Category: Warlords of Draenor

Posted in Warlords of Draenor

Quickly Gearing Up in Patch 6.2

One of the interesting things about Warlords of Draenor is the ability to get “geared up” faster than ever before. Whether getting geared that quickly is a wise game decision is open to question, but it does let the more casual player have a better shot at better gear than before. For the more hardcore player there’s always the Mythic raids, Challenge Mode dungeons, and Arena PvP. Warlords 6.2 will get you geared through the old dungeon, LFR, and battleground/arena system, but adds Apexis gear, Garrison missions, and Ashran. Something for everyone. Scroll down for the video.

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Posted in Warlock Warlords of Draenor

The Warlords of Draenor Warlock Changes

The Warlock in Warlords of Draenor Warlords of Draenor arrived on  Nov 13, 2014 (our WoD posts are here.) Are you prepared? Likely you will find the new system somewhat easier to manage. One of the goals of WoD is to streamline abilities and ease the issue of “button bloat” (too many buttons for your action bars.) Certainly they’ve done a lot of trimming and streamlining, but you will need to decide if it’s “better.” Certainly though we didn’t need a bunch of additional abilities clogging our bars, right? You do have those new talents to play with, once you hit…

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Posted in Warlords of Draenor Warrior

The Warrior Changes in Warlords of Draenor

The official release date for Warlords of Draenor (WoD) was Nov. 13, 2014. No there 6.1 patch has landed and a few additional changes were made. The big change, as far as Warriors as concerned, is just the ten levels and the level 100 talents. Warrior tanks will lose their Vengeance, but will get a replacement, so should be fine. Ah yeah, lots of abilities are going away or being consolidated. Arms Warriors, with their new Mastery, should actually feel more like Arms Warriors. Ditto Fury and Prot. So are the changes good? Leave a comment and state your piece. Skip…

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Posted in Shaman Warlords of Draenor

The Shaman Changes Coming in Warlords of Draenor

Warlords of Draenor (WoD) arrived on Nov 13, 2014, and things changed, as they always do. What’s different this time is that there are very few new abilities and a number have been removed. There are the usual number of changes to lots of abilities, and some are now restricted to one or another specialization (spec.) Your Shaman has new talents, new glyphs, and new “Perks,” along with all the other tweaks and pokes. One of the goals of the expansion is to “clean up” the ability list and smooth out the “rotation.” Do you think it worked? Skip to: Patch 6.1 Changes…

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Posted in Priest Warlords of Draenor

Priest Changes in Warlords of Draenor

As you likely know by now, Warlords of Draenor was released on November 13, 2014. You got access to those ten new levels, Garrisons, new this, new that, a lot of Orcs, and so on. One thing you didn’t get is a whole bunch of new abilities. In fact, you’re going to lose a few and a number of others will be changed. You got a few new talents, though, and gained various “Perks.” In general, Priests received several significant changes, mainly focused on reining in Discipline’s damage absorption shields, improving quality of life for Discipline and Holy specializations, and solving single-target damage issues for Shadow. All…

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Posted in Paladin Warlords of Draenor

The Paladin Changes in Warlords of Draenor

The changes came on Nov 13, 2014, for Paladins and everyone else. So what’s happening with Paladins in Particular? For Retribution, not much. For Protection and Holy, quite a bit more. Bliz is doing a lot of tweaking to tanking and more to healing. They’re also doing away with Hit & Expertise, adding new stats, and recalculating how your primary stats work. Nothing big with that last, but tanks might notice a drop in their Parry numbers and Holy will get a few less critical heals. Otherwise, read on for the abilities that have been hacked, pruned, tweaked, or otherwise changed,…

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Posted in Monk Warlords of Draenor

The Warlords of Draenor Monk Changes

Monks were just introduced in Mists of Pandaria, so what Monk changes could be needed for Warlords of Draenor? Let us count the ways… Bliz is pretty happy with how Brewmaster Monks turned out, they’re a little less so with Windwalkers, but feel that they worked out fairly well, overall. They’ll be focusing more on Mistweavers, to try and get them “just right.” (And why does that give you that funny look on your face? 😉 ) Yes, Mistweavers will be getting the lion’s share of the changes. So what’s new? The new row of level 100 talents and the…

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Posted in Warlords of Draenor

Recapping the Upcoming Warlords of Draenor

Guest article by Chance Warlords of Draenor is the latest installment of content coming to the World of Warcraft. Having set foot in the beta and taken stock of the onslaught of changes, the design goal of the expansion appears to be a heavy revamp aimed at revitalizing interest for players new and old alike. I’ll try to cover the basic plot of the latest expansion before I continue on to a more comprehensive listing of features you can expect. Admittedly, we all know that a story in an MMORPG is basically a paper-thin justification for thrashing our way to…

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Posted in Mage Warlords of Draenor

The Mage Changes in Warlords of Draenor

Warlords of Draenor officially landed on Nov. 13, 2014 and is now up to patch 6.1.2. The idea behind the changes is generally this: Bliz feels that button bloat (too many abilities on the action bars) has gotten unmanageable for most, so is working to trim that. What that means for your Mage is that some abilities are going away and other are changing in one way or another. Also, Crowd Control has gotten a bit out of hand, in their view. Some of the various changes being made will reflect that view. Will your Mage still be recognizable? Yes, just…

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Posted in Hunters Warlords of Draenor

Hunter Changes in Warlords of Draenor

Many Hunter changes came with with Warlords of Draenor (which launched Nov 13, 2014.) This post covers those changes as well as the patch 6.1 tweaks. Blizzard decided to do some cleanup on abilities and “button bloat” (too many buttons to reasonably use.) So they’re doing a little hacking and chopping and trimming and tweaking and… well, you get the idea. They’re not revising the talent system this time around, or changing mana into focus, or anything that major. Generally it’s cleanup, reducing that button bloat, and so on. You’ll still be nearly the same hunter as before, hopefully just a little more streamlined….

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