Dec 032013
leveling from 90 to 100

As almost everyone knows by now the World of Warcraft: Warlords of Draenor expansion (unknown release data) will, among other things, raise the level cap from 90 to 100. With lots of new quests, new stories, new NPCs, new dungeons, and so on leveling from 90 to 100 should be a fun experience, at least the first few times. 😉

level 1 gnome rogue cheers for insta-levelingAs WoW says…

All level-90 players will begin in the Tanaan Jungle, and for newly boosted level-90 characters, the experience will be tailored to help you get up to speed and ready for taking on the challenges to come. Instead of gaining all of your skills and abilities right away, you’ll be able to unlock them as you progress and learn your way around your more powerful character—and you’ll need every ounce of your ability to stop the Iron Horde and continue your campaign on Draenor.

Once the threat at the Dark Portal has been (temporarily) dealt with, Alliance and Horde players will take divergent paths. Each will answer the call of their new allies to engage the native threats of the world and mount a long-term defense against the Iron Horde.

Read that post here.


One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

From WowHead, on their “What We Know about WoD so Far” page

Want to play someone new? You’ll be able to get one character insta-leveled to 90, even if you don’t already have one, and you can’t enter the new zones with that character. There might be an option to pay real money for additional levelings, but that remains to be seen. And let’s face it, even with something like Zygor the 1-90 trek will take awhile. So I think this insta-level thing will be pretty popular.

Blizzard Discusses Leveling

They cover some of the issues and concerns with leveling from 90 to 100. As for new abilities, they’re looking at upgrading a core ability. Some of the upgraded abilities will probably be along the lines of the old “spell ranks” and many will be passive. While a new level increases your power anyway they’re thinking of giving an ability a significant upgade. He mentioned 20% to Execute as an example. At about 2:00 in the video he lists some other example awards that they’re thinking about. Of course, none of these are set in stone.

Reddit has a MegaPost on Warlords:

The thread covers the high points of the expansion and has a few hundred comments to check out. Some will be QQ, but there are some good ones in there. Also on Reddit is our link on the level 100 talents pointing to our post here.

And now you know about as much as anyone else (other than the Dev, who are all locked into secret bunkers, deep underground.) 😉

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Nov 102013
Warlords of Draenor Talents

Updated 10/7/14 for talent changes.

In addition to the level 100 talents there are also some changes to some of the earlier talents for various specs, such as the Death Knight losing Roiling Blood (and replaced by Plaguebearer.) The bigger changes will be covered on this page, minor changes will be dealt with elsewhere.

Keep in mind that these are proposed changes. This is all still very early, so take all of these descriptions with a grain of salt. Release is supposed to be “on or before” Dec 20, 2014 officially 11/13/14, so there’s plenty of time for adjustments.  There will be a number of other talent changes, but those are not covered here, just the level 100 talents and major changes (such as new lower level talents.) Changes to abilities, the new Perks, Glyphs, and so on will be covered in other posts. (By the way, getting to level 90 or 100 will be easy, just use Zygor and get there fast.)

Numbers aren’t posted here, for most talents, as they’re likely to be different when they go live. As of now it looks like the squish is definite, which will take a bit of getting used to when it goes live.

Note that a number of the available talents will be different depending on your spec. For example, each spec of Mage has access to a different mage bomb. No more Frost Mages casting Living bomb, now they only get Frost Bomb.

Scroll down to find your class. Again, these will all change, maybe by a lot, before they go live. Also see our other post on the subject: WoW 6: Warlords of Draenor. Note that all the tooltips (hover over the links) are for Warlords info, so will very likely vary from the Mists counterparts.

Skip to: Death KnightDruidHunterMageMonkPaladinPriestRogueShamanWarlockWarrior
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Nov 082013
Warlords of Draenor

WoW 6 has been announced at Blizcon and Warlords of Draenor is the new title. WoW has the official page up where you can get the official details. Some of the bits that we will see, assuming any of this makes it through all the testing: Also see our post on the new level 100 talents.

  • Level cap of 100 and some cool looking discovery stuff as you quest.
  • New talent tier at 100
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