Note: Some aspects of this guide may not apply to your character until higher level. If are interested in getting your character to max level quickly, take a look at this leveling guide.
Contents
- Restoration Druid Raid Healing 1
- Restoration Druid Raid Healing 2
- Rotations and priorities
- Stats
- Gems, Enchants, and Gear
Restoration Druid, Raid Healing Build (10/0/31)
As Restoration your special abilities are:
- Swiftmend: Consumes a Heal over Time (HoT) effect on the target and makes it an instant heal.
- Meditation: Allows some of your mana regeneration from Spirit to continue while in combat.
- Gift of Nature: Increases all of your healing
- Disentanglement: Freedom of movement when shapeshifting
- Mastery: Symbiosis: Increases the effect of your healing spells on any target that already has one of your HoTs.
Resto, 31 Points
Balance, 10 Points
|
GlyphsGlyphs come in three varieties, Prime, Major and Minor. Prime glyphs enhance core aspects of your class and generally provide the greatest benefit of the three types. Major Glyphs, while not quite as powerful as Prime Glyphs, are still useful and continue to provide a myriad of benefits. Minor Glyphs often times provide small quality of life improvements or visual changes. Glyphs are learned permanently so it’s perfectly reasonable to learn them all and swap them in an out depending on the situation. You will need some supplies from your Inscription Supplies Vendor to make those swaps.
Prime: Major: Minor: Mists of Pandaria note: Prime glyphs are going away, you will have only Major and Minor glyphs, six total glyphs at level 90. Talents will be completely overhauled, as well. See our Druid page and scroll down for an early concept video of the new talents. Also, many of the Cata talents will be rolled into the abilities list and some of these will be unique to each spec. |
|
Resto Raid Build 1: |
|
Restoration Druid, Raid Healing Build 2 (8/2/31)
Restoration Talents
Balance (8 Points)
Feral Combat (2 Points)
|
GlyphsGlyphs are learned permanently so it’s perfectly reasonable to learn them all and swap them in an out depending on the situation. You will need some supplies from your Inscription Supplies Vendor to make those swaps.
Note: These are the same glyphs as the above Resto build. Prime: Major: Minor: Mists of Pandaria note: Prime glyphs are going away, you will have only Major and Minor glyphs, six total glyphs at level 90. Resto Raiding GuideDruids are perhaps the most versatile class when it comes to raiding, capable of doing just about anything and they are sometimes called on to do a little bit of everything. After all, with the exception of the Paladin, they are the only class in the game than can fulfill all three roles of healing, tanking and DPS at the same time. Therefore, it is imperative that you get yourself a good Druid PvE guide to assist you in mastering all these aspects of your character. This is especially the case if you have just reached level 85 on your Druid and want to start running instances with your character. You will need to have a good idea of what to expect, as well what others expect of you in a PvE environment. To start with, a good Druid PvE guide should tell you how to heal properly. A good Restoration spec Druid can stand toe to toe with the best healers in the game. Excellent raid healers, your vast array of different spells and HoT’s make you a highly effective healer especially during those boss encounters that require a lot of movement and coordination. Your Innervate and Battle Rez abilities also make you a great asset to any healer team. If the guide you seek can assist you in all these things and ensure that you know what specs, gear, enchants, glyphs and consumables to aim for, you will be able to perform extremely well as a Resto (or any) Druid. |
|
Resto Raid Build 2:
|
|
Healing is about situational priority as opposed to a rotation. Maximize your effectiveness by anticipating necessary healing and reacting quickly to situations with the proper healing spells to keep players alive while also considering mana efficiency so as to remain effective throughout the encounter.
AoE Rotation
When healing for your raid Wild Growth should be used whenever possible and HoTs can be applied to players in anticipation of damage or as they suffer damage.
Cooldowns
As a healer your number one priority is keeping people alive throughout all phases of an encounter, and proper use of cooldowns goes a long way towards accomplishing this. Using your abilities when they’re going to be most effective will generally take some experience with the encounter, such as knowing when a damage spike is going to occur for example.
Another aspect of healing is coordination with other healers when in a raid situation. Boss fights, especially on heroic mode, can and will at times require the chaining of healing cooldowns back to back to survive a particularly damaging phase of an encounter.
Try to use your healing cooldowns only when they’re absolutely necessary, rather than using them at the first sign of a real threat and then lacking them later in a fight when you really need it. At the same time, don’t be afraid to blow your cooldowns if you’re fairly certain that the group won’t survive without them, it really all comes down to personal judgement and experience.
Stats and Gearing
First off: getting the best gear, power leveling professions, and so on can be rather expensive. Go here and end your gold troubles permanently.
Stat Priority
- Intellect > Mastery > Haste > Critical > Spirit
Intellect: Intellect boosts spell power, maximum mana, and mana regeneration. This is by far the primary stat for Restoration Druid healing.
Spellpower appears on a few weapons and trikets and while it isn’t quite as good as Int, it’s still a direct add to yur healing capabilities.
Mastery – Harmony: Restoration Druid mastery increases the effectiveness of all healing spells, making it the most beneficial secondary stat for healing.
Haste: Haste reduces casting time, grants extra ticks on your HoT spells, and reduces the GCD. A haste rating of 916 grants an extra tick of rejuvenation, 2005 grants another. Haste loses a bit of “niceness” due to burning mana faster, but all Haste is still good and it’s great when you hit the breakpoints.
Critical: Critical rating increases the chance for your spells to critically heal. A critical heal spell heals for 100% more than a regular spell. It doesn’t improve healing throughput quite as much as Haste and Mastery.
Spirit: Spirit increases your mana regeneration, which is cool, but it doesn’t increase thoughput as much as the above.
Resilience: Worthless in a PvE/Raiding environment.
Reforging
When reforging gear, it’s important that you look to reforge from your least effective stat into the most effective for whatever gear goal you are currently aiming for.
Reforge Crit and Spirit into Mastery and Haste. Try to hit the Haste breakpoints if you can.
Reforging priority is specific to you. If you’re having mana problems reforging into more spirit will help, while if you’re perfectly fine on mana then reforging into Mastery or Haste will increase the effectiveness of your healing.
Gems, Enchants, Gearing
Gearing’s pretty easy. Just grab the leather gear with the stats you need. You don’t need the spirit gear. Reforge weaker stats into stronger ones.
When you hit 85, if you’re all in greens and dungeon gear you can buy the crafted PvP set (ilevel 377) which will be good enough for dungeons and heroics (though not for raids.) Work up to the PvE gear, then start raiding.
Gems
- Meta:
- Burning Shadowspirit Diamond: +54 Int & +3% Crit damage. Requires 3 red gems
- Ember Shadowspirit Diamond: +54 Int and +2& max. mana. This requires two yellow gems (see above.)
- Red:
- Brilliant Chimera’s Eye: +67 Int, requires Jewelcrafting 500
- Brilliant Queen’s Garnet: +50 Int
- Brilliant Inferno Ruby: +40 Int
- Blue – Purified Demonseye
- Yellow:
- Reckless Ember Topaz: 20 Int & 20 Haste
- Artful Ember Topaz: 20 Int & 20 Mastery
Unless a socket bonus offers intellect it’s better to ignore the bonus and instead gem for intellect.
Resto Enchantments
The best enchants are at the top of each list. If you need more gold then go here.
- Main Hand/Two-Handed:
- Power Torrent: Sometimes increase Int by 500 for 12 seconds
- Enchant Weapon: Hurricane: Sometimes increase Haste by 540 for 12 seconds
- Off-Hand:
- Superior Intellect: +40 Int
- Helm:
- Arcanum of Hyjal: +60 Int, 35 crit, BoA, Guardians of Hyjal – Revered
- Shoulders:
- Felfire Inscription – 130 Int, 25 Haste, self-only, Inscription 500
- Greater Inscription of Charged Lodestone: 50 Int, 25 Haste, Therazane Exalted
- Lightweave Embroidery – attacks have chance to increase spellpower by 580 for 15 sec, requires tailoring 500
- Enchant Cloak – Greater Intellect: +50 Int
- Enchant Chest – Peerless Stats: +20 to all stats
- Enchant Chest: Mighty Stats: +15 to all stats
- Enchant Bracer – Mighty Intellect: +50 Int
- Enchant Bracer – Greater Critical Strike: +65 Crit
- Enchant Bracer – Greater Speed – 65 Haste
- Enchant Gloves – Haste: +50 Haste
- Enchant Gloves – Greater Mastery – 65 Mastery
- Ebonsteel Belt Buckle: Gem slot for +50 or +40 Int gem
- Powerful Ghostly Spellthread: 95 Int, 55 Spirit
- Powerful Enchanted Spellthread: 95 Int, 80 Stam
- Enchant Boots: Haste: +50 Haste
- Enchant Boots – Lavawalker: +35 Mastery, Slight run speed increase.
- Enchant Ring: Intellect: +40 Int, requires Enchanting 475
Professions for Resto Druids
The best of the professions, for stats, is Blacksmithing. Its two gems slots willhold the new (as of patch 4.3) epic Int gems for a total of +100 to Int. The other professions offer about 80 points in Int. Alchemy and Engineering have useful on demand items.
- Leatherworking provides the best increase with its 130 Int bracer enchant (compared to the next best, which is 65 Haste)
- Blacksmithing gives two extra gems slots for +40 Int gems, 80 Int total. If you install the epic gems (introduced in 4.3) then you get +100 total Int increase and Blacksmithing pulls ahead of the others.
- Engineering has lots of interesting toys, some of which have situational use, and Synapse Springs, which increases Int by 480 for a short time. If you take this use a macro to activate it along with other short term buffs.
- Enchanting will allow you to enchant both rings, for a total +80 Int gain.
- Inscription has a +130 Int shoulder enchant which is an 80 Int gain over the next best item.
- Alchemy has a variety of useful potions and the Mixology bonus is worth 80 Int.
- Tailoring – Lightweave Embroidery sometimes increases Int by 580 for 15 seconds. The problem is that you can’t count on that proc at any given instant, much less activate it on call.
- Jewelcrafting used to be a thin hair better than the others, being able to create three +67 Int, self-only, gems for a mighty 81 point total Int gain. WIth the introduction of the epic Int gems in patch 4.3 JC falls behind with a net gain of only 51 points.
- Skinning provides 80 crit rating, which is far below 80 Int in value. If you have to take skinning for the cash flow then you should take a look at this.
- Herbalism provides a small self heal and 240 Haste rating for 20 seconds
- Mining provides 80 Stam and so has no benefit for casters.
Our class guides for whichever class you’re playing:
Death Knights – Druid – Hunter – Mage – Paladin
Priest – Rogue – Shaman – Warlock – Warrior
The GotWarcraft Gold Guide
Like this page? How about recommending it and/or commenting?




