The Priest Leveling Guide
for the Warlords of Draenor
Updated for Warlords of Draenor 6.02
Priest leveling isn’t bad at all, these days. You’re not up there with the Hunter, but you do just fine. Soloing as Shadow, or maybe even Discipline, or hopping into PvP or the dungeons with any priestly spec will get you to 100 quite nicely.
Then you can get to the good stuff (the End Game.)
Priest Leveling Contents
|This page||Other Priest Guides|
Shadow Priests are a pretty cool class, once they get into the good stuff (their better abilities,) and they present a solid variety of damage capabilities plus the even have some of the ever-present healing/buffing power of any priest, esp. if they drop Shadowform for a moment. All in all they also come in very close to Warlocks in terms of style and grinding ability, they just lack the pet.
Shadow priests also have quite a bit of their own playstyle to enjoy, face-melting with mind flay (lazers!) as well as certain mind control hijinks.
As far as Holy and Discipline Priests go, well, your solo leveling experience will be a bit on the slow side, due to lack of damage. Join a group (PvP or Dungeon,) keep them healthy, and you’ll level just fine. Shadow’s the way to go for the damage and the solo leveling, and is certanly no slouch in the dungeon and PvP department.
So, read on and learn how to maximize your shadow priest’s leveling experience. Feel free to add a comment if you have questions or concerns or if something needs to be added. If you want to see what’s new then check out Priests in Warlords post.
Quick Priest Leveling Guide
While Mists of Pandaria will change a lot of things, it doesn’t change most of the basic stuff. You’ll have some new abilities and things have moved around, but the basic concept of the Priest is unchanged.
Keep in mind that things will be a bit slow until you get Shadowform at level 24.
Any race, except Orcs, but including Pandarens, can be a priest. For leveling purposes your race won’t matter much, so play what you like to play. While each race has certain special abilities those abilities just don’t matter that much while leveling.
On the other hand, if you want to be efficient for end-game raiding or whatever:
- Troll, for the Berserking
- Gnome or Human for Alliance PvP (escapes)
- Pandarens get better buffs from food, which will be nice for raiding.
- More about races
Builds & Glyphs: Click the links to see the builds
You’re either ranged damage or a healer. If you choose to be a healer you’re better off with a team while leveling, since your damage output won’t be very interesting.
- Shadow – Unless you want to stick to being a dungeon healer, this is what we recommend for leveling up. Nice damage and you can drop out of Shadow to heal yourself (or others.) You can also drop into dungeons or PvP easily.
- Holy – Nice as a dungeon/raid healer, not so hot for questing due to a major lack of damage. The link will take you to our Holy page.
- Discipline – Also a good dungeon healer and a good PvP healer. This is also a good way to go if you’re dungeon/PvP leveling, maybe not so hot for question due to a lack of damage. The link will take you to our Disc. page.
- Now get leveled really fast with an in-game leveling guide.
- Stack Stamina until you’re happy with your life expectancy.
- After that, stack all the Int that you can. Int is the #1 stat for all Priests, even in Mists.
- You have no use for Str or Agi.
- Haste is your “best of the rest” stat.
- PvP Power (PvP only) is a very valuable stat that you won’t see until 90+, so don’t worry about it.
- Don’t worry about gemming or enchanting your gear, unless you’re rich enough and want to. You’ll level too fast for it to be worthwhile.
- More about stats
- When you find items with sockets and you want to bother with gemming, then Gem for Int. and Int. only. Skip socket bonuses unless they are at least half of the value of that Int gem.
Cheap enchants, such as Stamina, can often be found on the Auction House. You’re probably going to level out of your current gear very soon, so spending too much gold on enchants is pointless. Heirlooms can be enchanted with any enchant that will work on ilevel 1 items.
- Look for cheap Int, Spellpower, and Haste. Stam if you need the health.
- Same as Enchants.
- Healers need Spirit for better mana regen. Shadow will want to for the Hit rating.
- Wands are nice, especially when they have useful stats.
- Potions of Mana or Int
- Foods for Stam and/or Int/Spirit
- Scrolls of Int or Stam
- Skip the tradeskills unless you’re rolling in cash.
- If you have lots of gold, then tailoring and enchanting are a nice combo for priests.
- To earn more gold, pick two of these and work them hard: Skinning, Mining, Herbalism.
- You don’t need first aid, obviously, but it might have certain uses. Such as healing your partner with a bandage rather than a spell, just for the LOLz. Yo won’t have to srop our of Shadowform to use First Aid, either.
- More about professions
Shadow Talents for Warlords of Draenor
These builds assumes that you will do most of your leveling via questing, but it will also be fine as DPS if you want to gain a few, or many, levels in the dungeons through the random dungeon finder tool.
Shadowform doesn’t happen until level 24. After that things will become much easier. Your damage and damage resistance are both greater. You won’t be able to cast Holy spells while in Shadowform, but you can drop out of it to cast those spells or use potions, bandages, or your own heals.
Each talent is picked up at the appropriate level. Any spec of any Priest can pick any one talent from any of the six levels. So yes, Disc, Holy, and Shadow could all have exactly this build. They will have different abilities, though.
Talents can be swapped like glyphs, one at a time. Click the new talent (in-game,) pay the cost in Dust, and pick the new talent. Up to level 8 you will need Vanishing Powder, level 81+ you will need Dust of Disappearance, level 86+ you will need Tome of the Clear Mind.
Shadow Priest Leveling Build
|Note that our picks are checked:|
Tier 1: Acquired at level 15 – Emergencies
Tier 2: Acquired at level 30 – Movement
Tier 3: Acquired at level 45 – Healing and Damage
Tier 4: Acquired at level 60 – Control
Tier 5: Acquired at level 75 – Bonuses
Tier 6: Acquired at level 90 – Godhood. Well, maybe not.
Tier 7: Acquired at level 100 – Gratz!
Shadow Glyphs for Leveling
Major Glyphs modify your abilities for greater damage, more utility, and so on. Minor Glyphs are pretty much just cosmetic.
One of the interesting glyphs changes with Warlords is that all classes will learn some of the major glyphs as they level. Even if you “poof to 90? you will get these major glyphs free, along will all the other abilities that you will learn. You still have to manually install the glyphs, but you won’t have to buy them.
All the other glyphs from still be picked up from the auction house or your friendly, neighborhood Scribe.
- At level 25, the following Glyphs are automatically learned by all Priests: Glyphs of Levitate, Holy Fire, Fade
- At level 50: Reflective Shield, Smite, Mind Blast
- At level 75: Penance, Renew, Dispersion
More or less in order of interest, esp. for soloing/questing. The glyphs marked with an ‘*’ are automatically learned, you cannot buy them.
- Glyph of Mind Flay – You move faster when you mind flay.
- * Glyph of Reflective Shield reflects some of the damage that your shield stops back to the attacker.
- * Glyph of Fade – take less damage when you fade.
- * Glyph of Dispersion – 15 second faster cooldown
- Glyph of Psychic Scream – Enemies tremble in place instead of running. Makes your Psychic Scream talent much less dangerous when question or dungeoning.
- Glyph of Prayer of Mending – bigger upfront heal, one less charge.
- Glyph of Focused Mending – bounces only between target and caster.
- Glyph of Mind Spike – faster mind spikes
- Glyph of Power Word: Shield – 20% of the absorb is turned into healing.
- Glyph of Shadow Word: Death – Can now cast at anytime and does small damage to opponents over 20% and also damages you when those opponents are attacked.
- Glyph of Vampiric Embrace – a little more healing for you (10%) but shorter duraction (5 sec.)
Minor – all are cosmetic, so take whatever you like.
- Dark Archangel – When you apply Devouring Plague to a target, you take on the form of a Dark Archangel for a few seconds
- Shadow Ravens make your Shadow Orbs take on Raven form.
- Shadowy Friends – Your non-combat pets are now shadowy.
- Glyph of Shadow – You’re now less transparent.
The stats you need for Priest leveling aren’t as important as what you need for raiding or PvP. In short, don’t worry about it too much. Now, if you want to do top damage (or healing) in the dungeon or rule in PvP as you level, than you’ll want to pay more attention to stats.
Int converts into Spellpower and a small amount to your crit rating. Anytime that you grab new gear you’ll want to be looking for Int and Stam. With plenty of stam you can DoT up a few opponents, shield yourself, and watch them expire at your feet.
Warlords’ New Stats:
- Multistrike: Grants a chance for spells and abilities to fire up to 2 additional times, at 30% effectiveness (both damage and healing.)
- Versatility: Increases damage, healing, and absorption done. Reduces damage taken.
In Warlords: Hit, Expertise, Resilience, and Reforging are all dead.
- Int is your spellpower. Stack as much as you can. Especially in Mists.
- Stamina – is going to keep you alive, especially on PvP servers. Get as much as you need in order to survive, then go for Int. I like to stack Stam at low levels, as much as I easily can.
- Haste Rating – Your most important secondary stat.
- Mastery Rating is only a concern after level 80, but is almost as good as Haste.
- Crit chance – Useful for leveling, but Int counts for more. Discipline really likes crits due to the way it works with your Divine Aegis.
- Agility and Strength are useless to you. Skip them.
- Multistrike will be a straight up add to your DPS and any healing you do.
- Versatility will also be a straight up add, though it will add to your direct ability, rather than adding extra shots. It will also make you a bit harder to take down.
Abilities for the Shadow Priest
These are the abilities that define you as Shadow.
DOT = Damage Over Time. A spell that does its total damage over some period of time, generally in the form of hits or “ticks” that happen several times during that period. For example, a DOT might do damage (tick) every second for 10 seconds.
- Mind Flay, level 10, melt their little brains. The glyph adds a speed boost to you.
- Spiritual Precision, 10
- Devouring Plague, 21, Consumes Shadow Orbs to nuke the opposition, restores a it of health to you.
- Mind Blast, 21, Blast the enemy and generate a Shadow Orb.
- Shadow Orbs, 21, used to power your attacks.
- Shadowform, 24, now you’re officially a Shadow Priest.
- Vampiric Touch, 28, Put a DOT on the opponent
- Shadowy Apparitions, 42, Shadowy versions of yourself will appear and move towards the target. In 5.4 these count as missiles and cannot be attacked or dispelled (which is more interesting for PvP than for leveling.)
- Mind Spike, 44, drive an iron spike into his brain… Actually it blasts the opponent for damage and clears your DOTS from him.
- Silence, 53, this is your STFU spell. Silenced targets cast no spells. Interrupts non-player casters, breaking their spells.
- Dispersion, 60, Disperse into a form that takes little damage and regens mana quickly. You can take no action in this form.
- Psychic Horror, 74, terrifies and disarms the opposition. Uses any Shadow Orbs to extend the duration. The glyph keeps them locked in place, so that they don’t run and summon allies.
- Vampiric Embrace, 78, heals you and your allies every time you cast damage at a single target.
- Mastery: Shadowy Recall, 80, more damage from your DOTs.
- Void Shift, 87
Generally it’s pretty simple. Keep your shield and fortitude up at all times, DOT up the enemy, generate and spend orbs on Devouring Plague, and so on. Attaching your abilities to keys will make things easier (google “keybinding” if you need info)
Fade if you get into trouble.
Be careful of using Fear, as running mobs will grab allies.
You can see more detailed rotations on our Shadow Priest DPS page. They’re for level 90s, but you will have a pretty good chunk of the routine by mid-level.
- Up to level 10 you will be using Shadow Word: Pain and Smite to blast your way through the enemy.
- At 10 you will pick “Shadow” from the specialization screen and add Mind Flay to your mix of attacks.
- At 21 you can now generate Orbs (Mind Blast) and use them (devouring Plague.)
- At 24 you’re finally an official S. Priest when you get Shadowform, which you will keep active at all times.
- At 28 you get another DOT: Vampiric Touch
- At 46 you get Shadow Word Death, and “execute” ability that only works against enemies with 20% of less health. You probably won’t use it much while questing, since things die too fast, but in the dungeons or PvP or other tough mobs you’ll find it useful.
- Mind Blast should be cast on cooldown, as it serves as one of your primary methods of generating Shadow Orbs.
- Devouring Plague should be cast whenever you have 3 Shadow Orbs.
- Cast Shadow Word: Death on cooldown, this spell can only be used when the target is at lower than 20% health.
- Use Mind Flay when no other spells are available.
When facing multiple targets, apply your DoTs to all targets (assuming they’ll live long enough for the DoT to actually deal some damage) and continue to use Mind Blast, Devouring Plague and Mind Flay as state above.
If you’re facing a particularly large group of enemies, meaning somewhere over 5 or 6, channel Mind Sear on either one of the enemies or preferably a friendly target such as a tank who is positioned close enough for the spell to hit all targets.
- Shadowfiend should be used on cooldown for extra damage and mana.
- Dispersion can be used to avoid damage and/or generate mana depending on your circumstances. You’ll primarily be using this for mana purposes depending on the encounter as some fights may demand the use of Dispersion for survival purposes instead.
- Vampiric Embrace should be saved for when it will help the raid/group most as it has a 3 minute cooldown and only a 15 second duration. This buff causes your single target damaging spells to heal allies for 50% of the damage.
Gear, Gems, Enchants, etc.
As you can tell from the above look for Int first, then Stam. Gems slots are rare before 60 and all gems that you slot should be Int (generally “brilliant” gems.) Just buy the cheapo gems while leveling, save the really nice ones for the end-game. You won’t be able to socket M of P gems until very high level as they require ilevel 417 gear.
- Brilliant gems, such as Brilliant Inferno Ruby (+40 Int.) are what you will want to use if you’re gemming.
- Brilliant gems in Mists of Pandaria will be much better, but there’s that gear requirement so they’re not for leveling.
Enchants are frequently expensive and you’ll be leveling quickly enough that you’ll probably need a new one (for your new gear) in a few minutes. Ok, a few levels. As above, go for Int & Stam. Really cheap enchants can sometimes be found, so keep an eye on the Auction House if you’re interested.
Generic Gear Suggestions
Regardless of your spec:
- If you’re Ok with PvP then do enough of it to buy the Arena PvP geat at 70. (find it in the Dalaran sewers and Gadgetzan.) You can get the full set for well under 2k Honor. This will easily carry you to 77.
- 77-80 put away your heirlooms and sell the PvP gear. Buy Cataclysm greens, they’re far superior to anything else at that level. It’ll probably cost 2-3k gold for a full set. How do you tell that it’s Cataclysm gear? Look at the item level. It will start at about 270, the other gear of the same level will be 170 or so. That PvP gear you may have bough at 70 will be 180ish.
- 81+ Put your guild heirlooms (cloak, headpiece, etc. ) back on or use the M of P gear.
- M of P gear, some of it blue, starts at level 80. Keep half an eye on the Auction House and, if you have the gold, you might be in some pretty good gear well before level 85. Some of those M of P blues are level 417+, which is a tad higher than any Cataclysm raid gear (the top raid gear is better, since it has gem slots.)
- Level 90: Get into a set of the crafted PvP gear: Malevolent Gladiator in patch 5.4. Whether or not you do PvP this is the easiest starting set to get for doing the end-game stuff. You can then get your better gear through the dungeon to heroic to raid progression or the PvP progression.
- Go to the Timless isle and find 496 PvE gear.
- Check the Auction House for Warlords gear.
- 100 = Time for the end game.
Scrolls and Potions and Foods
Scrolls are available either from the Auction House or from a Scribe (Inscription Profession.) Scrolls can buff your Int/Stam/Spirit for not much gold.
Potions can buff Int/Mana and various stats. Healing potions are nice for when you need to be throwing spells elsewhere. Mana potions are good for those Out of Mana (OOM) times. If you’re an Alchemist then you will get better effects from your own potions.
You can only have one buffing potion or scroll up at a time (scrolls are now “battle elixers.”) You can have a food buff up at the same time. Food buffs stam at low levels (the spirit is an effect, so benefits from Spiritual Precision.)
And, of course, there’s your very own Power Word: Fortitude to increase your stam, as well as that of your entire group.
Priest Leveling Tips:
- The goal is to spend more time actually leveling and less time on other things. If you have to run back and forth from the vendor to buy supplies and dump stuff then you’re wasting time. Taking breaks to do fun stuff (duels, hanging with friends, etc. is cool, but doesn’t help you level faster. But, since the game is supposed to be fun…)
- Set up a bank alt and mail all of your sellable stuff to that character. Have stacks of gathered goods? Mail ‘em off.
- Buy the biggest bags you can afford, even from level 1.
- Buy plenty of any supplies you might need, any spell reagents, food, drink, etc.
- Learn cooking to gain access to the buffing foods, or just buy them off the AH.
- Questing is much more efficient than grinding for gaining XP, group smiliar quests together so you can do more than one at the same time. You can often easily know off several quests before handing them in.
- Always log out at an inn, to get the rest XP when you log back in.
- Leveling with a competent buddy will make things go faster. Less XP per kill, but faster kills and less downtime will more than make up for it.
- Dungeons used to require time to gather a group and travel to the dungeon. WoW’s Dungeon Finder tool is a big help here. Dungeon leveling can result in pretty fast XP gain and gives out better gear than questing (if you’re lucky.) Most of the dungeons quests can be found just inside the dungeon entrance. As Shadow your wait times to get into the dungeon (using the tool) will be at least a few minutes, so you might want to combine dungeoning with questing or gathering.
- At level 30, if you can afford it (a brutal 10g,) buy the dual talent capability and make your second build a healing build, which will put you in much higher demand for groups (and you’ll get into dungeon groups faster.) Skip it if you don’t want to heal groups.
- Beware of fear spells. Mobs will run and bring back friends. You will learn all about this soon. Fear is much more useful in PvP.
- Use your hearthstone often.
- Only buy gear upgrades if it’s a major upgrade. It’s a waste of time and gold to buy new gear every level, you won’t see much benefit from the small upgrades. Instances have great gear and that gear is free, you just have to win the rolls for that gear.
- Skip crafting, unless you enjoy it, since it takes a lot of time and gold.
- Skip gathering if you really want to move quickly, unless you need the cash or you’re feeding a profession.
- Heck, depending on how you’re feeling at the moment, skip looting! (Heresy, I know.) Just blast everything, hand in the quests, get more, continue.
If you want the best gear while leveling and don’t want to spend time gold-grinding, then you should be doing the instances.
Race Choice for Leveling Your Priest
For leveling purposes your racial choice really doesn’t matter much.
Pandarens have longer lasting Rest XP, but if a Gnome or Undead is what you want to play then go for it.
If you really want to be efficient, because you’re going into end-game raiding or PvP and want to sqeeeze out every last bit of effectiveness, then read on:
In a case of blatant racial discrimination, Orcs are the only race that cannot be priests.
In Warlords all racials dealing with Hit and Expertise have been killed off, most have been replaced with something useful. Slain abilities below will be crossed off and new ones notes as WoD:
Pandarens can play as either Horde or Alliance.
- You get Better buffs from foods, which is a pretty nice perk.
- Skilled with cooking
- Bouncy (take less falling damage)
- Rest XP lasts longer, so leveling is a bit faster.
- The touch of your paw can put an enemy to sleep (this is a 4 second stun.)
- Wod: No changes
For the Horde!
Blood Elf - Best looking hair of all priests, but not much in the way of useful racials.
- Arcane torrent will restore some mana, but is otherwise a point blank area effect (that silences opponents) and you won’t usually be that close to the opposition.
- Enchanting skill is increased
- Resistant to Arcane damage
- Wod: +1 to Crit chance
Goblin – Hey Bud, ya wanna buy a holy symbol? Cheap?
- Rocket Jump is a very nice escape or emergency movement.
- Haste increased, which is nice since Haste is one of your best stats.
- Launch rockets? Do you care? You can Flay Minds!
- Vendor discounts and a personal bank have their uses.
- Increased Alchemy skill and better effects from your own potions.
- Wod: No changes
Tauren – Big, fuzzy, big, lovable, big…
- Warstomp isn’t so hot since you won’t usually be in melee range, but it has its uses when the opposition gets too close and/or your fear is on CD or undesirable.
- Increased health doesn’t actually provide much at level 85 or beyond.
- Increased Herbalism skill and speed.
- Wod: +2% crit bonus to damage and healing done.
Troll - Best tusks in the game.
- Bereserk increases casting speed when you need it. Nice. Put it in a macro so it goes off with your starting attacks.
- Damage increase Vs beasts is nice for leveling and some PvE content.
- Reduced duration of movement impairing effects is always nice, especially in PvP.
- Regen is increased, by a very small amount. You have heals, do you care?
- Ranged Weapon Expertise is useless to you.
- Wod: More XP from beast slaying.
Undead - No special abilities for leveling or PvE, put they sure look the part of the Evil High Priest.
- Remove fear, sleep, charm – very nice for PvP, sometimes useful in PvE.
- Can drain life which heals you for the amount that it drains. Happens automatically and will add a bit to your overall damage.
- Consuming corpses to regain mana (and health) has its uses, and might be a nice “in your face” for PvP. Kill ‘em and eat ‘em!
- Wod: Underwater Breathing, and old ability, has returned and is now indefinite. No more water breathing potions.
For the Alliance!
Draenei – Tentacles. ’nuff said.
- The heal is fairly useless, for you, but it’s free.
- +1% chance to hit
- Jewelcrafting skill increased.
- Resistant to Shadow damage
- Wod: Bonus to Int (and Str & Ag.)
Dwarf – Bless this ore… No particular PvE abilities.
- Stoneform wipes bleeds and reduced damage by 10%, nice when that Rogue is too close or those other “oops” moments.
- Ummm… you’re short?
- Good with Archeology
- Expertise with ranged attacks is useless to you
- Expertise with Maces
- Wod: Stoneform also resists magic damage and curses.
- Wod: Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
Gnome – Hmmm… how can we mechanize this prayer…
- Escape from speed altering effects has uses in PvE and PvP.
- Increased mana pool is nice.
- Engineering skill increased.
- Resistant to arcane damage.
- Expertise with Daggers
- Wod: +1 to Haste
Human – A pretty solid choice for Priests, especially healers.
- Increased Spirit is nice for Discipline and Holy, and Shadow uses it for Hit rating (after getting the level 20 Spiritual Precision ability.)
- Bonus to rep gains is nice with all the many factions in this game. if you’re going to be doing any rep grinding then this is a nice plus.
- Expertise with mace
- PvP trinket ability allows use of two DPS trinkets in PvP. Also has occasional PvE use.
- Wod: The Human Spirit has been redesigned. It now increases Versatility, scaling with character level.
Night Elf – Nelves and shadows, a match made in… well… someplace.
- Fade into the Shadows. Lurk in wait, pop out with a fear… Also drops aggro in dungeons, which is very nice at times. Can break incoming spells if you time it just right.
- Being a bit more more difficult to hit is always nice, especially in PvP.
- Resistant to Nature damage
- Wisp form so you can get back to your dead body faster.
- Wod: +1 Crit by day, +1 Haste by night. Also run 2% faster.
Worgen – Just don’t get them wet, the smell is … disturbing. Besides that, they’re a good general priest race.
- Sprint is a nice ability.
- An added 1% Crit chance with spells is nice for heals or damage.
- They’re good with skinning.
- Wod: No changes
Tradeskills for Priests
Tailoring provides you, and mages and warlocks, gear sets that are as good as anything else at the level.
As a complementing skill I’d suggest picking up Enchanting, it works well in synergy with tailoring to disenchant crafted items and sell, making back some if not all of the crafting cost while simultaneously raising your tailoring skill.
If you don’t have a steady cash flow then consider the gathering professions instead. You’ll make enough gold to keep yourself in gear and mounts, where leveling two crafting professions will make you a small fortune, if you start with a large one. Also note that you get XP for each herb you pick or rock you mine.
- Consider Cooking for the buffing foods.
- First Aid is useful for those times when you just don’t want to spend the mana to heal or you find yourself both out of mana and nearly out of health. You can also troll other players by using your bandages to heal them instead of your spells. Obviously it’s a much less useful skill than if you’re, say, a Warrior.
- If you don’t take Tailoring and/or Enchanting then take any two of the gathering skills: mining, skinning, and herbalism. They’ll keep you in gold as you level up.
- Check out our gold guide if your gold supply is weak.
If you have a ton of gold and want to power level one or two of the crafting professions for whatever reason then go for it, I certainly won’t stop you. (And if you boost to 90 from 60+ your professions will be boosted, too.)
In Warlords there are no longer any special (eg: +Int) profession bonuses.
- Alchemy – You will be able to create all kinds of useful potions and flasks. Oh yeah, there’s an extremely expensive to make top of the line potion that lets you turn into a dragon. That may be worth getting Alchemy right there. (You’ll also have to have the Archeology skill for that one.)
- Blacksmithing – all told, not a really useful profession for you. And you can make axes or armors for your Warrior pal.
- Enchanting – besides being able to keep you gear enchanted as you level you will always be able to disenchant all that junk gear that your groups find.
- Engineering – Good for making all sorts of cool gadgets and that motorcycles.
- Inscription – Glyphs and useful off-hand items and such. You will also be making everyone’s shoulder enchants.
- Jewelcrafting – You can make some money with this skill, if you’re careful and pay attention.
- Leatherworking - About as useful as Blacksmithing. You can make stuff for your Rogue and Hunter friends.
- Tailoring – A pretty useful skill when leveling and actually goes well with Enchanting (You can disenchant all the extra greens you create.)
Maximum Speed Leveling
Warlords of Draenor is raising the level cap to 100. You can even boost to 90 and then level the last ten. If you level to 60 first though, you can get a couple of professions boosted to 600 when you boost 60 to 90. Whatever the level cap or your plan, boost or no boost, Zygor has your back.
Naturally, the fastest way to blast your Priest to the level cap (aside from boosting) would be with a system that did all the work for you, but botting (or buying power leveling) will get you banned.
Zygor’s guide is the next best thing – it’s like having an expert looking over your shoulder, helping you out with where to go and what to do. You will never have to ask, “Where do I go next…” or “What do I have to do now…?” It’s all in the guide. Every time you complete a task or quest the guide updates to the next step, always letting you know exactly what’s next. You might never look at your questlog again.
Fully automated, Zygor’s will let you do you the Shadow thing without ever having to look up anything, set waypoints, or much else other than run and slay the opposition. It’s much better than the ingame system and gives more help.
Zygor is also smart. Gain a few levels, or a bunch or levels, while PvPing or dungeoning and when you come back to the guide it’ll adjust to your new level and show you just where you need to go. You’ll even be able to delete all of your obsolete quests.
Zygor’s is quickly updated for all patches and expansions so will never be obsolete, even for whatever comes after Mists of Pandaria. Snag your copy of Zygor’s Leveling Guide and get leveled to 100, fast (or check out our review first. )