Restoration Druid PvP

Shape-shifting, powerful heals, insta-cast heals, powerful CCs, hard to kill, what more could you want in a PvP healer?

 

Restoration PvP Build:

View this build on WoWhead

Restoration Talents (31 Points)

  1. Natural Shapeshifter – Rank 2/2 – Reduces the mana cost of all shapeshifting by 20% and increases the duration of Tree of Life Form by 6 sec.
  2. Heart of the Wild – Rank 3/3 – Increases your Intellect by 6%. In addition, while in Bear Form your Stamina is increased by 6% and while in Cat Form your attack power is increased by 10%.
  3. Perseverance – Rank 1/3 – Reduces all spell damage taken by 2%.

    Master Shapeshifter- Rank 1/1 – Grants an effect which lasts while the Druid is within the respective shapeshift form.

    • Bear Form – Increases physical damage by 4%.
    • Cat Form – Increases critical strike chance by 4%.
    • Moonkin Form – Increases spell damage by 4%.
    • Tree of Life/Caster Form – Increases healing by 4%.
  4. Improved Rejuvenation – Rank 3/3 – Increases the effect of your Rejuvenation and Swiftmend spells by 15%.
  5. Living Seed – Rank 3/3 – When you critically heal a target with Swiftmend, Regrowth, Nourish or Healing Touch spell you plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
  6. Revitalize – Rank 2/2 – When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate 2% of your total mana. This effect cannot occur more than once every 12 sec. In addition, you also grant Replenishment when you cast or refresh Lifebloom.
    • Replenishment – Grants up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec.
  7. Nature’s Swiftness – Rank 1/1 – When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. If that spell is a healing spell, the amount healed will be increased by 50%.
  8. Nature’s Bounty – Rank 3/3 – Increases the critical effect chance of your Regrowth spell by 60%.
  9. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%.
  10. Malfurion’s Gift – Rank 2/2 – Whenever you heal with your Lifebloom spell, you have a 4% chance to cause Omen of Clarity. In addition, the cooldown of your Tranquility is reduced by 5 minutes.
  11. Efflorescence – Rank 3/3 – Your Swiftmend spell causes healing flora to sprout beneath the target, restoring health equal to 12% of the amount healed by your Swiftmend to the three most injured targets within 8 yards, every 1 sec for 7 sec.
  12. Wild Growth – Rank 1/1 – Heals up to 5 friendly party or raid members within 30 yards of the target for 2975 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
  13. Nature’s Cure – Rank 1/1 – Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
  14. Gift of the Earthmother – Rank 3/3 – Increases the healing done when your Lifebloom expires by 15%, and causes your Rejuvenation spell to also instantly heal for 15% of the total periodic effect.
  15. Swift Rejuvenation – Rank 1/1 – Reduces the global cooldown of your Rejuvenation by 0.5 sec.
  16. Tree of Life – Rank 1/1 – Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120%. Also protects the caster from Polymorph effects. In addition, some of your spells are temporarily enhanced while shapeshifted. Lasts 25 sec. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Wrath

Balance (7 Points)

  1. Nature’s Grace – Rank 3/3 – You gain 15% spell haste after you cast Moonfire, Regrowth, or Insect Swarm, lasting 15 sec. This effect has a 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature’s Grace is instantly reset.
  2. Nature’s Majesty – Rank 2/2 – Increases the critical strike chance with spells by 4%.
  3. Genesis – Rank 1/3 – Increases the healing done by your periodic spells and by Swiftmend by 2%, and increases the duration of your Moonfire and Insect Swarm by 2 sec.
  4. Balance of Power – Rank 1/2 – Increases your Nature and Arcane spell damage by 1% and increases your spell hit rating by an additional amount equal to 50% of any Spirit gained from items or effects.

Feral Combat (3 Points)

  1. Furor – Rank 3/3 – Grants you a 100% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your maximum mana by 15%.

Glyphs

  • Prime
    • Lifebloom – Increases the critical effect chance of your Lifebloom by 10%.
    • Rejuvenation – Increases the healing done by your Rejuvenation by 10%.
    • Swiftmend – Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.
  • Major
    • Faerie Fire – Increases the range of your Faerie Fire and Feral Faerie Fire abilities by 10 yds.
    • Barkskin – Reduces the chance you’ll be critically hit by 25% while Barkskin is active.
    • Entangling Roots – Reduces the cast time of your Entangling Roots by 0.2 sec.
  • Minor
    • Dash – Reduces the cooldown of your Dash ability by 20%.
    • Unburdened Rebirth – Your Rebirth spell no longer requires a reagent.
    • the Treant – Your Tree of Life Form now resembles a Treant.

 

Restoration Stats and Gear

Intellect > 4% Spell Hit > 195 Spell Penetration > Spirit > Haste > Critical > Mastery

  • Int is easily your #1 overall stat and you should pile up as much as possible.
  • If you take the “Balance of Power” talent then you should have enough Hit (from Spirit) to easily make that suggested 4% Hit rating. Otherwise you’ll have to get it on your gear.
  • Reforge Mastery, and then Crit, into the best available stats.
  • Spell Penetration: This is needed to land any spells you’re casting on the bad guys. If you never do anything other than heal your guys then you don’t need this. You can get to 170 Spell Pen with the Cloak enchant and two +50 SP gems (+63 w/epic gems.)
  • Resilience – Depends on how much you’re being focused. If you aren’t then you can probably get away with some PvE gear if it’s much better than your PvP gear. If you’re always in melee or otherwise being focused, then the more the better. You can use gems and enchants to get more.
  • The crafted gear set (for Resto Druids) only has two pieces with Spirit, but the Crit and Mastery on the other pieces can be reforged to Spirit. This would be a fine set for starting PvP at 85. Either take Leatherworking and make it or buy it from the Auction House or another leatherworker. Move up to the honor/conquest gear as soon as you can.

 

Gems for the Resto Druid

Unless a socket bonus offers intellect, it’s more effective to gem for pure intellect and ignore the bonus.

Resto Enchantments

Love PvP? Get Better!
 Pwn in the Arenas – Click here and get better!

Like this page? How about recommending it and/or commenting?

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>