UPDATED for Cataclysm
If you’re not yet level 85 then you won’t be able to use everything on this page. If are interested in getting your character to max level quickly, take a look at this leveling guide.
Unholy Spec Death Knight PvP Build
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Unholy (33 Points)
- Unholy Command – Rank 2/2 – Reduces the cooldown of your Death Grip ability by 10 sec, and gives you a 100% chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
- Virulence – Rank 3/3 – Increases the damage done by your diseases by 30%.
- Desecration – Rank 2/2 – Your Plague, Scourge, and Necrotic Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by 50% while standing on the unholy ground. Does not trigger against targets that are immune to movement-slowing effects. Lasts 20 sec.
- Morbidity – Rank 3/3 – Increases the damage and healing of Death Coil by 15% and Death and Decay by 30%.
- Runic Corruption – Rank 2/2 – Reduces the cost of your Death Coil by 6, and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by 100% for 3 sec.
- Unholy Frenzy – Rank 1/1 – Incites a friendly party or raid member into a killing frenzy for 30 sec. The target is Enraged, increasing their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec.
- Shadow Infusion – Rank 3/3 – Grants your successful Death Coils a 100% chance to empower your active Ghoul, increasing its damage dealt by 6% for 30 sec. Stacks up to 5 times.
- Death’s Advance – Rank 2/2 – While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 75% of normal movement speed.
- Magic Suppression – Rank 3/3 – Increases the spell damage absorption of your Anti-Magic Shell by an additional 25%, and increases the Runic Power generated when damage is absorbed by Anti-Magic Shell.
- Rage of Rivendare – Rank 3/3 – Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by 45%.
- Unholy Blight – Rank 1/1 – Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and preventing any diseases on the victim from being dispelled.
- Anti-Magic Zone – Rank 1/1 – Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs (10000 + 2 * AP) spell damage.
- Improved Unholy Presence – Rank 2/2 – Grants you an additional 5% haste while in Unholy Presence. In addition, while in Blood Presence or Frost Presence, you retain 15% increased movement speed from Unholy Presence.
- Dark Transformation – Rank 1/1 – Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul’s abilities are empowered and take on new functions while the transformation is active.
- Ebon Plaguebringer – Rank 1/2 – Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by 15% and all magic damage taken by an additional 8%.
- Sudden Doom – Rank 2/3 – Your main-hand autoattacks have a chance (higher than rank 1) to make your next Death Coil cost no Runic Power.
- Summon Gargoyle – Rank 1/1 – A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight’s attack power. Persists for 30 sec.
Frost (8 Points)
- Runic Power Mastery – Rank 3/3 – Increases your maximum Runic Power by 30.
- Icy Reach – Rank 2/2 – Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
- Lichborne – Rank 1/1 – Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
- Endless Winter – Rank 2/2 – Your Mind Freeze no longer costs Runic Power.
Blood (0 Points)
Glyphs
- Prime: Glyph of Raise Dead – Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina.
- Prime: Glyph of Death Coil – Increases the damage or healing done by Death Coil by 15%.
- Prime: Glyph of Icy Touch – Your Frost Fever disease deals 20% additional damage.
- Major: Glyph of Death Grip – Increases the range of your Death Grip ability by 5 yards.
- Major: Glyph of Strangulate – Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
- Major: Glyph of Anti-Magic Shell – Increases the duration of your Anti-Magic Shell by 2 sec.
- Minor: Glyph of Horn of Winter – Increases the duration of your Horn of Winter ability by 1 min.
- Minor: Glyph of Resilient Grip – When your Death Grip ability fails because its target is immune, its cooldown is reset.
- Minor: Glyph of Blood Tap – Your Blood Tap no longer causes damage to you.
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