 Points)

  1. Bladed Armor – Rank 3/3 – Increases your attack power by 6 for every 180 armor value you have.

Glyphs

  1. Prime: Glyph of Obliterate – Increases the damage of your Obliterate ability by 20%.
  2. Prime: Glyph of Howling Blast – Your Howling Blast ability now infects your targets with Frost Fever.
  3. Prime: Glyph of Frost Strike – Reduces the cost of your Frost Strike by 8 Runic Power.
  1. Major: Glyph of Hungering Cold – Your Hungering Cold ability no longer costs runic power.
  2. Major: Glyph of Strangulate – Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
  3. Major: Glyph of Anti-Magic Shell – Increases the duration of your Anti-Magic Shell by 2 sec.
  1. Minor: Glyph of Horn of Winter – Increases the duration of your Horn of Winter ability by 1 min.
  2. Minor: Glyph of Resilient Grip – When your Death Grip ability fails because its target is immune, its cooldown is reset.
  3. Minor: Glyph of Blood Tap – Your Blood Tap no longer causes damage to you.

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