The Hunter Leveling Guide for Mists of Pandaria
This page has been updated for Mists of Pandaria 5.4.
Hunters are about the fastest and easiest leveling class in the entire game. Why would this be? Because they have an unbeatable and unmatched solo capability due to an unmatched rapport with their pets. As Blizzard says, in the character creation screen, “Good at leveling and soloing.”
Of all the classes, the hunter alone can skip several levels of training and new abilities and continue to reach impressive levels of experience per hour. Well, that used to be possible. Now all of your skills are learned automatically, though its still possible to skip learning talents.
This is all tied to their massive and consistent DPS. In fact, Hunters are perhaps the least gear dependent of all classes. Of course, decent gear will make your leveling that much easier (not to mention heirlooms, buffs, etc.,) but it’s not required.
In the dungeons Hunters can generate a lot of DPS (Damage per Second.) With good choices in gear and some practice they can easily top the damage charts.
In PvP, Hunters take a bit more work. Having an easy time leveling makes one relax a bit too much, perhaps, and PvP can be a wake up call. Hunters can do well in PvP, though, and there are a number of very highly ranked Arena Hunters.
Leveling Guide, Contents
Other Hunter Guides
With WoW 4.0 (Cataclysm) and beyond Hunters use Focus as their “resource” and you also start with a level 1 pet. The exact starting pet varies from race to race and you have control over most of your pet’s abilities, just like any other pet. At level 10 you will get the rest of the pet commands.
Mists of Pandaria didn’t change any of the above, but there were a few other changes… Mists of Pandaria completely revised the talent system and a few other things, but the mechanics of how you play your Hunter hasn’t changed this time around.
- We have also posted the patch notes for Hunters in 5.3 and in patch 5.4. All of the official patch notes are here.
- The old talent system (pre M of P) is dead, long live the new system.
- Many old glyphs, abilities, and talents are gone, other have been rolled into the Mists of Pandaria equivalents.
- The Prime glyph slow is gone and primes, those that made it over, have been rolled into Majors. You get three major and three minor by level 75.
- The third weapon slot is gone, so you cannot equip melee and ranged weapons at the same time. You can use melee weapons, but other than for some rele-playing purposes there is no point.
- Ranged weapons have no minimum range, so there is no reason to use melee weapons.
- You no longer need to train your pets.
- You DO need to pick your pet’s specialization (spec.) Yes, your monkey can now be Tenacity and tank stuff. And you can change pet specs whenever you like. You can change pet specs at any time, to suit your situation.
- Your bow now has a string. How’s that for an essential change?
- Various other changes.
Brief Hunter Leveling Notes
This is the short version of the guide, just hitting the main points. More detail is below.
Best Race: It doesn’t matter much, just pick the one the looks and feels right.
- Pandaran: Better rest XP will speed up leveling.
- Alliance Damage: Draenei, Worgen, Dwarf
- Horde Damage: Orc, Troll, Goblins.
- PVP: Humans and Undead have useful escapes Orcs & Trolls have burst damage and other goodies.
- More about races
- Beast Mastery - You and your pet make a great team. Generally BM is the easiest spec for all players. BM looks like the top spec for raids and PvP up through patch 5.3. That may change with patch 5.4, especially with the nerfing of a few abilities.
- Markmanship – Your pet is more of an accessory. More challenging than BM, but can level just as fast.
- Survival – Your pet is an accessory and you specialize in controlling the opposition with your trap arsenal.
- If you need to blast to 90 as fast as possible then check out our favorite leveling guide.
Ferocity pets do more damage, Tenacity pets are better tanks, Cunning pets have special abilities, such as webs.
- Any pet can have any spec, see your pet talent page for details.
- Pick a Ferocity pet for the damage and if you’re not worried about it being a good tank.
- Tenacity pets, such as Bears, are generally better tanks and will allow you to gather groups and burn them down.
- More about pets
Gear and Stats
- Stamina – Get enough to survive, especially at low level.
- Agility is is far and away your best stat otherwise.
- Get mail armor at 40 and stick with it. You get more agility at 50 if all your armor is mail.
- Weapon: Get the highest DPS weapon available, preferably with Agility.
- Use ranged weapons only. There is no minimum range for your ranged attacks, so you won’t need melee weapons. You can use them, but there is no point.
- More stats
Gems and Enchants
Skip these if they’re expensive. You’ll level too fast to make most gems or enchants really worthwhile. High level gems in Mists of Pandaria are much better than Cataclysm gems, but require pretty high level gear. Enchants only require iLevel 372 gear.
If you’re enchanting then upgrade as soon as you can. See our gold guide if you need the gold to do that.
- Gem for Agility, period.
- Enchant for Ag., Attack Power, or Stam.
- More gems
- Pick any two: Skinning, Mining, Herbalism. Why? To sell the gatherings and generate cash flow.
- Skip the crafting professions, they’re expensive and will slow you down, though they offer certain bonuses for the end game.
- More professions
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With Catalclysm everyone but Gnomes were allowed into the Hunter crowd. Probably because they’re too busy repairing their city or they’re too short to use a bow (how about a Gnomish X4500GT Zarkomatic blaster rifle?)
In Mists of Pandaria the Gnomes are still excluded, but Pandarens can become Hunters.
The best racial choice for a Hunter is one that you enjoy playing. It doesn’t matter if one race has no special abilities if you like playing that race more than others. None of the racial abilities make that much of a difference and they are all overshadowed by your skill as a player.
If you plan on being “the best” Hunter in raids or PvP then you should pay attention to race.
That said, if you’re looking towards the end game… Orcs and Trolls are arguably the best Hunter races, with Humans for Alliance.
- Alliance, Damage: Draenei (hit rating,) Worgen (Crit chance & sprint,) Dwarf (ranged weapon expertise.)
- Horde Damage: Orc (Blood Fury) and +5% pet damage ; Troll gets Berserking and Ranged Weapon Expertise. Goblins get a Haste effect and Rocket Jump (a useful escape ability.)
- PVP: Humans and Undead have useful escapes.
- Leveling: Trolls for Burst, dmg vs beasts, ranged expertise. Pandarens for longer lasting rest XP.
Pandarens (Mists of Pandaria) can be either Alliance or Horde, they choose when they leave their starting area.
- They can put enemies to sleep with a touch of the paw. Nice for getting away from them. This is very similar to the Rogue’s Gouge ability.
- Rested XP (from Inns) lasts longer, for faster overall leveling.
- Increased benefits from food buffs, which is nice for all situations.
- Take less falling damage from being “bouncy.”
- Skilled at cooking.
To begin with we’ll check out the Draenei, an all round good hunter race to choose a couple of reasons. First would be the presence of a small HoT, Gift of the Naaru, giving you a viable method of reducing downtime and surviving tough battles.
Second, and far more useful for raiding at higher levels, is their +1% hit, a useful self-only ability for hunters as every point of hit rating counts once you hit the endgame Raids and PvP. Of course this also slightly improves your solo DPS capabilities.
A decent Hunter race, the Shadowmeld racial comes in handy for ambushing unsuspecting players in both world PvP, Battlegrounds, and Arena. Additionally, it can be used for hiding from higher levels/gank squads while leveling. It will also drop aggro in PvE encounters. It does not add to your Camouflage ability.
Night Elf hunters also gain the benefit of a 2% dodge chance increase, another bonus to stack with Aspect of the Monkey when forced into melee. More often times this’ll happen in PvP, as opposed to PvE.
The stone form ability is rather nice, washing away bleeds and reducing damage taken by 10%. This is useful against rogues (and various other classes) in PvP. Rogues are something of our mortal enemy in many battlegrounds. It’s also nice at times in PvE or while leveling.
In Mists of Pandaria Dwarves get expertise with ranged weapons, which is a useful stat. They also have expertise with maces, which is useless to you.
With Cataclysm Humans finally got to be hunters (it’s never made sense that they couldn’t be Hunters.) They have nothing that’s specifically useful, though their escape ability is quite nice for PvP and their diplomacy ability will help with the reputaion gains with the many factions of Azeroth and beyond.
Their expertise with melee weapons and their increase Spirit is of no use to you.
It certainly makes sense that were-wolf type critters could be Hunters, what with their legendary sense of smell, not that said sense appears in-game. They have a general 1% increased chance to crit, which is nice for any Hunter, and they can “periodically move more quickly,” which definitely has it’s uses.
Their increased skinning skill and speed is a nice convenience, but of no special value to Hunters.
Of the horde races we’ll begin with the Blood Elves, a rather “meh…” race, as far as Hunters are concerned. Their big ability is Arcane Torrent, which can be used as an AoE silence/interruption when forced into melee range with caster classes. Paladins and Death Knights, for example. Ideally Hunters want to avoid “melee range” like the plague. While leveling you will find little use for this ability.
Blood elves are good with Enchanting.
Tauren are yet another “just Ok” Hunter race, gaining a 5% bonus to health that is always valuable in the realm of massive PvP burst damage, where every point counts (though it doesn’t amount to much at very high level.) You’ll also gain the benefit of Warstomp, an AoE stun that may allow you to gain range from melee classes, but, like any Hunter, Hunters want to avoid “melee range” like the plague.
For leveling you’ll find that the Stomp is nice when things get tight and extra Health is always a good thing.
Herbalism provides a nice little heal and a Haste effect, both of which are nice for Hunters and the Tauren’s increased Herbalism skill will get you into that heal just that much faster.
Possibly the best of all the races for Hunters. Trolls possess the Berserking racial, a potent DPS increase for this times when you need to do more damage.
Trolls get a Ranged weapon expertise, like Dwarves, which is quite nice since your shots can be dodged in Mists of Pandaria.
Trolls also get +5% damage bonus Vs. beasts. Given the number of beasts in the game this makes a nice increase to killing efficiency while leveling and in some raiding situations.
A somewhat useful PvP ability is the reduced duration Trolls get from movement reducing effects. This doesn’t happen much while leveling,
Orcs, on the other hand gain, are also a contender for “best Hunter race.” They get the benefit of Blood Fury, a great DPS increase, as well as more pet damage via Command, and a 15% resistance to all stuns with Hardiness, useful in PvP situations.
The Orc Expertise with axes is of no use to you.
Naturally the Undead start with a giant spider as a pet. They have no special Hunter abilities, but their “Will of the Forsaken” can wipe off sleeps, charms, etc., a nice abilitiy to have, especially in PvP. Naturally being able to eat the brains of those you kill frees up a blag slot (which would otherwise carry food.)
In Mists of Pandaria they drain life from opponents and have lost the Underwater Breathing ability.
While leveling the Drain ability will add a bit to your damage and health, Will of the Forsaken will only rarely be useful. even on PvP servers (where the attacker is likely many levels higher than you.)
Rocket Jump has definite uses at times, especially as “gain range” ability in PvP. Rocket barrage is probably useless, but might be fun at times. An increase to Haste is generally useful and an increase in Alchemy skill is also nice.
Server Types and Realms
PvP: On a PvP server players from Horde and Alliance can freely attack each other in most areas. With Mists of Pandaria, world PvP generally (not always) consists of level 85+ characters flying around the old world, dropping down, killing someone, and flying away. In short, world PvP is gankage. If that’s your game (either as ganker or gankee) then go for it.
Seriously, though, there is the opportunity for world PvP, between more or less evenly matched characters, here and there and esp. in the high level zones. Some PvP guilds do World PvP (as well as Battlegrounds and Arenas and Duels.) Sometimes they organize PvP events, such as city raids.
PvE: There is no world PvP so you can level in safety from high level (or any) gankage. Of course, you can’t do it to them, either. You can still do Duels, Battlegrounds, and Arenas. Horde and alliance wave at each other and the most violent thing is the occasional duel challenge or rude gesture.
If you accept the duel challenge then you will be PvP flagged for a few minutes. This means that any other character from the other faction can attack you immediately.
RP: In theory, these are the servers for the Role-Players. You aren’t required to role-play there and most don’t, but there are a fair number who do and there are more role-playing guilds on these servers than elsewhere. RP realms can be either PvP or PvE.
WarcraftRealms.com maintains stats on server population and other things. If you want to find a server with more Horde/Alliance, more or fewer people, or whatever, then check there before you create your Hunter.
Hunter Talents for Mists of Pandaria
For hunters the Beast Mastery tree is the best for straight leveling speed. It gives few buffs to the hunter himself, although they are there, but mainly it turns his/her pet into a war machine and allows that pet, alone, to solo multiple monsters at a time. The pet gathers the mobs and the Hunter “guns” them down.
However, the primary way which this aids leveling is not entirely on how much damage the pet deals, but rather that the pet holds aggro well enough to act as a reliable and durable tank. This is why the Hunter needs little in the way of gear, though obviously better gear always helps. In fact, there are a few Hunters who tank 5 man dungeons with their pets.
This combined aspect of both Hunter and pet dealing high damage and the hunter being capable of healing the pet quite easily makes the Hunter the fastest leveling machine of them all.
Note: While the Beastmastery Specialization is the fastest leveling tree this doen’t mean that you can’t have a satisfying experience with any other build. (And if you really want to level fast then check out a good leveling guide.)
(If you want to see the old Cataclysm leveling builds, for whatever reason, they’re here.)
The new (for M of P) talents are a big change for a couple of reasons.
- Any spec of Hunter can pick any one talent from any row, at the appropriate level.
- There are no points in talents (or abilities.) You get the whole thing when you pick it.
- Talents can be changed like glyphs. Click a row (in your talent window) spend a dust/powder/tome (buy from your Inscription Supplies or Reagents Vendor,) and change the talent. You trainer can reset all of your talents.
|Posthaste - Your Disengage breaks free from movement impairing effects and increases your movement rate.||Narrow Escape - When you Disengage you leave webs, snagging all targets for a few seconds.||Crouching Tiger, Hidden Chimera - Reduces cooldowns of Disengage and Deterrence.|
|Wyvern Sting - Puts the target to sleep for awhile.||Intimidation – Your pet now can stun the opponent for a brief time.|
|Exhilaration - Heal yourself and your pet.||Aspect of the Iron Hawk - Increase ranged attack power and reduce incoming damage.||Spirit Bond - You and your pet regenerate.|
|Fervor - Restore focus||Dire Beast - Summons a mighty beast to attack your target.||Thrill of the Hunt - Chance for next Arcane/Multi-shots to be free.|
|A Murder of Crows - A flock of crows will attack your target.||Blink Strikes – Pet shadowsteps to target and does damage.||Lynx Rush - Your pet charges from target to target, attacking each.|
|Glaive Toss - Throw glaives to slow target and increase their damage taken.||Powershot - A mighty shot that knocks back opponents.||Barrage - A spray of shots that damages the target and enemies between you and the target.|
Beastmastery Hunter Leveling Build:
You should go with Beastmastery (BM) as a leveling specialization (spec,) especially if you’re new to being a Hunter, as it’s the easiest to manage. The other specs will let you level just fine, BM is just that much easier.
The talent picks here should give you a nice margin of survivability and allow you to level quickly and easily. Talents can be easily changed, just pick a row with a learned talent and follow the prompts.
Level 15: Narrow Escape - When you Disengage you leave webs, snagging all targets for a few seconds.Great for escaping pressure when you attract too many opponents (maybe your pet just died,) or when kiting them. Posthaste is fine, but it’s more of a PvP talent since you’ll rarely need the escape while questing. If you’re PvP leveling it’s more interesting; as is Crouching Tiger, which shortens the cooldowns of a couple of important abilities.
Level 30: Wyvern Sting - Puts the target to sleep for awhile. Lets you more easily get past guards or wandering opponents. The other two also have definite use. Binding Shot is nice if you’re fighting groups and Intimidation is just Ok, being a short stun on a longish cooldown.
Level 45: Aspect of the Iron Hawk - Increase ranged attack power and reduce incoming damage (nerfed a bit in 5.4.) Hit harder and take less damage. What’s not to like? Spirit Bond is also very nice, but doesn’t let you hit harder.
Level 60: Thrill of the Hunt - Chance for next Arcane/Multi-shots to be free. Free shots are free damage, sign me up.
Level 75: Blink Strikes – Pet teleports to the target and does damage. Puts your pet right where it has to be, right now. Murder of Crows was buffed in 5.4, but it’s best for long fights which you won’t see much of while questing. If you’re doing dungeons, though, it’s a good pick. Lynx was also buffed and is a nice talent for fighting groups. Take Lynx if your pet positioning is rarely/never an issue.
Level 90:Congratulations! Glaive Toss - Throw glaives to slow target and increase their damage taken. This is the most generally useful talent of this tier and none of them were changed in 5.4.
Glyphs, Major: These handle the functional changes to your powers. Buy/make all that seem appropriate and swap them as necessary. This glyph set assumes you’re in Beastmastery. If you need the gold to buy them all then go here.
- Liberation: When you Disengage you are healed for a small amount.
- Mending: Your Mend Pet heals your pet for quite a bit more.
- Animal Bond - More healing to you and your pet. Esp. useful if you’re in a team.
- Endless Wrath - Your pet cannot be killed while in Bestial Wrath.
- No Escape - More damage against targets stuck in your Freezing trap.
Glyphs, Minor: These are generally cosmetic or of minor functionality.
- Revive Pet - Enemy attacks don’t slow down the casting of this spell.
- Marking - Changes the appearance of your Hunter’s Mark.
- Aspect of the Cheetah - No longer dazed when struck, which might be even more useful on PvP servers.
Hunter Specialization Abilities
Each spec of Hunter (and this is true for all classes) gets a set of unique abilities. For example, only Beast Mastery Hunters will have Kill Command. These are learned, along with the regular Hunter abilities, as you level. The talents, on the other hand, are available to any spec. Hovering over the links should result in the tooltip popping up.
(P) = Passive
You and your pet are a team and all of your abilities enhance that teamwork.
Your pet is an accessory and all of your abilities improve you.
Your pet is an accessory and your abilities improve you and your traps.
|Kill Command||10||Aimed Shot||10||Explosive Shot|
|Go for the Throat (P)||20||Careful Aim (P)||43||Lock and Load (P)|
|Intimidation was removed in 5.3||30||Silencing Shot (5.4)||50||Black Arrow|
|Beast Cleave (P)||30||Concussive Barrage (P)||55||Entrapment (P)|
|Frenzy (P)||45||Bombardment (P)||63||Viper Venom (P)|
|Focus Fire||46||Rapid Recuperation (P)||64||Trap Mastery (P)|
|Bestial Wrath||58||Master Marksman (P)||68||Serpent Spread (P)|
|Cobra Strikes (P)||60||Chimera Shot||70||Improved Serpent Sting (P)|
|The Beast Within (P)||63||Steady Focus (P)||80||Mastery (P)|
|Kindred Spirits (P)||72||Piercing Shots (P)||81||Cobra Shot|
|Invigoration (P)||80||Mastery (P)|
|Exotic Beasts (P)|
Pets & Pet Talents
Hunters can have up to five pets immediately summonable at any time and you will gain access to these as you level, though you can still only have one present at any given time. It works much the same way as the Warlock pets, you summon whichever one you want when you need it. The capacity of the Stables has also been greatly increased. While you might not be able to collect all possible Hunter pets, you can gather one from every pet family (there are 44) and will be able to create a nice, full stable.
Families are groups of similar pets, such as Bat, Bear, Gorilla, Serpent, etc. All pets of a class share the same stats and the same skill tree. Each pet family has one special skill.
Pet families used to be grouped as Ferocity (DPS,) Tenacity (Tanks,) and Cunning (special abilities.) With Mists of Pandaria any pet can be any of the three specs and you can change them whenever you like.
Ferocity pets are good for continuous damage, tenacity pets make good tanks, and cunning pets have unique abilities which can be very useful in certain situations. All the pets within any given tree will have access to the same talents.
For leveling try the Tenacity pets, since you do want your pet to be a tank. For dungeoning you should generally use a Ferocity pet. Make sure you have Growl turned off or the tank will yell at you.
What to feed that beastie:
Feeding your pet isn’t what it used to be. There’s not more happiness or loyalty to consider, how they just stay happy and healthy without any input from you. If they’re hurt then feeding them will restore some health. The higher the level food you feed them, the more health is restored.
- Meat is the easiest food type to obtain and pets that will only eat meat are not difficult to feed.
- Fish is not too much trouble either, as long as you are willing to catch them. You can also hunt coastal humanoids, like murlocs and naga, for their fish drops.
- Pets that will eat neither of these take a little more effort and planning.
- Dumpster pets, such as boars and bears, that eat just about anything, are really nice from an inventory management standpoint. You can toss any odd food drops at them.
Hunter Leveling Gear, Stats, Etc.
Hunters are somewhat less gear dependent than some other classes (Rogues, Warriors…,) but a nice bow/gun will help you kill things faster as will good stats on the rest of your gear. That said, you’ll still level quickly without the best gear.
Ultimately, when you start the gear race, what you want is to generate massive amounts of damage, which requires stacking Agility. Due to your numerous tools of survivability including feign death, traps, dodge, etc. you’ll find stamina a largely low priority stat, being Beast Mastery specced makes it even more so.
One point of agility equals an increase in attack power, critical chance, and dodge, making it essentially the wonder-stat for hunters in that it increases everything required at once. However, individual items possessing significant amounts of straight up +attack power or +critical rating are valued as well.
No spec of Hunters gets any extra bonus from Agility over any other spec.
Don’t worry too much about the secondary stats until you’re very high level, though if you come across some cheap gems or enchants then go for it.
The short version, for leveling, regardless of your spec: Agility & Crit.
- Agility – Your #1 stat over all else, by far.
- Stamina – Stack this at low level, stop when you feel like your survival is not in question.
- Hit Rating is always a good idea, for any class, and especially when raiding. The better your Hit Rating the lower your chance to miss your target. Here’s what you need:
- 3% Vs same level opponents
- 4.5% Vs +1 level
- 6% Vs +2 level
- 7.5% hit is the “cap” so anything past that is useless.
- Expertise keeps your attacks from being dodged. (Yes, any attack can either miss or be dodged, so you’ll ultimately need both stats.) The Expertise numbers are the same as for hit, so to be raid capped at level 90 you will want 7.5% in each. PvP will only require 3% in each.
- Any Hit or Expertise over 7.5% is completely useless. It provides zero value.
- Your pet inherits 1/2 your Hit and Expertise ratings, but it only requires Hit and any Expertise it gets from you is applied to its Hit rating. So if you have 6% Hit or 6% Expertise or 3% of each your pet will have all the Hit it needs.
- Crit rating – the more the merrier, for any Hunter.
- Attack Power – You can never have enough, but in Cataclysm and beyond you’ll only find it with certain enchants and items.
- Mastery – Mastery (trainable at level 80) improves what you do and varies with your spec. It’s a pretty darn good stat for BM Hunters, not quite so much for other Hunter flavors.
- Haste – Good stuff to get, but Agility still comes first and Crit second.
- Intellect is now a useless stat.
- Stength and Spirit: Useless
- Stamina- Your pet is taking the mob’s attack, so you don’t need a lot of Stam.
- If you’re solo leveling via quests or grinding, then you want some. How much depends on how often you’re getting hit. Get enough to be comfortable with your survival chances.
- If you’re dungeon leveling then you don’t need much. Your tank should be taking pretty much all of the damage.
- If you PvP then you will want a lot more.
- Resilience – This is strictly a PvP stat. It was changed in 5.3 and 5.4. Now all characters start with 72% resilience, even naked, and Res. has been removed from most PvP gear.
- PvP Power is a new stat with Mists of Pandaria. It’s like Attack Power, but for PvP only. It was massively nerfed in patch 5.3.
If you like (or can stomach) PvP then do enough so that you can accumulate 2k Honor by level 70. You can then get the epic (level 70) PvP gear from the arena vendor.
At level 77 you will be able to equip Cataclysm gear. This gear is way better than anything else up to and including most level 80 gear. If you’re getting the Cata gear then you can send most of your heirlooms to other characters. Keep the guild heirlooms, you’ll put them back on at 81.
Mists of Pandaria gear is available on the Auction House for levels as low as 80. Start looking for it when you hit 80. You can find gear at 81 that is better than any Cataclysm raid gear.
At 85 you should be fully equipped in nice M of P gear. If not, don’t fret. There are gear venders scattered around the M of P zones and they sell M of P level gear at a very good price.
If you can get a group and hit the instances appropriate for your level you will get some nice XP and some nice gear. Otherwise your quest rewards will keep you in fine shape.
Gems and Enchants
So how rich are you? Eventually you will get gear with gem sockets. If you have some gold then pop in the best gems you can afford. Go for Agility with any gems you decide to pick up, for any Hunter spec.
- Agility gems in Cataclysm - These will be what you use until you’ve gained a few M of P levels.
- in Mists of Pandaria - these require an item level of at least 417.
Enchants can be expensive. You will also be leveling quickly enough that you will outgrow your gear before the enchant is of too much use. Still, if you want them and have the cash, then go for it. They’re pretty much required (as are gems) for PvP and raiding.
You can find a list of high end gems and enchants on our Hunter Class Guide page. Note that the Mists of Pandaria gems/enchants are much better than the Cataclysm variety.
While leveling you can often find very inexpensive enchants, such as Stamina, which will be worth applying to your stuff.
Glyphs are nice. For the end-game they’re very important. Here’s a tip: sometimes the price on glyphs varies wildly. One glyph may be 240 gold one day and 5 the next. If you can plan your glyph (or any) buying ahead of time then you might get lucky and get the bargains. At least you might get a much better price.
Rule of thumbs: Your enhancements should provide Agilty first and second, then crit rating and Attack Power after Agility.
Scrolls and potions can boost a variety of stats but don’t stack with each other. Scrolls of Agility are generally dirt cheap, so buy a bunch. They’re also considered to be Potions for stacking purposes, meaning you can’t have a potion and a scroll up at the same time.
Hunter Leveling Tips
Learn to Kite
Once upon a time you didn’t get your pet until level 10, so you would be “running and gunning” (AKA: Kiting) until that point. When kiting It’s useful to learn to be moving forward and then jump, half turn, fire Arcane Shot or Viper Sting, and land facing the original direction. Some jump and do a 360 degree turn, others half and back. Practice, it will become easy. Just run around and jump and spin.
When you get Concussive Shot it becomes easier, since you can now slow the mob and more easily stay ahead of it.
Kiting is also occasionally useful later on, such as when fighting tough mobs that might squish your pet. Turn off your pet’s “Growl” ability, to make sure that you have 100% of the mob’s attention, and then kite. The pet is added damage, but is safe enough. Skilled Hunters can take Elite mobs a few levels higher than they are. Of course, they need the enough room to run around safely or will get overwhelmed.
While you can use a variety of melee weapons you can’t equip them at the same time as your bow/gun. You shouldn’t be in melee very often and your bow/gun has no minimum range anyway, so you won’t need melee weapons. Save the bag slots and get rid of them.
When training new pets set up a freezing trap first. That way the “soon to be new pet” will spend a little less time trying to eat you while you tame it.
Always stay at range. Let your pet take the heat and you support the pet. Most of your melee skill are designed to slow the opponent for a reason: to let you get distance. There is no minimum range in Mists of Pandaria, but why make it easy for the opposition?
As your pet gets tougher, and your skills better, you can have you pet attack more than one mob, one after the other. It will be able to hold aggro, if you’re a bit careful, while the two of you burn them down. Simply have the pet attack the first, what it once, then run to and attack the second. Lynx Rush at level 75, will make this easier.
Hunters do have it too easy, which is why they’re often called “Huntards.” As your skills increase try to make things harder. Practice fighitng multiple mobs at once, higher level mobs, and so on. Practice your kiting skills. The end result is you’ll be a much better player at high level.
Always log out in an Inn, to get the 100% bonus rest XP. If you’re a Pandaren then that XP bonus will last longer.
Questing is much better than grinding for XP. If you grab all the quests in an area you’ll find that several are in almost the same place. Do all of those at the same time. Plan ahead a bit, know where you have to go, and try not to do quests that take you way out of your way, unless you’re hitting more quests along the way. Turn in a bunch of quests at one time and feel the power.
Dungeons are great XP and you get to practice your group skills. Obviously you’ll be a damage dealer (DPS) and if you’re new to dungeoning you might want to do your first few with friends. Guilds can be great for this.
PvP (battleground) leveling is more “interesting.” It’s great experience if your side wins and so-so otherwise. Battleground “Holidays” are even better.
Gear – You’re not as gear dependent as most other classes, so don’t feel you always have to have the best gear, all the time. Gear found by completing quests will keep you going all the way to the end. Save the gear grinding for PvP and Raiding.
You get to wear Mail armor starting at level 40, but since you’re hardly ever in melee it’s not such a big thing.
Professions and Gold
Make an alt that you will park at the Auction House. As you level just mail all the sellable stuff you collect to your alt (to sell) and then get back to the leveling. Log into your alt when you’re done and put the stuff up on the AH. See our gold guide for other tips.
Get the biggest bags you can afford and loot everything, always, unless you already have enough gold. Also, everything white or better, that you’re not keeping, gets shipped to your alt. Vendor the gray stuff.
If you have a ton of gold then leatherworking will provide some solid gear, both leather and mail, at the expense of that ton of gold and the time to level the skill up. If you’re not so rich then skip all of the crafting skills. Skinning will provide some of the raw material for your Leatherworking.
Q: How do you make a small fortune in WoW?
A: Start with a large fortune and then level up a crafting profession.
There are craftable items from most professions that do sell nicely and for a nice profit, but it takes some research to find them. Most of the gold making benefit from crafting profs is at the high end. Our suggestion is to skip the crafting professions while leveling, since they’re expensive and somewhat time consuming. If you just have to grab one then Leatherworking is perfect for Hunters and can make some pretty fine gear, including mail armor.
If you’re going to craft stuff in Mists of Pandaria be aware that a lot of the higher level items require Bind on Pickup pieces that you will find while grinding away. You’ll have to gather all of your own bits in order to craft those items. Perhaps that’ll change later, as it did with Chaos orbs.
All of the professions provide some form of self-only buff at high levels. The buffs are much nicer in Mists of Pandaria.
- Alchemy can make a number of very useful concoctions to consume when needed. Take Herbalism with this, you’ll save a ton of gold. You get an enhanced effect from your own potions as compared to the other guy’s. You get better effect and duration from your own potions.
- Enchanting can put some pretty nice buffs on things and disenchant other things. You can then sell or use the disenchanted bits. This skill can also put an enchant on your own rings, but not the other guy’s.
- Engineering – If you’re rich and want to ride on of those Mechano Hog Motorbike things eventually. There are a lot of interesting gadgets in this profession so it’s worth a look. One useful gadget is Synapse Springs whish adds a massive amount of Agility for a short time.
- Inscription – Used to be that it was a really nice money maker. Take Herbalism with this, you’ll save a ton of gold. At the high end this skill provides a Shoulder enchants which is much nicer than any other.
- Jewelcrafting – Can be a good money-maker. Take Mining to go with it. The self-only gems will provide more agility than the normal gems.
- Blacksmithing – Provides an extra socket for nice gems on your gloves and bracers and keys to open locks, otherwise the prof is of little hunter-specific use.
- Tailoring – Not much there other that a cloak enchant which adds attack power and a flying carpet.
- Cooking can make interesting foods, some of which buff Agility, as well as other stats.
- Fishing can provide mats for cooking and food for meat eating pets (not crabs and birds.)
- Archeology can create, eventually, some rare pets and interesting items.
- First Aid is a very handy skill to have as it’s your only heal, outside of potions and Herbalism.
- Mining, skinning, and herbalism are your create gold on demand skills. Take any two, but we suggest that Skinning be one of them, especially since it also provide the much desired Crit Rating . Also, mining provide a health bonus, and herbalism a heal with a very nice Haste boost.
How to Trap
This is an old video, really old, but it covers the basics of Hunter traps nicely. You now have Trap Launcher, but that just allows ranged trapping.
The Fast Hunter Leveling Guide
With a bazillion quests in the game the leveling grind to the tops levels can be daunting, and it’s even more so as new expansions are released. There are always plenty of spots where people wonder where to go and what to do and how they can move faster to get into the end-game stuff.
To solve that problemm we recommend an in-game leveling guide. You’ll never again wonder what to do or where to go next and you’ll never be the guy in chat asking, “Where do I go at level…?” The levels will just come, boom, boom, boom and you’ll hit the level cap a lot faster than otherwise, whether you’re brand new to the World of Warcraft or decked head to toe in Heirlooms.
Dugi’s in-game Leveling Guide takes care of all the “looking up stuff.” No more switching from game to quest log, no more asking questions in char or guild, no more browsing some website for tips. No more doubts or questions about what to do next.
Dugi’s guide appears as an in-game window (very small and moveable) which tracks the quests you’re on, and the objectives (kill this, collect that.) It automatically updates as you complete tasks and quests and provides all of the “where to go and what to do” info that you will need to level quickly.
Where it beats WoW’s in-game quest helper all to heck is by laying out the best path all along the way. Plus, if you spend some time in the dungeons or PvP leveling then, when you return to questing, Dugi’s will automatically update to your new level and show you where to go next.
Note: Dugi’s guide is always quickly updated for all patches and expansions, so is never obsolete. Grab your copy now and hit the level cap, fast!