Warlocks are one of the greatest powerhouse classes of the game, they have high damage, high survivability, a pet that offers support (and complaints) through damage, tanking, crowd control, etc.
Above all, the Warlock offers efficiency. A well played warlock past the level of 20 or 30 will likely never run out of mana and will be a leveling machine. In the end game, well, they’re pretty awesome.
This page assumes that you are leveling your Warlock and are not using the “Instant level to 90″ boost that comes with Warlords of Draenor.Even if you are boosted it will help with the last ten levels.
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And if you want to see all of the Warlords changes to Warlocks, go here.
Warlock Leveling Contents
Our Other Warlock Guides
The Warlock is a fun class to play as well. You have the ability to solo quests that normally require groups. You have fear, death coil, and soul stones for a self resurrection should you die out in the wilderness while questing – All of these contribute to making the class a great choice for anyone.
Basically, Warlock leveling is easy. Read on and find out how to keep your warlock on the path to maximum efficiency as one of the games fastest levelers.
Buffs and nerfs: With the release of the 4.0 patch Warlocks became devastating. Some would even say way overpowered. Then the nerfs hit.
Mists of Pandaria and Warlords of Draenor are similar. How awesome Warlocks are will vary from patch to patch. Because of that we won’t comment here about the “flavor of the week” and instead concentrate on what’s needed to get your ‘lock to level 100 as quickly as possible.
The Short Warlock Leveling Guide
Play what you like, the racial differences aren’t that great. If you really have to be efficient, though, Orcs might be the best overall Warlock race and Humans the best Alliance race.
In Warlords all racials having to do with Hit or Expertise have been removed.
- Alliance: Gnome for the mana pool and escape; or Human for the rep gains and the escape.
- Horde: Orc for the pet and personal damage increases, troll for “Berserking” and extra damage to beasts.
- Pandarens cannot be Warlocks.
All the Warlock specs for fine for leveling, but we’ll work with these two:
for most situations, while leveling, just use the Voidwalker or Felguard. Their “tanking” abilities will help keep you safe.
- Stack Stamina at lower levels until survival isn’t an issue
- Then stack Int. for the rest of your leveling and end-game experience.
- Secondary stats: Haste & Crit are nice for all ‘locks.
- Just say no to Str, Agility, Spirit.
- More about gear, stats, demons, etc.
- Int and Stam all the way.
- If you’re Ok with PvP do some so that at 70 you can buy the epic PvP gear from the Legacy Arena Vendors. 2k or so honor will get you a nearly full set.
- If you have Heirlooms, put them away at 77 and buy Cataclysm gear (item level 270+ while the “regular” gear is 170+.) Store the Guild heirlooms (such as Helm & Cloak, which are good to level 85) and send the others to alts.
- 81+ put the guild heirlooms back on till 85. Send them away when you hit 85 and enter Mists of Pandaria.
- At 85 buy/make the crafted PvP set (even if you don’t pvp) as it’s much better than the lev 85 green gear and a bit better than the entry level M of P gear. If you’d rather not then start looking for M of P gear on the AH, some of that is very nice. See our gold guide if you need the gold to do that.
- at 90: Congratulations! Head off to the Timeless Isle to gear up.
- More about gear, stats, demons, etc.
Gems slots are very uncommon while leveling unless you’re in higher level dungeons. There are a few pieces that will pop up, though. If you want to bother gemming (it’s far from essential while leveling) then go for the “Brilliant” gems, for the Int.
Some useful enchants can often be found on the Auction House for very little gold. Grab them if you like. Every little bit makes your leveling a bit faster. With patch 5.4 you can put any high level enchant on even the lowest level gear. Yes, Dancing Steel will go on a level 1 item. Use these on your heirlooms. Pick enchants in this order
- Stamina (if you need more,) then Int > Spellpower > Haste
- Stick to the gathering professions, pick two: Herbalism, Mining, Skinning.
- If you’re rich then Tailoring and Enchanting make a good match.
- Always log out in an Inn to get the rest XP when you come back.
- Guilds _used_ to over an XP bonus, but no longer. Still they’re nice for possibly being able to get groups going or to get help if you need it.
- Carry the biggest bags you can afford
- Stock up on healing & mana potions
- Keep some buffing potions or scrolls.
- Always push yourself to see how much you can handle.
- Get a speed leveling guide to go even faster.
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Warlock Leveling Build
Which spec to play? Any. They all do lots of damage and they all get better as you level up. Experiment.
If you want a recommendation then start with Demonology. It’s the easiest and has the strongest demons, which takes the pressure off of you. Give the others a try, also. (For example, a lot of people like Destruction once you get past level 50 or so, others like to stick with Demonology. Others call both of them noobs and insist on Affliction.) The build below is aimed at Demonology, but will serve for other specs as well as for questing and PvP. Our picks are checked:
Keep in mind that talents can be changed quickly and easily, and you might want to do just that, depending on the situation.
Warlock Talent Descriptions
Note that a few of these talents are not available to other Warlock specs.
Tier 1, level 15:
- Dark Regeneration – A quick heal and then more benefit from additional heals. Very nice when you have a healer on your team. 2 minute cooldown is fine for leveling.
- Soul Leech – Various abilities proc a shield on you and your pet. the shield is based on the damage you do and is capped at 15% of you and your pet’s health. Shields are nice and this happens automatically.
- Harvest Life – Also a good choice. This greatly improves a spell that you will be using a lot.
Tier 2, level 30:
Fear sends the enemy fleeing and to then bring back buddies. If you’re PvP leveling, then it’s great. Questing or dungeons, not so much.
- Howl of Terror – enemies running away will bring friends back with them. If that’s not a concern, such as in PvP, then this is a pretty nice talent. The glyph (here) will make your enemies stay in place and quiver like jello.
- Mortal Coil – Causes the enemy target to run in horror for a brief time. The caster restores some of their maximum health. More healing, but be careful of fleeing mobs coming back with friends.
- Shadowfury – Stuns all mobs in the immediate area for a brief time. Very nice. All the upside and none of the downside.
Tier 3, level 45
- Soul Link – You and your demon share all damage and healing taken. Not a bad deal. Great for questing.
- Sacrificial Pact – Your demon sacrifices part of its current health to shield you for 4x the sacrificed health. After all, why shouldn’t the thing provide for your health? Lasts 10 sec. If you have no demon, your health is sacrificed instead. This obviously works best if your demon is at full health.
- Dark Bargain – You put up an impenetrable damage bubble, but you take some of that damage after the bubble fades. Hopefully you’ve dealt some damage by then and you have a heal lined up.
Tier 4, level 60
- Blood Horror – Melee attacks against you are terrifying (to the enemy.) Fine for PvP, but iffy if the feeling mob brings friends.
- Burning Rush – Sacrifice your own health to move more quickly, stops when you stop it or you die. Nice travel ability, just make sure you’re Ok with the health issue.
- Unbound Will – Purge all Magic effects, movement impairing effects and all effects which cause loss of control of your character. Nice for PvP, occasionally useful elsewhere.
Tier 5, level 75
- Grimoire of Supremacy – You command stronger demons, replacing your normal minions. These demons deal additional damage and have more powerful abilities. They also have new appearances:
- Grimoire of Service – Summon a second demon that immediately performs a useful service. Which service depends on which demon is summoned.
- Grimoire of Synergy – You and your demon each have a chance to grant the other 15% increased damage for 15 seconds.
Tier 6, level 90
- Archimonde’s Darkness – Two charges of Dark Soul: Knowledge, for +30% Mastery for 20 sec.
- Kil’jaeden’s Cunning – You can cast and channel while moving.
- Mannoroth’s Fury – Increases the area of your area of effect spells by 500%. Figure a 50 yrd radius. Make sure you can handle the aggro.
Level 100 Talents:
- Demonology only: DemonBolt: Launch of ball of demonic energy at the target, dealing Chaos damage. Each Demonbolt amplifies further Demonbolts, each increasing damage by 20% and cost by 100% for 1 min (reduced by Haste,) stacking up to 10 times.
- Cataclysm: Create a Cataclysm at the target location, doing shadowflame damage to all targets within 8 yards. Seems like the Go To talent here for everyone who likes to blow things up. Corruption or Immolate are also applied. 1 min cooldown.
- Demonic Servitude: Allows you control over your greater demons. You can now summon Doomguards or Infernals as permanent pets. Having one of these following you around will be rather cool.
Warlords Change: In addition to a few new and removed glyphs, you will now be automatically learning a number of your glyphs, just like you learn your abilities. The glyphs will not be installed for you, but you won’t have to (or be able to) buy them.
These auto-learned glyphs are:
- At level 25, the following Glyphs are automatically learned by all Warlocks: Siphon Life, Drain Life, Demon Training, Ember Tap.
- At level 50, the following Glyphs are automatically learned: Fear
- At level 75, the following Glyphs are automatically learned: Healthstone
Glyphs, Major- these handle all of the significant modifications and enhancements to your powers. There are other glyphs that will be useful in particular situations, but this set will be generally useful.
- Demon Training – Improves the various abilities of your demons with no downside. What’s not to like about that?
- Glyph of Imp Swarm – Wild Imps attack the enemy.
- Glyph of Strengthened Resolve – Improves the damage reduction of Unending Resolve by 20% and adds 1 min to the cooldown.
- Soul Consumption – Drain Soul, Demon Form, and Chaos Bolt return 15% health when the enemy dies.
Glyphs, Minor – Mostly just cosmetic or small functional changes. These are interesting, but there are others to play around with.
- Health Funnel – Instantly restores some of your Demon’s health, but adds a cooldown to the spell.
- Nightmares – Your steeds can cross water while running and leave a trail of flame.
- (Aff, Destro) Glyph of Verdant Spheres – Your soul Shards are now Verdant Spheres
- Shadow Bolt – Splits your bolt into three smaller bolts, each of which can crit.
- Felguard – Your Felguard equips a random two handed weapon from your pack.
Abilities for the Leveling Warlock
The world changed with WoW 4.0 (Cataclysm) and again in Mists of Pandaria, especially for Warlocks, and all previous builds were wiped out in a instant. Warlock mechanics didn’t change much, unlike Hunters and Paladins, but all the spells and talents got quite the overhaul. In Mists of Pandaria the wipe happened with a totally revised talent system, but at least the world and mechanics didn’t change.
In Warlords some abilities are being pruned and others consolidated, but there are no wholesale revisions.
One of the cool things about Warlocks, like Rogues, is that all specs to damage and they do it well. All level nicely. Which spec to use depends entirely on what you like to do. Demonology is probably easiest, as your demon pet will take a lot of the pressure off. Destruction is for those who want to see the world burn and Affliction just likes to suck souls (and does it very well.)
At level 10 you pick your Specialization (spec.) As you level you will gain a set of abilities unique to your spec, as well as the other Warlock abilities and talents.
Mastery is a trainable ability you learn at level 80. It adds a bonus to whichever tree you are specializing in at the time.
Mists of Pandaria totally revised the talent system. You will pick your spec normally and each spec will give you ten or so specific abilities, in addition to all the class abilities. For talents, you get six tiers of three talents each. Any Warlock can pick one from each tier, for six talents total at level 90.
To sum up:
- You will have your Warlock class abilities
- You will have a number of abilities specific to whichever specialization you pick
- You will, eventually, pick 7 talents out of 21 possibilities.
- You do not every have to visit a trainer to learn any abilities, you will just get them as you level. When it’s time for a new talent you talent pane will open up and you pick the new one.
- Note that you can change talents at any time. All you need is some dust and you’re good.
These are the abilities the define you as one or another Warlock spec. They all work fine for leveling, but maybe Destruction is the “hardest” due to less reliance on the pet and more on you. That doesn’t mean it’s hard though, and some prefer it that way (more you, less pet.)
You can find a guide that will get you leveled much faster, below.
In Warlords of Draenor various abilities were removed or restricted to one or another specialization (spec.) Abilities that were removed will be marked with ‘**’ and crossed out. New or restricted abilities will be so marked.
There are no new abilities to be gained post 90. Instead you will get Perks. See below for more info on those.
(P) = Passive ability
Masters of drains and DOTs (Damage Over Time spells.) The Affliction Warlock can use Drain Tanking to great effect. Set the pet to round up targets, DOT ‘em up, use the drains to stay healthy, rinse and repeat.
You can use the same abilities to great effect in both PvE and PvP.
Demonology gives you massive increases to all survivability and solo capabilities.
The Metamorphosis ability, at level 10, turns you into a demon and improves your abilities. Things just get better as you level. Demonology is in many cases the easier leveling build, depending on your style of play.
By speccing into Demonology you will be doing lots of damage and have lots of survivability and a pet to take any additional pressure.
Destruction is great for endgame raiders due to consistently high DPS, it’s also a lot of fun when blasting away people in BG’s with massive shadowbolt criticals or conflagrate.
Destruction is a very viable leveling build, raining death on all manner of opposition.
|7||Drain Life lasts for 6 sec., damaging them and healing you.||7||Drain Life lasts for 6 sec., damaging them and healing you.||10||Burning Embers (was 42, P) – Incinerate generates burning embers, Chaos Bolt & Ember tap use the embers.|
|10||Nightfall (P) – gain more Soul Shards over time.||10||Decimation (P) – Certain abilities can empower your next Soul Fire.||10||Chaos Bolt (was 42) – Blast the enemy, always crits, replaces Soul Fire.|
|10||Unstable Affliction – DOT: Damage over 14 seconds.||10||Demonic Fury (P) Generate Demonic Fury while in Demon form.||10||Chaotic Energy (P) Replaces Life Tap. Faster mana regen.|
|11||Health Funnel – sacrifice your own health to heal your demon.||10||Doom (P) – While in Demon form your Corruption spell becomes Doom.||10||Conflagrate – target explodes and generates burning embers.|
|16||Life Tap – Restore mana||10||Metamorphosis – become mighty by turning into a demon.||10||Incinerate – Fire damage to the enemy.|
|19||Soulburn – Burn a Soul Shard to enhance various abilities. All previous Soulburns are rolled into this ability.||10||Molten Core – Certain abilities can empower your next Soul Fire.||12||Immolate – burn the enemy and additional burning for 12 sec.|
|21||**Rain of Fire||11||Health Funnel – sacrifice your own health to heal your demon.||15||Ember Tap (was 42) – Heal 5%|
|21||Seed of Corruption (replaces Rain of Fire for Aff.) – DOT: Damage over 18 seconds, blows up to damage nearby enemies.||12||Demonic Leap – leap and activate Metamorphosis.||21||Rain of Fire -area effect burnage for 6 sec., doing more to immolted targets.|
|24||Drain Soul – Drain them for 4 sec, can energize a Soul Shard, empowers any other of your DOTs on the target.||13||Soul Fire – burn the enemy for Fire damage, always crits.||36||Havoc – Causes your next Chaos Bolt, or three other single target spells, to also strike this target.|
|27||**Soulburn: Health Funnel||16||Life Tap – Restore mana||47||
Shadowburn – blasts a low health target, will generate Burning Embers if the target dies soon.
|32||**Curse of Exhaustion||19||Hand of Gul’dan – blast the target and its nearby enemies.||54||Aftermath – Your Rain of Fire does not need to be channeled and might generate Burning Embers.|
|36||Agony – DOT over 24 sec, damage starts small and increases towards end.||22||Hellfire – You burn yourself for damage and nearby enemies for no damage, generating Demonic Fury in the process.||54||Fire and Brimstone – while active various spells hit all targets withing a 10 yard radius for partial damage.|
|42||**Malefic Grasp||32||Wild Imps (was lev 80) Various abilities will summon a wild Imp which will attack the target, generate Demonic Fury, and have a chance to improve youir next Soul Fire cast.||69||Backdraft (P) – Casting Conflagrate reduces cast time and mana cost of your next Chaos Bolt or Incinerate by 30%.|
|60||Haunt – direct damage and enhances DOT damage for 8 sec.||25||**Metamorphosis: Touch of Chaos||79||Flames of Xoroth – instantly revive your last demon|
|79||Soul Swap – Copy DOTs from target 1 to target 2.||42||Summon Felguard||80||Mastery: Emberstorm Increase damage of some spells by 8% and the effectiveness of Ember generating spells by 24%|
|80||Mastery: Potent Afflictions – increase damage of main DOTS||80||Mastery: Master Demonologist (P) – more damage by you and your minions.||84||Dark Soul: Instability – +30% crit for 20 sec every two min.|
|84||Dark Soul: Misery – +30% Haste every two min for 20 sec.||84||Dark Soul: Knowledge – +30% Mastery every 2 min for 20 sec.||90||Devastation – 5% more crit from all sources.|
|86||Eradication (great name, P) +5% Haste from all sources.||90||Demonic Tactics +5% more mastery from all sources.|
Perks are enhancements to certain existing abilities, not new abilities. You start learning them a 92 and will learn then randomly from the list of available perks. By the time you’re 100 you’ll have them all.
All Perks are passive.
Controlling the Other Guy(s)
You have various abilities that cause the enemy to lose control and be useless for a few seconds, not all of them are fears. Warlords has done a number on CC, killing off some abilities and restricting others.
- Fear (level 14) – The enemy (only one) runs away for a time. It might gather friends on the way back.
- Howl of Terror (lev 30) – Several enemies run in fear. As above, they might bring back friends.
- Curse of Exhaustion (32, Afflication only) – Slows the enemy.
- Succubus: Whiplash (56) – Your Succubus knocks back all nearby enemies
- Improved Fear (69, Affliction) – When your Fear goes away the opponent is slowed for a short time.
- Metamorphosis: Chaos Wave (79, Demonology) – Opponents in fron of you are slowed (in addition to taking damage.)
Personal Buffage and Defenses
- Metamorphosis (Level 10, Demonology only) – Become a demon, gaining more damage.
- Nether Plating (30, Demonology) – More armor and reduced stun duration while in demon form.
- Fel Armor (38) – Increases your health and the health gained from various effects. In WoD this is merged with Blood Pact.
- Nethermancy (50) – 5% Int increase
- Unending Resolve (64) – Hardens your skin reducing all damage taken and making casting easier for a few seconds. Nice for those situations.
- Dark Intent (82) – You and all party members get a Spellpower and a Multistrike boost for an hour.
- Drain Life (Aff & Demo only) – Suck life out of the target and use it for yourself.
- Create Healthstone (level 9) – Your own, homemade, healing potion. It restores 20% of your health.
- Soul Harvest (lev 27) – regenerate health while out of combat.
- Imp: Cauterize Master (56) – Your Imp cauterizes your wounds, restoring a bit of health.
Are you really the boss?
At level 1 all Warlocks will get an Imp as their pet. At level 42 the Demonology spec will get the Felguard. At level 10 you also get the ability to actually control your pets. Your Grimoire. of Supremacy (if you took that talent) improves all of your demons.
|Summon Fel Imp||Throws fireballs, complains.|
|Summon Voidlord||Tank, but not really a dungeon tank.|
|Summon Shivarra||DPS, and crowd control|
|Summon Observer||Group mana buff, eats spells, casts silence|
|Summon Wrathguard||Melee tank|
|ummon Abyssal||Lasts 45 sec., attacks target of your Bane of Agony/Doom spells|
|Summon Terrorguard||Same as Infernal|
Warlock Leveling Stats
Gear wise you should find things quite simple, the stat that Warlocks need is: stamina, in massive amounts, at least at lower levels. Secondly, having achieved massive amounts of stamina, +Int becomes important. Once you hit 100 (go here) you will be more concerned with the “secondary” stats. For now, Int and Stam are fine and any of the others are just a nice bonus.
See a bit below for the other stats.
In Warlords the Hit, Expertise, and Resilience stats are all dead. Reforging is also dead.
- Intellect – 1st in importance. Int is your spell power and a bit of Crit.
- Stamina – stack this at low level (enchants, some gear.) At higher level the Stam on you gear will be fine.
- Haste is an important stat for any Walock. It doesn’t appear until higher end gear, though. What it does is make your cast times shorter, your DOTs click faster, and burns your mana faster.
- Crit rating is nice, as it doubles any damage you do when you “crit.”
- Mastery doesn’t apply until level 80. Don’t worry about it until the end-game, at which time it may or may not be useful, depending on your spec.
- Spirit, Agility, Strength are all of absolutely no use to a Warlock.
- PvP Power is new with Mists of Pandaria and replaces the Spell Penetration stat. It’s a straight up damage add that only applies to PvP. Nerfed in patch 5.3 it’s still nice, but not worth stacking. It’s found on level 90+ PvP gear.
- Multistrike: Grants a chance for spells and abilities to fire up to 2 additional times, at 30% effectiveness (both damage and healing.)
- Versatility: Increases damage, healing, and absorption done. Reduces damage taken.
Note that In Mists of Pandaria the wand slot is gone, though you can still use them. Wand stats have been buffed to the point where they are worth using as your main-hand weapon.
Gearing your Warlock
Have a high level character? Buy Heirlooms from your guild and/or the Honor and Justice Point vendors. you won’t have to think about getting better gear at least until the high 70s. Plus, they can take high level enchants (as can any gear of any level.)
- Up to level 70 your heirlooms will be better than any other gear you’re likely to see. Some blue (and the rare purple) items will be better for a level or two, but with the heirlooms you don’t have to worry about keeping track of your gear. You can buy guild heirlooms as soon as your rep is high enough and that can easily happen long before 80. All you need is gold.
- At level 70: do some PvP before 70 and get close to 2,000 honor. Then get a full set of the Level 70 Epic PvP gear from the lagacy PvP vendors in the Dalaran sewers or in Gadgetzon. This will keep you will geared until level 77…
- At level 77 buy your Cataclysm green gear and send most of your heirlooms to the next alt. Keep the level 85 pieces, that you bought from your guild, for when you hit 81, but you will b wearing the Cata gear. (How to tell: A level 77 cata item will have an “item level” of about 270, the “regular” gear for that level will be 170 or so.)
- At 81 put the guild heilooms back on. If you have the gold keep an eye on the Auction House. You can find the occasional blue titled M of P item, item level 417 or so, which is better than all but the very best cataclysm raid gear.
- At 85 lose all heirlooms and buy or make the crafted PvP gear set or check out whatever M of P gear is available on the Auction House and use that. Vendors scattered throughout the M of P zones will sell complete sets of gear for very low prices. Also, level 450 gear will be popping up on the Auction house, if you can afford it.
- Level 90: Congratulations! Buy the Crafted Malevolent Gladiator PvP gear off the Auction House, even if you don’t PvP. You can then hop over to the Timeless Isle and loot boxes and such until you’ve got your gear set.
- 90+: Keep an eye on the AH for blues dropping in from the Draenor zones.
- 100: New PvP and end-game gear.
Warlock Enchants for Leveling
While you’re leveling skip enchants unless you’re rolling in gold and/or have gear that you will keep for awhile. If you are going to enchant your gear then I’m sure you have already figured out your priorities: Stamina > Int > Haste > Crit
Stamina at low levels will help a lot with survival.
Don’t forget to enchant your Heirloom items, if you can afford it. Get the best enchants that you can afford. Any high level enchant from the Enchanting profession can be added by a level 1 character to a level 1 item. Enchants from other professions, such as the Tailoring enchant Greater Cerulean Spellthread will require a level 85+ to apply it to your item, but can then send it to your level 1.
All of these enchants will scale to whatever your current level is.
Warlock Gems for Leveling
Every once in awhile, while leveling, you will find gear with gem sockets, especially at higher levels. If you decide to use these then the priority is the same as for enchants. Consider that you will likely be leveling fast enough that the expense of the gems isn’t worth it.
- Red: Brilliant gems (+Int.) Put these into any sockets on your gear.
- Have a ton of gold? Use better gems.
- Meta: If you find a head piece with a meta socket, then stick a Burning Shadowspirit Diamond into that socket. You’ll probably be 90 before you can use the Burning Primal Diamond.
Unless you’re going for every last drop of efficiency then the choice of race doesn’t matter much. Go for the weird (Gnomes) or pretty (Orcs) or whatever. Warlock leveling as Orc or Draenei won’t be noticably faster than any other race.
Pandarens cannot be warlocks.
Warlords Note: All racials having to do with Hit or Expertise are dead. Most of these have been replaced and will be so noted.
Human or Gnome?
If you have to be efficient and Alliance, go Gnome. You’ll never go back.
- Human: Outside of PvP Humans have no abilites that would improve their being a Warlock. For PvP though, the Escape ability is very nice. Increased rep gain is nice if you will be faction grinding. Equipping a sword will give you +1 to your Spell Hit. In WoD: humans get a bit of added Versatility.
- Dwarf: Stone Form washes away bleeds and such and also reduces damage by 10% for a few seconds (and is improved in WoD.) Just the thing for when that Rogue Garrotes you. The Ranged Weapons Expertise would be nice if you used range weapons, but you don’t. Their mace expertise is also useless. Dwarves are also good with Archeology. In WoD they get an addition 2% bonus to critical effect and healing.
- Gnome: Gnomes have an increased mana pool. Their Escape ability is useful in PvP and occasionally elsewhere. Equipping a dagger or sword will give youi a +1 to your Spell Hit. Gnomes are good with Engineering. In WoD they get +1 Haste.
- Worgen: Their Sprint-like ability is generally useful and their 1% increased chance to crit is a nice, overall DPS increase. Worgen are good with Skinning. No changes in WoD.
- Nogo: Draenei – Too proud to be warlocks?
- Nogo: Night Elves – The shadowy forces behind the Warlocks have conspired to keep Nelves out of their ranks.
Orc, Undead, or Blood Elf?
If you have to be efficient and Horde? Orc or Troll. Maybe Undead for PvP (their escape, Will of the Forsaken, is nice.)
- Orc: Damage by your pets is increased. You have some resistance to stuns. Blood Fury increases your spell damage and is great for those times when you need some extra burst damage. Stick it in a macro with your opening attack.
- Undead: No special Walock abilities, though their corpse consumption has situational use and frees up a bag slot. The ability to remove far, sleep, and charm has some PvP use and situational use otherwise. Your Drain Life ability restores a bit of life and does damage at the same time. Perfect for Affliction In WoD they get indefinite Underwater Breathing.
- Blood Elves: the Belves don’t have any special Warlock abilities either, though Arcane Torrent can restore some mana. Being a ‘lock you will probably never need to use it. B’elves are good with Enchanting. In WoD they now have a +1% Crit chance.
- Trolls: Berserk increases casting speed. Your damage Vs beasts is nice while leveling. Reduced duration of movement impairing effects is good in PvP and has its uses elsewhere. Ranged weapon expertise is a useless ability for you. In WoD you get extra XP for killing beasts.
- Goblins: Rocket jump is a nice escape from those pesky melee types, vendor discounts will help your gold supply, their 1% Haste bonus is nice, and Goblins are good with Alchemy.
- Nogo: Tauren: apparently being fuzzy disqualifies one from being a Warlock. Or maybe it’s the horns, since the Draenei can’t be ‘locks either and Nelf ears certainly qualify as horns.
Skip all crafting professions while you’re leveling since they’re very expensive. If you do have a ton of gold then tailoring is a good skill to get. You can buy the enchants you need for a lot less gold than you’ll spend leveling that skill, so skip enchanting. That said, tailoring and enchanting can work well together. You disenchant your extra greens that you make with Tailoring and use the parts for Enchanting.
Herbalism, mining, and skinning are all great cash earning skills and Herbalism has a big Haste cooldown.
In Warlords all of the profession bonuses, such as tailoring’s Cloak Enchants, have been removed.
- Herbalism is a nice gold maker and will provide mats for your Alchemy or Inscription skills.
- Mining and Skinning are nice money makers, as well.
- Cooking will allow you to make some useful buffing foods, so is highly recommended. Fishing is a nice supplement to cooking, but takes a lot of time.
- First Aid is essential, even with your health taps. Keep it maxed at all times.
- Once you get your crafting skill to the 500 range…
- Alchemy will allow you to make tons of useful potions.
- Tailoring will allow you to make your own gear, including PvP gear. Plus there’s a flying carpet.
- Jewelcrafting will let you make useful gems and useful jewelry (rings and necklaces.)
- Enchanting allows you to “enchant” your gear.
- Engineering will allow you to make a lot of very useful gadgets.
- Inscription – You get some nice shoulder enchants and you’ll be making them for everyone. Plus glyphs and a couple of nice weapons and items.
- Leatherworking – No value to you.
- Blacksmithing – Can make a couple of decent weapons.
Warlock Leveling Tips & Notes
- If you skip the looting of mobs, don’t gather herbs or anything, and don’t level a crafting profession then you’ll move faster. Just pick a target, kill it, and move to the next… boom, boom, boom. But… we all like to loot.
- While leveling the only stats you really want to worry about are: Int, Stam, and Spellpower.
- It certainly isn’t essential to keep your gear 100% up to date, though it will help. If you have a ton of gold then go for all the upgrades that you want. Otherwise only upgrade when the new piece is a definite improvement over the old one. Check our gold guide if you need gold tips. Prioritize your weapon(s) over any other gear pieces, Weapons give you the best bang for the buck.
- Whether you’re questing, dungeoning, or PvPing you need to stay stocked:
- Have the biggest bags you can afford. Netherweave bags are a great start for most, in terms of cost per amount of bag space. Plenty of bag space means you can keep all the junk you find and then dump it when you normally get back to town.
- Or you could skip looting and/or throw stuff away as you find it.
- Keep stocked on healing & possibly mana potions (if you ever have mana problems.)
- Buffing potions or scrolls are nice, though they don’t stack with each other.
- Some foods buff stats. Keep a nice stack handy.
- Bandages and first aid can come in handy.
- Have the biggest bags you can afford. Netherweave bags are a great start for most, in terms of cost per amount of bag space. Plenty of bag space means you can keep all the junk you find and then dump it when you normally get back to town.
- Grab all the quests in an area and use the map to group them. Knock of all the quests over there, then hit the next batch. Your regular in-game questing system will pretty much show you where to do and what to do. It’ll be up top you when to move on. Hit the Command Board at your Capital City for “that next quest.” Or get a guide and make it easy.
- Do as many quests at one time as you can. Save the travel quests for a time when you are going “over there” anyway.
- Always log out at an Inn to get the rest XP when you come back.
- You can also Recruit a friend (RaF) for 3x XP.
This macro looks for your target and puts a skull (icon ‘8’) on it. If you already have something targeted, such as a vendor, then it will put a skull on that, so clear targets first. Nice way to quickly locate targets which might not be right there. You can also use it in dungeons. Select a target and use the macro, the target will then have a skull marker. Insert a different number for a different marker. For example, ‘1’ is a yellow star.
- /target Name of Mob
- /script SetRaidTarget(“target”,8);
The fastest possible leveling?
Alternate the question with your dungeoning and you’ll level at a pretty good pace. Do enough PvP so that you have enough honor to buy the level 70 arena set.
Questing is much more efficient than just grinding for gaining XP. If you can, always log out in an Inn to earn the “rest XP bonus.” It used to be that grinding (just endlessly burning down any mobs you find) was faster, and might still be in very particular situations, but questing really blows the doors off of grinding these days.
Dungeoning is great XP if you like to group and you like the dungeons. See our dungeon guide for more. You can get better gear that you will be likely to get otherwise. With most of the dungeon quest-givers now being inside the dungeon and with the Dungeon Finder tool making travel unnecessary, it can be an easy experience. It’s not a lot faster than questing, you being a DPS type, but it has its virtues.
- As a “damage” class there might be a fairly long wait time to actually get into any particular dungeon. Do quests while you wait or go fishing or hang our with your friends in an inn (and role-play) or something.
- The only downside is if the groups don’t work for you or you don’t work for them.
- Dungeon groups also tend to move pretty fast, so if you’re fast and efficient and don’t mind the groups then it’s a good way to go.
- You can find some nice gear in the dungeons. Some of that you might want to keep for transmogging purposes.
- Make sure you grab all the available quests when you enter the dungeon and hand them in at the end. You can use the dungeon icon in your mini-map to “leave dungeon” and then quickly “re-enter.” This will pop you back to the entrance. Note that in some dungeons (M of P dungeons, for example, also a few others) the quest givers come to you at the end.
PvP leveling can be awesome, if your side wins, but it’s not bad even if you lose. If your side wins then it’s even faster than dungeon leveling.
- Don’t fight in the middle of the battlefield.
- Do fight at the flag or at the flag carrier or at the tower or at the tank. For example, in Eye of the Storm or Arathi Basiin, if you look at your buff list you will see a buff that gives you more honor for fighting at the flag.
- Don’t fight in the middle of the battlefield.
- Don’t cry about how much (fill in the blank) sucks.
- Do ask for help guarding/protecting/carrying whatever. Sometimes you’ll actually get it.
- Don’t jump into or fight in the middle of groups by yourself.
- Don’t fight in the middle of the battlefield.
- Do stay with your allies and help them out. Solo fighters don’t last long.
- If you don’t know what to do then follow someone who seems to know and stick with that person.
- Don’t fight in the middle of the battlefield, even if it’s fun. It’s less honor and less experience.
- Buddy up with a healer and kill the other teams’ healer(s.)
What to do while leveling:
- Tank and Spank: Let your pet hold the mob’s aggro while you burn it down with spells. Only useful with Voidwalker and Felguard.
- Drain Tanking: You DoT up the mob, set your pet on it (any pet) and use Drain Life while it beats on you. You’ll stay healthy and the mob drops. It’s even better if you pet can hold the aggro. The difference here, of course, is that you are the tank.
- Keep an eye on your DoT timers so that you can always have your DoTs up on the things you’re killing.
- Targets that are feared tend to run and collect other mobs, which means that fear is more useful, generally, in PvP than while leveling. Glyph of Fear helps with this.
- Learn to use keybinds and macros.
Keeping Things Interesting
Keep in mind that leveling is not the same thing as end-game raiding or arena. At the end-game you have a lot more abilities, far better gear, and more need to pay attention to stats and squeezing out every last bit of power.
- All Warlock specs are fine for leveling. Really. Maybe Demonolgy is easier, but Aff and Destro toss out a lot of damage. Heck, once you hit 30 ask your trainer to unlock your “dual specializations,” pick another spec, and play with that for a few levels. Then switch back. Then wipe one and try the third spec. By the time you hit 90 you’ll have a pretty solid idea of what each one does.
- Level your way. So if you’re tired of quests and want to run dungeons or battlegrounds, then do it. You can run quests while waiting for the queue or just go fishing.
- Think of your leveling as training for the end-game, if you’re going to participate in that. Learn all about what you can do. Try new things, mis it up a bit, and have fun.
- Don’t just set your pet on some mob and suck all it’s life away. Try your other abilities, as you get them. Try other pets. Mix up your spells. Learn how your fears and other “crowd control” abilities work in various situations. Hint: Do NOT use fear in the dungeon.
- You’re not really a tank, meaning that you can’t just round up all the enemies in the area and burn them down, but that doesn’t mean you can’t try that a little bit. Try two mobs at once. When that starts to work add a third. You may surprise yourself with what you can do, even if you aren’t a tank.
- It’s always a good time to level a Warlock. Even if in patch abc.27b they aren’t the hottest thing since lava pools, they might well be there the next patch. WoW always fusses with game balance, tweaks abilities, rewrites whole classes (Paladins in Cataclysm,) rewrites the whole talent system (Mists of Pandara) and so on. The point is, that if you like playing your Warlock then do it. If you really stretch your abilities then at level 100 you will be well ahead of many of those who are playing this week’s “better class.” Oh, and by the way, Warlocks are generally near the top anyway. In all categories. And if they aren’t this week they probably will be soon.
- If you just want to burn, DOT, drain, and demon your way through the levels fast then just scroll down a bit and check out that in-game leveling addon. It’ll get you to 100 faster than anything else.
1-100 “Get There Fast!” Warlock Leveling Guide
Ok, you have your ‘lock all ready to go and now you’re looking at thousands of quests and a ginormous number of mobs to kill. To make it all easy you should grab an in-game Warlock leveling guide to get yourself leveled as quickly as possible. Among other things, this will let you get into all that juicy endgame stuff, raids and the rated BGs and arenas, just that much sooner.
Dugi’s is an addon that will place a small guide window on your main screen and which keeps track of your current quests and tasks and also counts your kills and tasks and so on.
Start from any level and use Dugi’s to blast to the finish. Heck, you can even grab a few levels in the dungeons and battleground PvP. Dugi’s guide will figure out your new level and the best spot to continue your questing and youi’ll be on your way.
Pick your starting point and the guide will show you where to go and what to do. It automatically updates and advances as you complete tasks and quests, sets a waypoint arrow automatically (always showing you where to go next,) and includes all the important quest info. You will probably never need to look at your quest log again, much less stop mid-play to browse some website. It will also tell you when it’s time to move on from the current zone.
Dugi’s is always quickly updated for the latest patches and expansions (Mists of Pandaria, Warlords of Draenor, and onward) and it makes leveling amazingly fast and easy. Get yours here.