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Mists of Pandaria
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With Mists of Pandaria the talent system, as known in Cataclysm and earlier, has been flushed and replaced by a completely new system. Some of the old talents are dead, others have been rolled into the new talents and abilities. This will mean that your effectiveness will more due to your skills in using your abiltites rather than having the “best” talent build. Well, Ok, it was always that way, but now it’s more so.
- The ranged slot is gone. You can still use wands, just not equip them and your main weapon at the same time. On the other hand, it sounds like wands will be buffed.
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Changes are a’comin.
Cataclysm somewhat simplified the talent system and added a few new abilities. Mists of Pandaria is taking that a couple of steps further and revising it completely.
- Dead talents – These have been removed in M of P.
- Rogue Abilities – A list of the abilities common to all Rogues.
- Spec Abilities – Abilities unique to each Rogue spec
- Talents – The new talents
- Video overview of the Talents
- Other changes
The following talents have been removed from the game with Mists of Pandaria. Some of their utility has been rolled into other talents and abilities.
Aggression, Blackjack, Blade Twisiting, Cold Blood, Coup De Grace, Deadened Nerves, Deadly Momentum, Enveloping Shadows, Improved Ambush, Improved Expose Armor, Improved Gouge, Improved Kick, Improved Recuperate, Improved Sinster Strike, Improved Slice And Dice, Improved Sprint, Initiative, Lethality, Lightning Reflexes, Opportunity, Overkill, Precision, Puncturing Wounds, Quickening, Reinforced Leather, Savage Combat, Serrated Blades, Slaughter From The Shadows, Throwing Specialization
Read More »The Rogue in Mists of Pandaria