May 212014

Warlords of Draenor, AKA Patch 6.0, is scheduled to be released on Nov 13, 2014. In addition to the ten new levels you will get new talents, at level 100, new glyphs, and, instead of new abilities, you will get perks. In fact, some of your abilities will be removed.

Draenei Death Knight with the starting gear setThis post was last updated on 9/21/14 and is based on the WoD patch notes here.

Unlike the last couple of expansion the changes coming to Death Knights in Warlords of Dreanor aren’t major, but there is a fair amount of poking, prodding, and tweaking going on. The basic talent system is the same and most of your abilities are unchanged, but some abilities will be removed. Generally speaking, the changes are intended to streamline things a bit. Leave a comment if you don’t think that’s the case, or even if you do.

Note that most of the changes shown here are very early and are likely to change as we get closer to that release date of Warlords of Draenor.

Fortunately, the abilities are the only things being tweaked. According to a tweet by a Bliz Dev there are no changes planned to the resource system for Death Knights. So love it or hate it you’ll be keeping it. Probably.

So scroll down or use the menu to jump to various sections:

General DK ChangesBloodFrostUnholyTalents & GlyphsPerks
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Feb 262014

Human Death Knight, ready to be provenOne of the better ways for your Death Knight, or any other tank, to learn tanking skills is through the Proving Grounds, introduced in patch 5.4. It’s a safe place to experiment with rotations, dealing with multiple targets, reforging to get the most out of your gear, and so on. No one will know whether you took one try or 100 (or more) to get your gold achievement.

If you can get at least a silver achievement on your Death Knight (or any other character,) then you’ve probably got a clue.

In fact, Blizzard agrees that the Proving Ground is a good test and it looks like they are at least considering making the Proving Grounds a requirement for random groups in Warlords of Draenor. There were some recent interviews with Blizzard Devs on this topic.
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Sep 072013
Death Knight Patch 5.4 Changes

The Patch 5.4 Death Knight ChangesThe Patch 5.4 Death Knight Changes don’t amount to a whole lot this time ’round. You got some nice buffs, a new talent (Riposte,) Anti-Magic Shell was the only real nerf, and the rest were tweaks. Check the glyphs, there are a couple which you will probably want to use. See below for details.

PvP: Resilience is now 72% and there are some other small changes. Go here for more. As for PvP gear, note that getting the two PvP trinkets gives you a nice Resilience bonus. You call if that’s enough to keep you from equipping a PvE trinket, but there are some pretty crazy PvE trinkets dropping in this patch (PvEexample Vs PvPexample.)

There are some remarks going around about how crazy the trinkets are this patch. The trinkets look like they’ve been fixed (nerfed hard) and are now in line with what you would expect, not that they aren’t pretty nice.
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Jul 162012

Undead Death KnightDeath Knights in Mists of Pandaria are not undergoing any changes other than the talent revision that all classes are going through. Runes, Runic Power, abilities, pets, etc. will all function pretty much as they did before.

As far as the talent system, take all your Cataclysm builds and chuck ’em. The whole thing is being completely revised.



The Talents Table for DKs in M of P.

Any Death Knight of any spec can grab any one talent from any tier, for six talents at level 90.

Hovering over each link should bring up a tooltip describing the talent.

Level 56

Roiling Blood – Your Blood Boil can trigger Pestilence Plague Leech – Consume diseases on a target to regenerate a random rune. Unholy Blight – Area effect (10 yard radius) infection via cloud of unholy insects.
Lichborne – Undead for 10 seconds. Anti-Magic zone – Rduces incoming spell damage to party by 75% Purgatory – Fight on through otherwise fatal damage.
Death’s Advance – Move faster and slows have less effect. Chilblains – Your Frost Fever victims have reduced movement speed and Chains of Ice immobilizes targets for 3 seconds. Asphyxiate (replaces Strangulate) – 5 second stun, silences if target is immune to stuns.
Death Pact – Drain life from minion to heal self. Death Siphon – Damage enemy and heal self. Conversion – Convert Runic Power to Health.
Blood Tap – Use charges, generated by some attacks, to regenerate depleted runes as Death Runes. Runic Empowerment – Some damaging strike will activate a ranomd depleted rune. Runic Corruption – Certain attacks will accelerate rune regeneration.
Gorefiend’s Grasp – Kind of an A of E Death Grip that can be applied to friendly or hostile targets. All enemies in the area are pulled to the target’s location. Remorseless Winter Slows and eventually stuns targets within 8 yards. Desecrated Ground – Desecrates ground around the DK, making the DK immune to effects.

In Game Talent Page for DKs

Death Knight Talents in M o P

Tome of the Clear Mind allows swapping glyphs for those who are 86+.

Death Knight Specs

This table shows the abilities unique to each spec of Death Knight. You will learn them from your trainer and they’re not talents. You don’t not need to spend varying amount of points into any of these abilities (unlike Cataclysm talents.)





Blood Rites (Passive)
Blood of the North (Passive)
Master of Ghouls (Passive)
Vengeance (Passive)
Frost Strike
Reaping (Passive)
Veteran of the Third War (Passive)
Howling Blast
Unholy Might (Passive)
Dark Command
Icy Talons (Passive)
Scourge Strike
Heart Strike
Shadow Infusion (Passive)
Scent of Blood (Passive)
Unholy Aura (Passive)
Festering Strike
Improved Blood Presence (Passive)
Killing Machine (Passive)
Sudden Doom (Passive)
Rune Tap
Improved Frost Presence (Passive)
Unholy Frenzy
Rune Strike
Brittle Bones (Passive)
Ebon Plaguebringer (Passive)
Blood Parasite (Passive)
Pillar of Frost
Dark Transformation
Scarlet Fever (Passive)
Rime (Passive)
Summon Gargoyle
Will of the Necropolis (Passive)
Might of the Frozen Wastes (Passive)
Improved Unholy Presence (Passive)
Sanguine Fortitude (Passive)
Threat of Thassarian (Passive)
Mastery: Dreadblade (Passive)
Dancing Rune Weapon
Mastery: Frozen Heart (Passive)
Soul Reaper (Unholy)
Vampiric Blood
Soul Reaper (Frost)
Bone Shield
Mastery: Blood Shield (Passive)
Soul Reaper (blood)


Other Death Knight Notes for M of P

  • Your Relic slot is gone.
  • Weapon use is unchanged
  • Presences have some changes (see below)

Death Knight Presences

Dec 182011

Death Knight, ready to workWe added three DK PvE guides, for Blood tanking and Frost & Unholy DPS. All are 5.4 friendly.

PvP guides will be coming along presently.

Here are all of our Death Knight guides:


4.3 Patch Notes for Death Knights

Some nice clean-up and some nice buffage. Here’s the original source.

  • Death Strike now always heals, even if it misses. The Rune cost is no longer refunded if it misses.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.

Talent Specializations

Blood – This should make Blood DKs somewhat tougher to kill.

  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Unholy – A bit more efficiency and damage

  • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target. Even if that range is close to zero.
  • Unholy Might now increases Strength by 25%, up from 20%.

Bug Fixes

  • Death and Decay should now function correctly when Anti-Magic shell is active.
  • Dancing Rune Weapon will now properly transfer its initial threat to its master.
  • Dark Command should no longer trigger effects that proc from melee attacks.


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