Updated for Warlords of Draenor 6.2
Priest leveling isn’t bad at all, these days. You’re not up there with the Hunter, but you do just fine. Soloing as Shadow, or maybe even Discipline, or hopping into PvP or the dungeons with any priestly spec will get you to 100 quite nicely.
Then you can get to the good stuff (the End Game.)
There were lots of Warlords changes to Priests and you can see them in our WoD Priests post. The 6.2 changes didn’t amount to much for the leveling Priest, just a small nerf to your Devouring Plague.
Priest Leveling Contents
|This page||Other Priest Guides|
Shadow Priests are a pretty cool class, once they get into the good stuff (their better abilities,) and they present a solid variety of damage capabilities plus the even have some of the ever-present healing/buffing power of any priest, esp. if they drop Shadowform for a moment. All in all they also come in very close to Warlocks in terms of style and grinding ability, they just lack the pet.
Shadow priests also have quite a bit of their own playstyle to enjoy, face-melting with mind flay (lazers!) as well as certain mind control hijinks.
As far as Holy and Discipline Priests go, well, your solo leveling experience will be a bit on the slow side, due to lack of damage (though Penance is pretty interesting…) Join a group (PvP or Dungeon,) keep them healthy, and you’ll level just fine. Shadow’s the way to go for the damage and the solo leveling, and is certanly no slouch in the dungeon and PvP department.
So, read on and learn how to maximize your shadow priest’s leveling experience. Feel free to add a comment if you have questions or concerns or if something needs to be added. If you want to see what’s new then check out Priests in Warlords post.
Quick Priest Leveling Guide
While Mists of Pandaria changed a lot of things and Warlords moved and removed a number of abilities, it doesn’t change most of the basic stuff. The basic concept of the Priest is unchanged, just a bit more streamlined.
Keep in mind that things will be a bit slow until you (as Shadow) get Shadowform at level 24.
Any race, except Orcs, but including Pandarens, can be a priest. For leveling purposes your race won’t matter much, so play what you like to play. While each race has certain special abilities those abilities just don’t matter that much while leveling.
On the other hand, if you want to be efficient for end-game raiding or whatever:
- Troll, for the Berserking
- Gnome or Human for Alliance PvP (escapes)
- Pandarens get better buffs from food, which will be nice for raiding.
- More about races
Builds & Glyphs: Click the links to see the builds
You’re either ranged damage or a healer. If you choose to be a healer you’re better off with a team while leveling, since your damage output won’t be very interesting.
- Shadow – Unless you want to stick to being a dungeon healer, this is what we recommend for leveling up. Nice damage and you can drop out of Shadow to heal yourself (or others.) You can also drop into dungeons or PvP easily.
- Holy – Nice as a dungeon/raid healer, not so hot for questing due to a major lack of damage. The link will take you to our Holy page.
- Discipline – Also a good dungeon healer and a good PvP healer. This is also a good way to go if you’re dungeon/PvP leveling, maybe not so hot for question due to a lack of damage. The link will take you to our Disc. page.
- Now get leveled really fast with an in-game leveling guide.
- Stack Stamina until you’re happy with your life expectancy.
- After that, stack all the Int that you can. Int is the #1 stat for all Priests, even in Mists.
- You have no use for Str or Agi.
- Haste is your “best of the rest” stat.
- Don’t worry about gemming or enchanting your gear, unless you’re rich enough and want to. You’ll level too fast for it to be worthwhile.
- Mastery starts at level 80, Versatility and Multistrike pretty much start at 90.
- You can enchant your Heirloom, or any other low level gear, with the top enchants.
- More about stats
When you find items with sockets and you want to bother with gemming, then Gem for Int. and Int. only. Skip socket bonuses. Draenor gear (600+) has no socket bonuses or colors.
Cheap enchants, such as Stamina, can often be found on the Auction House. You’re probably going to level out of your current gear very soon, so spending too much gold on enchants is pointless. Heirlooms can be enchanted with any enchant that will work on ilevel 1 items.
- Look for cheap Int, Spellpower, and Haste. Stam if you need the health.
- Same as Enchants.
- Healers need Spirit for better mana regen.
- Wands are nice, especially when they have useful stats.
- Potions of Mana or Int
- Foods for Stam and/or Int/Spirit
- Scrolls of Int or Stam
- Skip the tradeskills unless you’re rolling in cash.
- If you have lots of gold, then tailoring and enchanting are a nice combo for priests.
- To earn more gold, pick two of these and work them hard: Skinning, Mining, Herbalism.
- You don’t need first aid, obviously, but it might have certain uses. Such as healing your partner with a bandage rather than a spell, just for the LOLz. Yo won’t have to srop our of Shadowform to use First Aid, either.
- More about professions
Shadow Talents for Warlords of Draenor
These builds assumes that you will do most of your leveling via questing, but it will also be fine as DPS if you want to gain a few, or many, levels in the dungeons through the random dungeon finder tool.
Shadowform doesn’t happen until level 24. After that things will become much easier. Your damage and damage resistance are both greater. You won’t be able to cast Holy spells while in Shadowform, but you can drop out of it to cast those spells or use potions, bandages, or your own heals.
Each talent is picked up at the appropriate level. Any spec of any Priest can pick any one talent from any of the six levels. So yes, Disc, Holy, and Shadow could all have exactly this build. They will have different abilities, though.
Talents can be swapped like glyphs, one at a time. Click the new talent (in-game,) pay the cost in Dust, and pick the new talent. Up to level 8 you will need Vanishing Powder, level 81+ you will need Dust of Disappearance, level 86+ you will need Tome of the Clear Mind.
Shadow Priest Leveling Build
|Note that our picks are checked:|
Tier 1: Acquired at level 15 – Emergencies
Tier 2: Acquired at level 30 – Movement
Tier 3: Acquired at level 45 – Healing and Damage
Tier 4: Acquired at level 60 – Control
Tier 5: Acquired at level 75 – Bonuses
Tier 6: Acquired at level 90 – Godhood. Well, maybe not.
Tier 7: Acquired at level 100 – Gratz!
Shadow Glyphs for Leveling
Major Glyphs modify your abilities for greater damage, more utility, and so on. Minor Glyphs are pretty much just cosmetic.
One of the interesting glyphs changes with Warlords is that all classes will learn some of the major glyphs as they level. Even if you “poof to 90? you will get these major glyphs free, along will all the other abilities that you will learn. You still have to manually install the glyphs, but you won’t have to buy them.
All the other glyphs from still be picked up from the auction house or your friendly, neighborhood Scribe.
- At level 25, the following Glyphs are automatically learned by all Priests: Glyphs of Levitate, Holy Fire, Fade
- At level 50: Reflective Shield, Smite, Mind Blast
- At level 75: Penance, Renew, Dispersion
More or less in order of interest, esp. for soloing/questing. The glyphs marked with an ‘*’ are automatically learned, you cannot buy them.
- Glyph of Mind Flay – You move faster when you mind flay.
- * Glyph of Reflective Shield reflects some of the damage that your shield stops back to the attacker.
- * Glyph of Fade – take less damage when you fade.
- * Glyph of Dispersion – 15 second faster cooldown
- Glyph of Psychic Scream – Enemies tremble in place instead of running. Makes your Psychic Scream talent much less dangerous when question or dungeoning.
- Glyph of Prayer of Mending – bigger upfront heal, one less charge.
- Glyph of Focused Mending – bounces only between target and caster.
- Glyph of Mind Spike – faster mind spikes
- Glyph of Power Word: Shield – 20% of the absorb is turned into healing.
- Glyph of Shadow Word: Death – Can now cast at anytime and does small damage to opponents over 20% and also damages you when those opponents are attacked.
- Glyph of Vampiric Embrace – a little more healing for you (10%) but shorter duraction (5 sec.)
Minor – all are cosmetic, so take whatever you like.
- Dark Archangel – When you apply Devouring Plague to a target, you take on the form of a Dark Archangel for a few seconds
- Shadow Ravens make your Shadow Orbs take on Raven form.
- Shadowy Friends – Your non-combat pets are now shadowy.
- Glyph of Shadow – You’re now less transparent.
Your Priest Stats
Quick & Dirty: Int and Haste, though Disc likes the Crit.
The stats you need for Priest leveling aren’t as important as what you need for raiding or PvP. In short, don’t worry about it too much. Now, if you want to do top damage (or healing) in the dungeon or rule in PvP as you level, than you’ll want to pay more attention to stats.
Int converts into Spellpower and anytime that you grab new gear you’ll want to be looking for Int and Stam. With plenty of stam you can DoT up a few opponents, shield yourself, and watch them expire at your feet.
Warlords’ New Stats:
- Multistrike: Grants a chance for spells and abilities to fire up to 2 additional times, at 30% effectiveness (both damage and healing.)
- Versatility: Increases damage, healing, and absorption done. Reduces damage taken.
- Attuned Stats – these are the stats that Blizzard feels are best for your character and spec. Your opinion may (or may not) differ, depending on exactly what you’re doing.
Hit, Expertise, Resilience, and Reforging are all dead.
- Int is your spellpower. Stack as much as you can.
- Stamina – is going to keep you alive, especially on PvP servers. Get as much as you need in order to survive, then go for Int. I like to stack Stam at low levels, as much as I easily can.
- Haste Rating – Your most important secondary stat.
- Mastery Rating is only a concern after level 80, but is almost as good as Haste.
- Crit chance – Useful for leveling, but Int counts for more. Discipline really likes crits due to the way it works with your Divine Aegis.
- Agility and Strength are useless to you. Skip them.
- Multistrike will be a straight up add to your DPS and any healing you do. You get two chances (one in PvP) at an extra strike/heal at 30% value. You won’t see it on gear until level 90+, unless you put one of the Draenor enchants on your low level gear. Yes, Gift of Multistrike can go on your level 1 stuff.
- Versatility is a straight up add to your damage, heals, and (at half value) damage reduction. A better PvP stat than PvE. You won’t see it until level 90, unless you put one of the Draenor enchants on your low level gear.
Abilities for the Shadow Priest
These are the abilities that define you as Shadow.
DOT = Damage Over Time. A spell that does its total damage over some period of time, generally in the form of hits or “ticks” that happen several times during that period. For example, a DOT might do damage (tick) every second for 10 seconds.
- Mind Flay, level 10, melt their little brains. The glyph adds a speed boost to you.
- Devouring Plague, 21, Consumes Shadow Orbs to nuke the opposition, restores a it of health to you.
- Mind Blast, 21, Blast the enemy and generate a Shadow Orb.
- Shadow Orbs, 21, used to power your attacks.
- Shadowform, 24, now you’re officially a Shadow Priest.
- Mind Quickening
- Vampiric Touch, 28, Put a DOT on the opponent
- Shadowy Apparitions, 42, Shadowy versions of yourself will appear and move towards the target. In 5.4 these count as missiles and cannot be attacked or dispelled (which is more interesting for PvP than for leveling.)
- Mind Spike, 44, drive an iron spike into his brain… Actually it blasts the opponent for damage and clears your DOTS from him.
- Silence, 53, this is your STFU spell. Silenced targets cast no spells. Interrupts non-player casters, breaking their spells.
- Dispersion, 60, Disperse into a form that takes little damage and regens mana quickly. You can take no action in this form.
- Psychic Horror, 74, terrifies and disarms the opposition. Uses any Shadow Orbs to extend the duration. The glyph keeps them locked in place, so that they don’t run and summon allies.
- Vampiric Embrace, 78, heals you and your allies every time you cast damage at a single target.
- Mastery: Shadowy Recall, 80, more damage from your DOTs.
Generally it’s pretty simple. Keep your shield and fortitude up at all times, DOT up the enemy, generate and spend orbs on Devouring Plague, and so on. Attaching your abilities to keys will make things easier (google “shadow keybinding” if you need info)
Fade if you get into trouble.
Be careful of using Fear, as running mobs will grab allies.
You can see more detailed rotations on our Shadow Priest DPS page. They’re for level 90s, but you will have a pretty good chunk of the routine by mid-level.
- Up to level 10 you will be using Shadow Word: Pain and Smite to blast your way through the enemy.
- At 10 you will pick “Shadow” from the specialization screen and add Mind Flay to your mix of attacks.
- At 21 you can now generate Orbs (Mind Blast) and use them (devouring Plague.)
- At 24 you’re finally an official S. Priest when you get Shadowform, which you will keep active at all times.
- At 28 you get another DOT: Vampiric Touch
- At 46 you get Shadow Word Death, and “execute” ability that only works against enemies with 20% of less health. You probably won’t use it much while questing, since things die too fast, but in the dungeons or PvP or other tough mobs you’ll find it useful.
- Mind Blast should be cast on cooldown, as it serves as one of your primary methods of generating Shadow Orbs.
- Devouring Plague should be cast whenever you have 3 Shadow Orbs.
- Cast Shadow Word: Death on cooldown, this spell can only be used when the target is at lower than 20% health.
- Use Mind Flay when no other spells are available.
When facing multiple targets, apply your DoTs to all targets (assuming they’ll live long enough for the DoT to actually deal some damage) and continue to use Mind Blast, Devouring Plague and Mind Flay as state above.
If you’re facing a particularly large group of enemies, meaning somewhere over 5 or 6, channel Mind Sear on either one of the enemies or preferably a friendly target such as a tank who is positioned close enough for the spell to hit all targets.
- Shadowfiend should be used on cooldown for extra damage and mana.
- Dispersion can be used to avoid damage and/or generate mana depending on your circumstances. You’ll primarily be using this for mana purposes depending on the encounter as some fights may demand the use of Dispersion for survival purposes instead.
- Vampiric Embrace should be saved for when it will help the raid/group most as it has a 3 minute cooldown and only a 15 second duration. This buff causes your single target damaging spells to heal allies for 50% of the damage.
Gear, Gems, Enchants, etc.
Briefly: Gem for Int, enchant for Int & Haste. Int & Crit if Disc.
As you can tell from the above look for Int first, then Stam. Gems slots are rare before 60 and all gems that you slot should be Int (generally “brilliant” gems.) Just buy the cheapo gems while leveling, save the really nice ones for the end-game. You won’t be able to socket M of P gems until very high level as they require ilevel 417 gear.
- Brilliant gems, such as Brilliant Inferno Ruby (+40 Int.) are what you will want to use if you’re gemming.
- Brilliant gems in Mists of Pandaria will be much better, but there’s that gear requirement so they’re not for leveling.
Enchants are frequently expensive and you’ll be leveling quickly enough that you’ll probably need a new one (for your new gear) in a few minutes. Ok, a few levels. As above, go for Int & Stam. Really cheap enchants can sometimes be found, so keep an eye on the Auction House if you’re interested.
Generic Gear Suggestions
Regardless of your spec:
- Under 70 and possibly up to 100: Your heirlooms are more than good enough. If you don’t have those then just get the best gear you can find or don’t worry about it and blast through those levels. If you want to get yourself some ‘looms then visit the Heirloom Vendor and bring some gold.
- 500-700 gold for the item (good till lev 60,) 1,200 to boost it to level 90, another 2k to level 100. Still _far_ cheaper to get a whole set of level 100 ‘looms than to boost one of those item level 640 Draenor armor pieces to 715.
- Alliance: Krom Stoutarm is in the Library of Ironforge, which is found on the north-eastern edge of the outer ring.
- Horde: Estelle Gendry lurks around the south-western side of the Rogue’s Quarter of Undercity.
- If you’re Ok with PvP then do enough of it to buy the Arena PvP geat at 70. (find it in the Dalaran sewers and Gadgetzan.) You can get the full set for well under 2k Honor. This will easily carry you to 77.
- 77-80 – either start losing the PvP gear to new gear or put your heirlooms back on.
- 81+ Put any level 80 heirlooms away. M of P gear, some of it blue, starts at level 81. Keep half an eye on the Auction House and, if you have the gold, you might be in some pretty good gear well before level 85. Some of those M of P blues are level 417+, which is a tad higher than any Cataclysm raid gear (the top raid gear is better, since it has gem slots.)
- Level 90: Get into a set of the crafted PvP gear: Malevolent Gladiator in patch 5.4. Whether or not you do PvP this is the easiest starting set to get for doing the end-game stuff. You can then get your better gear through the dungeon to heroic to raid progression or the PvP progression.
- Or go to the Timless isle and find 496 PvE gear.
- Or skip it and just stomp off into Draenor. You’ll get new and better gear soon enough.
- 91+: Check the Auction House for Warlords gear. There is some sweet ilevel 640 epic gear to be had if you have some gold or a very friendly crafter. Its the bits that get that gear to 715 that will cost you your first born child.
- 100 = Time for the end game.
Scrolls and Potions and Foods
Scrolls are available either from the Auction House or from a Scribe (Inscription Profession.) Scrolls can buff your Int/Stam/Spirit for not much gold.
Potions can buff Int/Mana and various stats. Healing potions are nice for when you need to be throwing spells elsewhere. Mana potions are good for those Out of Mana (OOM) times.
You can only have one buffing potion or scroll up at a time (scrolls are now “battle elixers.”) You can have a food buff up at the same time. Food buffs stam at low levels (the spirit is an effect, so benefits from Spiritual Precision.)
And, of course, there’s your very own Power Word: Fortitude to increase your stam, as well as that of your entire group.
Priest Leveling Tips:
The goal is to spend more time actually leveling and less time on other things. If you have to run back and forth from the vendor to buy supplies and dump stuff then you’re wasting time. Taking breaks to do fun stuff (duels, hanging with friends, etc. is cool, but doesn’t help you level faster. But, since the game is supposed to be fun…)
- Set up a bank alt and mail all of your sellable stuff to that character. Have stacks of gathered goods? Mail ’em off.
- Buy the biggest bags you can afford, even from level 1.
- Buy plenty of any supplies you might need, any spell reagents, food, drink, etc.
- Learn cooking to gain access to the buffing foods, or just buy them off the AH.
- Questing is much more efficient than grinding for gaining XP, group similar quests together so you can do more than one at the same time. You can often easily know off several quests before handing them in.
- Always log out at an inn, to get the rest XP when you log back in.
- Leveling with a buddy will make things go faster. Less XP per kill, but faster kills and less downtime will more than make up for it.
- Dungeons used to require time to gather a group and travel to the dungeon. WoW’s Dungeon Finder tool is a big help here. Dungeon leveling can result in pretty fast XP gain and gives out better gear than questing (if you’re lucky.) Most of the dungeons quests can be found just inside the dungeon entrance. As Shadow your wait times to get into the dungeon (using the tool) will be at least a few minutes, so you might want to combine dungeoning with questing or gathering.
- Having a higher level buddy take your through the dungeons works very well, too. You’ll gain XP quickly enough to make up for any boredom.
- Consider dual builds. One as Shadow, one as a healer. Healers will get into dungeons faster than Damage classes and a highly in demand for PvP. Skip it if you don’t want to heal groups.
- Beware of fear spells. Mobs will run and bring back friends. You will learn all about this soon. Fear is much more useful in PvP.
- Use your hearthstone often.
- Only buy gear upgrades if it’s a major upgrade. It’s a waste of time and gold to buy new gear every level, you won’t see much benefit from the small upgrades. Instances have great gear and that gear is free, you just have to win the rolls for that gear.
- Skip crafting, unless you enjoy it, since it takes a lot of time and gold.
- Skip gathering if you really want to move quickly, unless you need the cash or you’re feeding a profession.
- Heck, depending on how you’re feeling at the moment, skip looting! (Heresy, I know.) Just blast everything, hand in the quests, get more, continue.
- Also see our Ten Best Leveling Tips.
If you want the best gear while leveling and don’t want to spend time gold-grinding, then you should be doing the instances.
Race Choice for Leveling Your Priest
For leveling purposes your racial choice really doesn’t matter much. That said, go Human if you’re serious about PvP.
Pandarens have longer lasting Rest XP, but if a Gnome or Undead is what you want to play then go for it.
If you really want to be efficient, because you’re going into end-game raiding or PvP and want to sqeeeze out every last bit of effectiveness, then read on:
In a case of blatant racial discrimination, Orcs are the only race that cannot be priests.
In Warlords all racials dealing with Hit and Expertise have been killed off, most have been replaced with something useful. Slain abilities below will be crossed off and new ones notes as WoD:
- Can choose to join either the Horde or the Alliance upon earning the right to leave their starting area. You don’t have to join, you can play as a “neutral” for awhile, if you want to experiment.
- Melee range stun has definite uses, even for Mistweavers, as it allows an escape from melee.
- Inner Peace: Rested XP lasts longer for faster leveling.
- Epicurean provides increased benefits from food buffs, which is generally a very nice ability.
- Being “Bouncy” means you take less falling damage; it is just the thing if you’re into cliff jumping.
- Their Gourmand ability provides a +15 cooking bonus.
Troll – Follow me Voodoo, Mon! Nice burst ability.
- Increased Haste when Berserk is very nice.
- Your regeneration is increased, but it’s trivial.
- More XP from beast slaying is very nice for leveling.
- Shuffle reduces snare (slow) duration.
Goblin – Gotta deal for you on clean holy symbols!
- Goblins can Rocket Launch forward or away. which has its uses.
- Their Rocket Launcher will be of little use to you,
- as will Vendor Discounts (lower prices) and your
- Personal Bank, though both are nice for other reasons.
- Haste adds 1% to your Haste, a good stat for Priests.
- Goblins are good with Alchemy (Chemistry)
- Arcane Torrent is a nice spell interrupt with some PvP utility (silence only in PvP), but since it’s melee range and you don’t want to be in melee range…
- Acuity adds +1% to your Crit rating, which is a good stat for D. Priests.
- Belves are good with Enchanting, via their affinity.
- Belves take slightly less Arcane damage, via their Resistance.
- War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec.
- Brawn: Critical strike bonus damage and healing increased by 2%. This is not crit rating, just extra damage.
- Endurance: Increases your Stamina (scales with level).
- Nature Resistance: Reduces Nature damage taken by 1%.
- Cultivation: Herbalism skill increased by 15 and you gather herbs faster than other herbalists.
- Underwater Breathing was gone (in Mists of Pandaria) and was replaced with a rather nice Drain Life ability, which will actually add a bit to your DPS numbers. This ability returned with Warlords and is now of indefinite duration. Useful when leveling and pretty nice for exploration, with occasional other uses.
- Will of the Forsaken is a nice PvP skill (anything that breaks Fear, etc is a nice PvP skill.)
- Cannibalize is useful when you just have to rub it in to that other player you killed. Maybe that’s good enough reason to go Undead.
- Minor Resistance (here) to Shadow damage.
Orc – No priestlyness here.
- A small heal (Gift of the Naru) is always handy for a class that has no heals. Also usable on others.
- Draenei are good at gemcutting and love their bonus to their Jewelcrafting skill.
- Your Heroic Presence now Increases your Intellect, instead of adding Hit.
Human – Best for serious PvP
- The Human Diplomacy skill will allow for more rapid faction gain (very nice if you’re working towards any of the zillion faction in WoW)
- the escape ability is nice for PvP, especially since it allows the use of two DPS trinkets.
- Bonus Versatility adds +1% to your Versatility
- Shadowmeld requires you to stay still. It drops aggro and can be used in combat. If you time ‘meld “just so” you can break incoming spells.
- Quickness makes you slightly harder to hit and slightly increases your run speed.
- Quickness: Get back to your body faster.
- Resistance for 1% less Nature damage.
- Touch of Elune: Increases your Haste by 1% during the night. Increases your Critical Strike by 1% during the day. Quickness also makes you 2% faster.
Gnome – Size is not a hindrance to Priestlyness.
- Escape artist is very nice for PvP, as is their small size, and they get an increased mana pool.
- More – +5% more mana, which isn’t really a concern for you.
- Nimble – +1% more Haste, which is a decent stat.
- Resistance – Gnomes take a bit less arcane damage
- Engineer – Gnomes are good with Engineering.
Dwarf – Stone form is esp. nice for PvP Healing
- Stone Form is a nice PvP talent, and occasionally useful elsewhere. It washes away bleeds, various magical effects, and adds a 10% damage reduction for a few seconds.
- Might adds 2% to your critical damage (not crit rating.)
- Resistance allows a small reduction to incoming Frost damage.
- Explorer – Dwarves are good with Archeology.
- Darkflight allows periodic quick movement, which is always useful,
- reduced duration of curses and diseases (affecting them.)
- Increased crit chance (viciousness) is a good stat for you.
- Flayer boosts your skinning skill.
- Run Wild
- Aberration provides resistance to Shadow and Natures damage.
Tradeskills for Priests
In Short: There are no stat boost to be had from the professions anymore. Get them for the gold or your own gear or because you like making things.
Tailoring provides you, and mages and warlocks, gear sets that are as good as anything else at the level, especially in Draenor.
As a complementing skill I’d suggest picking up Enchanting, it works well in synergy with tailoring to disenchant crafted items and sell, making back some if not all of the crafting cost while simultaneously raising your tailoring skill.
If you don’t have a steady cash flow then consider the gathering professions instead. You’ll make enough gold to keep yourself in gear and mounts, where leveling two crafting professions will make you a small fortune, if you start with a large one. Also note that you get XP for each herb you pick or rock you mine.
- Consider Cooking for the buffing foods.
- First Aid is useful for those times when you just don’t want to spend the mana to heal or you find yourself both out of mana and nearly out of health. You can also troll other players by using your bandages to heal them instead of your spells. Obviously it’s a much less useful skill than if you’re, say, a Warrior.
- If you don’t take Tailoring and/or Enchanting then take any two of the gathering skills: mining, skinning, and herbalism. They’ll keep you in gold as you level up.
- Check out our gold guide if your gold supply is weak.
If you have a ton of gold and want to power level one or two of the crafting professions for whatever reason then go for it, I certainly won’t stop you. (And if you boost to 90 from 60+ any professions you have, even at level 1, will be boosted to 600.)
In Warlords there are no longer any special (eg: +Int) profession bonuses.
- Alchemy – You will be able to create all kinds of useful potions and flasks. Oh yeah, there’s an extremely expensive to make top of the line potion that lets you turn into a dragon. That may be worth getting Alchemy right there. (You’ll also have to have the Archeology skill for that one.) Or buy it off the Auction House.
- Blacksmithing – Weapons (630) and the items to both reroll stats and boost the items to 705 for the weapons. Keys for locks, though not Draenor locks. Your garrison follower can give you two nice buffs:
- Enchanting – besides being able to keep you gear enchanted as you level you will always be able to disenchant all that junk gear that your groups find. In Draenor you can change the look of various enchants.
- Engineering – Good for making all sorts of cool gadgets and that motorcycle. Can also make rockets, shields, nitro boosts, a stealth device, and a bunch of cool stuff.
- Inscription – Glyphs and useful off-hand items and such. A pretty nice caster staff and the bits to reroll it’s stats and boost it to 705.
- Jewelcrafting – You can make some money with this skill, if you’re careful and pay attention. Make nice neck items and rings. A gemmed mount.
- Leatherworking – Less useful than Blacksmithing. You can make stuff for your Rogue and Hunter friends. You garrison minion will let you make tents that add 10% to all of your stats.
- Tailoring – A pretty useful skill when leveling and actually goes well with Enchanting (You can disenchant all the extra greens you create.) In Draenor you can make some nice armor and boost it.
Maximum Speed Leveling
Warlords of Draenor is raising the level cap to 100. You can even boost to 90 and then level the last ten. If you level to 60 first though, you can get a couple of professions boosted to 600 when you boost 60 to 90. Whatever the level cap or your plan, boost or no boost, Zygor has your back.
Naturally, the fastest way to blast your Priest to the level cap (aside from boosting) would be with a system that did all the work for you, but botting (or buying power leveling) will get you banned.
Zygor’s guide is the next best thing – it’s like having an expert looking over your shoulder, helping you out with where to go and what to do. You will never have to ask, “Where do I go next…” or “What do I have to do now…?” It’s all in the guide. Every time you complete a task or quest the guide updates to the next step, always letting you know exactly what’s next. You might never look at your questlog again.
Fully automated, Zygor’s will let you do you the Shadow thing without ever having to look up anything, set waypoints, or much else other than run and slay the opposition. It’s much better than the ingame system and gives more help.
Zygor is also smart. Gain a few levels, or a bunch or levels, while PvPing or dungeoning and when you come back to the guide it’ll adjust to your new level and show you just where you need to go. You’ll even be able to delete all of your obsolete quests.
Zygor’s is quickly updated for all patches and expansions so will never be obsolete, even for whatever comes after Warlords of Draenor. Snag your copy of Zygor’s Leveling Guide and get leveled to 100, fast (or check out our review first. )