Dec 032013
leveling from 90 to 100

As almost everyone knows by now the World of Warcraft: Warlords of Draenor expansion (unknown release data) will, among other things, raise the level cap from 90 to 100. With lots of new quests, new stories, new NPCs, new dungeons, and so on leveling from 90 to 100 should be a fun experience, at least the first few times. 😉

level 1 gnome rogue cheers for insta-levelingAs WoW says…

All level-90 players will begin in the Tanaan Jungle, and for newly boosted level-90 characters, the experience will be tailored to help you get up to speed and ready for taking on the challenges to come. Instead of gaining all of your skills and abilities right away, you’ll be able to unlock them as you progress and learn your way around your more powerful character—and you’ll need every ounce of your ability to stop the Iron Horde and continue your campaign on Draenor.

Once the threat at the Dark Portal has been (temporarily) dealt with, Alliance and Horde players will take divergent paths. Each will answer the call of their new allies to engage the native threats of the world and mount a long-term defense against the Iron Horde.

Read that post here.


One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

From WowHead, on their “What We Know about WoD so Far” page

Want to play someone new? You’ll be able to get one character insta-leveled to 90, even if you don’t already have one, and you can’t enter the new zones with that character. There might be an option to pay real money for additional levelings, but that remains to be seen. And let’s face it, even with something like Zygor the 1-90 trek will take awhile. So I think this insta-level thing will be pretty popular.

Blizzard Discusses Leveling

They cover some of the issues and concerns with leveling from 90 to 100. As for new abilities, they’re looking at upgrading a core ability. Some of the upgraded abilities will probably be along the lines of the old “spell ranks” and many will be passive. While a new level increases your power anyway they’re thinking of giving an ability a significant upgade. He mentioned 20% to Execute as an example. At about 2:00 in the video he lists some other example awards that they’re thinking about. Of course, none of these are set in stone.

Reddit has a MegaPost on Warlords:

The thread covers the high points of the expansion and has a few hundred comments to check out. Some will be QQ, but there are some good ones in there. Also on Reddit is our link on the level 100 talents pointing to our post here.

And now you know about as much as anyone else (other than the Dev, who are all locked into secret bunkers, deep underground.) 😉

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Nov 102013
Warlords of Draenor Talents

Updated 10/7/14 for talent changes.

In addition to the level 100 talents there are also some changes to some of the earlier talents for various specs, such as the Death Knight losing Roiling Blood (and replaced by Plaguebearer.) The bigger changes will be covered on this page, minor changes will be dealt with elsewhere.

Keep in mind that these are proposed changes. This is all still very early, so take all of these descriptions with a grain of salt. Release is supposed to be “on or before” Dec 20, 2014 officially 11/13/14, so there’s plenty of time for adjustments.  There will be a number of other talent changes, but those are not covered here, just the level 100 talents and major changes (such as new lower level talents.) Changes to abilities, the new Perks, Glyphs, and so on will be covered in other posts. (By the way, getting to level 90 or 100 will be easy, just use Zygor and get there fast.)

Numbers aren’t posted here, for most talents, as they’re likely to be different when they go live. As of now it looks like the squish is definite, which will take a bit of getting used to when it goes live.

Note that a number of the available talents will be different depending on your spec. For example, each spec of Mage has access to a different mage bomb. No more Frost Mages casting Living bomb, now they only get Frost Bomb.

Scroll down to find your class. Again, these will all change, maybe by a lot, before they go live. Also see our other post on the subject: WoW 6: Warlords of Draenor. Note that all the tooltips (hover over the links) are for Warlords info, so will very likely vary from the Mists counterparts.

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Aug 202012

The Night Elf PriestThere are some changes coming with Mists of Pandaria. The Cataclysm talent system has been completely scrapped in favor of a newer, simpler one. Many of the old talents are dead and gone, as are some of the abilities. Others have changed a bit or become the new talents or abilities.

The Prime Glyphs slots are gone, but some of those glyphs  have been rolled into the Major glyphs. Minor Glyphs are now pretty much cosmetic only.

The wand slot is gone, though you can still use wands.

Release is still a month away, so some changes will still be coming. We’ll update appropriately as we find them.

Comments? Thoughts? Questions? Use the comment box at the bottom of the page.



Priestly Talents in Mists of Pandaria

The talent page. This is about what you will see when you check the talents on your Priest. Any Priest spec can pick any one talent from each row. You will have six total talents at level 90. All of the old talents (and some of the old abilities) have been either slain or rolled into these talents or the current abilities.

Priest Talents

Priestly Talent Descriptions

Some of these have obvious PvP use or are utility talents.

In Mists you will be able to swap talents exactly the way you do with glyphs. You will need one dose of the appropriate level item and then you can change any one talent. So if you need to change something and have no ready access to your trainer, you can do so. If you’re inclined to do a lot of swapping then keep a full stack of the appropriate materials:

  1. Up to level 80: Vanishing powder
  2. 81to 85: Dust of Disappearance
  3. 86+ Tome of the Clear Mind.
Level 15


Void tendrils – roots a group of targets. Maybe better for PvP, but offers some control for A of E times in PvE. Psyfiend will send mobs fleeing all over the place, but might be fun in PvP. Dominate Mind – this is your mind control
Level 30


Angelic Feather – place feathers at up to three locations, people moving through the feathers get a speed buff. You can also cast it right on a target and on yourself. With a litle care this looks like it could be quite useful. Body and Soul increases the target’s movement speed, briefly, when you cast Power World Shield or Leap of Faith on them. Phantasm greatly improved your Fade ability and looks like it’d be very nice in PvP.
Level 45

Healing & Damage

From Darkness Comes Light – Vampiric Touch ticks give a chance for a free, instant, Mind Blast with increased damage and that doesn’t consume your DoTs. Mindbender replaces your Shadowfiend. It’s attacks restore your mana. Power Word: Solace – damages and enemy and restores a bit of mana.
Level 60


Desperate Prayer instantly heals your for 30% of your health. Spectral Guise improves your Shadowform and looks sweet for PvP. Angelic Bulwark throws up a shield to protect you when you go below 30% health. Again, this looks like more PvP use than PvE.
Level 75


Twist of FateFinish Him! you do more damage as the target gets low in health Power Infusion increases casting speed and reduces mana costs for 20 seconds. Nice for when that burst is needed. Divine Insight: Your SW; Pain ticks have a chance to proc free Mind Blasts.
Level 90

A of E

Halo: A Ring of Power extends outward from your location damaging enemies and healing friends and doing max power at 25 yards. This one just sounds cool and might a pretty nice in a raid or mass fight. Cascade: Your Holy Bolt bounces from target to target, doing damage to each, preferring longer range targets and never hitting the same one twice. Divine Star: Your star blasts outward, staight away from you, damaging enemies and healing allies along its path, and does the same on its return.


 Priest Abilities by Spec

Previously all Priests shared a pool of abilities and the talents defined the individual specializations (specs.) In Mists of Pandaria each spec will share a pool of common abilities as before, then they will each have their own set of unique talents. You will pick each of these up from your trainer at the appropriate level.




Mind Flay 10 Rapture 1 Holy Word: Chastise 10
Spiritual Precision 20 Meditation 10 Meditation 10
Devouring Plague 21 Penance 10 Divine Fury 16
Mind Blast 21 Holy Fire 18 Purify 22
Shadow Orbs 21 Divine Aegis 24 Spirit of Redemption 30
Shadowform 24 Heal 28 Serendipity 34
Vampiric Touch 28 Spirit Shell 28 Lightwell 36
Shadowy Apparitions 42 Greater Heal 34 Evangelism 44
Mind Spike 44 Inner Focus 36 Circle of Healing 50
Silence 52 Grace 45 Chakra: Chastise 56
Dispersion 60 Prayer of Healing 46 Chakra: Sanctuary 56
Psychic Horror 74 Archangel 50 Chakra: Serenity 56
Vampiric Embrace 78 Strength of Soul 52 Rapid Renewal 64
Mastery: Shadowy Recall 80 Pain Suppression 58 Guardian Spirit 70
Atonement 60 Divine Hymn 78
Borrowed Time 62 Mastery: Echo of Light 80
Power Word: Barrier 70
Train of Thought 78
Mastery: Shield Discipline 80


Abilities Common to All Priests

All Priests will receive all of these abilities at the appropriate level. New or greatly changed talents are linked. Some of the old abilities have moved to become specialization abilities.

Mists of Pandaria Priest Abilities

Old Abilities that have Moved or are Dead

Holy Word: Sanctuary
Smite 1 Mind Blast Now Shadow spec
Symbiosis 1  Gain Druid Ability Heal Now Disc. Spec
Flash Heal 3 Holy Fire Now Disc. Spec
Shadow Word: Pain 4 Blessed Healing gone?
Power Word: Shield 5 Holy Word: Serenity Now Holy: Chakra Serenity
Inner Fire 7 Cure Disease gone
Devouring Plague 10 Was lev 28 Greater Heal Now Disc. Spec
Mind Flay 10 Mind Control Now a talent: Dominate Mind
Psychic Scream 12 Prayer of Healing Now Disc. Spec, lev 46
Resurrection 14 Shadow Protection gone
Dispel Magic 22 Mind Soothe gone
Power Word: Fortitude 22 Was lev 36 Mana Burn gone
Fade 24 Divine Hymn Now Holy Spec
Renew 26 Mind Spike Now Shadow spec, lev 44
Vampiric Touch 28
Shackle Undead 32
Levitate 34 Was lev 26
Mind Vision 42
Shadowfiend 42 Was 66
Holy Nova 46 Was lev 62
Shadow Word: Death 46 Was 32
Binding Heal 48
Mysticism 50
Vampiric Dominance 50  New heal effect
Fear Ward 54
Hymn of Hope 64
Prayer of Mending 68
Mass Dispel 72 Was lev 14
Mind Sear 74
Shadow Word: Insanity 74  New. Use up SW: Pain
Inner Will 83
Leap of Faith 85
Void Shift 87  New. Health swap.


Old Priest Talents

Some of the old talents have been moved, others have died. Some of the dead talents are dead in name only, their effects having been moved to other talents.

These Talents Have Moved to:

Dead Talents:

Borrowed Time Discipline Soul Warding
Divine Fury Holy Divine Touch
Archangel Disc Darkness
Desperate Prayer Talent Empowered Healing
Evangelism Holy Improved Power Word: Shield
Atonement Disc Improved Renew
Inner Focus Disc Improved Shadow Word: Pain
Lightwell Holy Mental Agility
Phantasm Talent Twin Disciplines
Power Infusion Talent Veiled Shadows
Shadowform Shadow Improved Devouring Plague
Rapid Renewal Holy Improved Mind Blast
Rapture Disc Improved Psychic Scream
Serendipity Holy Inner Sanctum
Silence Shadow Inspiration
Spirit of Redemption Holy Surge of Light
Vampiric Embrace Shadow Twisted Faith
Body and Soul Talent Harnessed Shadows
Chakra Holy Holy Concentration
Divine Aegis Disc Renewed Hope
Pain Suppression Disc Tome of Light
Strength of Soul Disc Masochism
Train of Thought Disc Mind Melt
Vampiric Touch Shadow Reflective Shield
Circle of Healing Holy Blessed Resilience
Grace Disc Pain and Suffering
Psychic Horror Shadow Paralysis
Shadowy Apparition Shadow Revelations
Dispersion Shadow Focused Will
Guardian Spirit Holy Heavenly Voice
Power Word: Barrier Disc Sin and Punishment
Test of Faith



Priest Glyphs

As mentioned above the Prime glyphs are gone. Major glyphs now enhance the functionality of your spells and the minor glyphs offer cosmetic changes. All glyphs are level 25 and you can only have three of each, total, at level 75+.

Major Glyphs

Minor Glyphs

Glyph of Mind Flay Glyph of Shadow
Glyph of Vampiric Embrace Glyph of Dark Archangel
Glyph of Desperation Glyph of Shackle Undead
Glyph of Mind Spike Glyph of Shadowy Friends
Glyph of Dark Binding Glyph of the Val’kyr
Glyph of Penance Glyph of Holy Resurrection
Glyph of Leap of Faith Glyph of Confession
Glyph of Dispersion Glyph of Shadowy Apparition
Glyph of Reflective Shield Glyph of the Heavens
Glyph of Mind Flay Glyph of Shadow Ravens
Glyph of Shadow Word: Death Glyph of Borrowed Time
Glyph of Lightspring
Glyph of Vampiric Touch
Glyph of Vampiric Embrace
Glyph of Circle of Healing
Glyph of Levitate
Glyph of Psychic Horror
Glyph of Mass Dispel
Glyph of Lightwell
Glyph of Inner Fire
Glyph of Holy Nova
Glyph of Inner Sanctum
Glyph of Fear Ward
Glyph of Fade
Glyph of Purify
Glyph of Holy Fire
Glyph of Inner Focus
Glyph of Power Word: Shield
Glyph of Prayer of Mending
Glyph of Smite
Glyph of Dispel Magic
Glyph of Mind Blast
Glyph of Scourge Imprisonment
Glyph of Renew
Glyph of Psychic Scream
Glyph of Spirit of Redemption


Jul 292012
Pandaren Hunter with Wolf

Pandaren Hunter with Wolf Pet

This page covers the various Hunter abilities and Glyphs as they will be in Mists of Pandaria, it does not cover builds. Yet. As this is written it’s still two months to the M of P launch and things might change. For now, check stuff out and think about what you will want for your Hunter, since the Cataclysm system will be scrapped.

Feel free to add comments, if you’re so inclined.



The New Talent Page

Any spec of Hunter can choose any one talent from each row. You will have six talents at level 90. You do not have to spend points in any given talent (or any ability,) you just pick ’em and use ’em. Obviously this means that any flavor of Hunter can have Silencing Shot.

The Hunter Talents in Mists of Pandaria

The Hunter Talents in Mists of Pandaria

Details on the new Hunter Talents

Again, you can pick one from any one row, regardless of your spec.

Posthaste – Your Disengage breaks free from movement impairing effects and increases your movement rate. Narrow Escape – When you Disengage you leave webs, snagging all targets for a few seconds. Crouching Tiger, Hidden Chimera – Reduces cooldowns of Disengage and Deterrence.
Silencing Shot – Silences and interrupts. Wyvern Sting – Puts the target to sleep for awhile. Binding Shot – Enemies are tethered to your arrow and stunned if they move away.
Exhilaration – Heal yourself and your pet. Aspect of the Iron Hawk – Increase ranged attack power and reduce incoming damage. Spirit Bond – You and your pet regenerate.
Fervor – Restore focus Dire Beast – Summons a mighty beast to attack your target. Thrill of the Hunt – Chance for next Arcane/Multi-shots to be free.
A Murder of Crows – A flock of crows will attack your target. Blink Strike – Pet shadowsteps to target and does damage. Lynx Rush – Your pet charges from target to target, attacking each.
Glaive Toss – Throw glaives to slow target and increase their damage taken. Powershot – A mighty shot that knocks back opponents. Barrage – A spray of shots that damages the target and enemies between you and the target.

Old Talents

The Dead Talents

These Old Talents have become…

These talents are gone, though some of the functionality may have been rolled into other abilities or glyphs or talents.Sic em!, Bestial Discipline, Efficiency, Hunter vs. Wild, Improved Kill Command, One with Nature, Pathing, Rapid Killing, Improved Mend Pet, Improved Steady Shot, Suvival Tactics, Point of No Escape, Counterattack, Ferocious Inspiration, Hunting Party, Killing Streak, Longevity, Noxious Stings, Resistance is Futile, Resourcefulness, Sniper Training, T.N.T., Termination, Toxicology.
  • Beast Mastery – BM Ability exotic beasts
  • Black Arrow – Survival abilty
  • Bombardment – MM ability
  • Careful Aim – MM ability
  • Careful Aim – MM ability
  • Chimera Shot – MM ability
  • Cobra Strikes – BM ability
  • Concussive Barrage – MM ability
  • Crouching Tiger, Hidden Chimera – tier 1 talent
  • Entrapment – Survival ability
  • Fervor – tier 4 talent
  • Focus Fire – BM ability
  • Frenzy – BM ability
  • Go for the Throat – BM
  • Improved Serpent Sting – Survival ability
  • Invigoration – BM ability
  • Kindred Spirits – BM ability
  • Lock and Load – Survival ability
  • Marked for Death – now a glyph
  • Master Marksman – MM ability
  • Mirrored Blades – now a glyph
  • Pathfinding – now a Glyph
  • Piercing Shots – MM ability
  • Posthaste – tier 1 talent
  • Rapid Recuperation – MM ability
  • Readiness – now a general ability
  • Serpent Spread – Survival ability
  • Silencing Shot – tier 2 talent
  • Spirit Bond – tier 3 talent
  • The Beast Within – BM ability
  • Thrill of the Hunt – tier 4 talent
  • Trap Mastery – Survival ability
  • Trueshot Aura – general ability
  • Wyvern Sting – tier 2 talent


The Hunter Abilities

Previously all specs of any class shared a pool of common abilities and the talents made the difference. In Mists of Pandaria there is a smaller pool of abilities, the talents (which can be accessed by any spec,) and then a set of abilities unique to each spec.

All of the abilties are acquired from your trainer as you level. As with talents you will not have to spend any points in any of these abilities.

Abilities common to all Hunters

These are the abilities that all Hunters will eventually receive on their path to level 90. Naturally you’ll pick these up from your trainer as you level. If you want to level as fast as possible, then go here.

M of P Abilities

dead or changed abilities

Fetch – new , pet loots for you. raptor strike is gone
Arcane Shot parry is gone
Auto Shot aimed shot is now a Marks ability
Call Pet 1 kill command is a BM ability
Revive Pet wing clip is gone
Symbiosis, New, see video mail specializatiuon is gone
Steady Shot Aspect of the Wild is gone
Track Beasts Cobra Shot is a Survival ability
Track Demons, was level 36
Track Dragonkin, was level 52
Track Elementals, was level 34
Track Giants, was level 46
Track Hidden, was level 26
Track Humanoids, was level 12
Track Undead, was level 18
Concussive Shot
Beast Lore
Control Pet
Dismiss Pet
Feed Pet
Serpent Sting
Tame Beast
Aspect of the Hawk
Hunters’s Mark
Scatter Shot
Aspect of the Cheetah
Eagle Eye
Mend Pet
Call Pet 2
Freezing Trap
Aspect of the Beast, new
Feign Death
Kill Shot
Tranquilizing Shot
Scare Beast
Explosive Trap
Trueshot Aura
Widow Venom
Call Pet 3
Ice Trap
Trap Launcher
Distracting Shot
Rapid Fire
Aspect of the Pack
Call Pet 4
Snake Trap
Master’s Call
Call Pet 5
Aspect of the Fox
Stampede, new

Abilities by Spec

Most, not all, of these abilities have been tweaked from their Cataclysm versions. A couple are new, some were talents. Hover over the links for descriptions. Remember that you can still use the Dual Build ability (learned from your trainer.) As with the regular abilities you will learn these from your trainer as you level.

Beast Mastery



Kill Command 10 Aimed Shot 10 Explosive Shot
Go for the Throat (Passive) 20 Careful Aim (Passive) 43 Lock and Load (Passive)
Intimidation 30 Concussive Barrage (Passive) 50 Black Arrow
Beast Cleave (Passive) 45 Bombardment (Passive) 55 Entrapment (Passive)
Frenzy (Passive) 46 Rapid Recuperation (Passive) 63 Viper Venom (Passive) – New
Focus Fire 58 Master Marksman (Passive) 64 Trap Mastery (Passive)
Bestial Wrath 60 Chimera Shot 68 Serpent Spread (Passive)
Cobra Strikes (Passive) 63 Steady Focus (Passive) – new 70 Improved Serpent Sting (Passive)
The Beast Within (Passive) 72 Piercing Shots (Passive) 80 Mastery: Essence of the Viper (Passive)
Kindred Spirits (Passive) 80 Mastery: Wild Quiver (Passive) 81 Cobra Shot
Invigoration (Passive)
Exotic Beasts (Passive) – Used to be part of the Beast Mastery talent.
Mastery: Master of Beasts (Passive)

Hunter Glyphs in M of P

These are all the Hunter Glyphs in Mists of Pandaria. You will notice, right off, that Prime Glyphs are gone. You’re left with Major and Minor, three of each. They’re gained, 1 of each, at levels 25, 50, and 75.

If you hover over each link you will also notice that all glyphs are level 25, which means you can buy them all at that time and swap them as necessary. (And they’re likely to be pricey at launch, go here if you need more gold to buy them.) As before, you will need some stuff from your Inscription Supplies dealer to do that:

  • Under level 80: Vanishing Powder
  • Level 81 to 85: Dust of Disappearance
  • Level 86+: Tome of the Clear Mind
Major Glyphs Minor Glyphs
Glyph of Icy Solace Glyph of Aspects
Glyph of Chimera Shot Glyph of Revive Pet
Glyph of Tranquilizing Shot Glyph of Lesser Proportion
Glyph of Master’s Call Glyph of Fireworks
Glyph of Scatter Shot Glyph of Aspect of the Pack
Glyph of Mirrored Blades Glyph of Stampede
Glyph of Mend Pet Glyph of Aspect of the Cheetah
Glyph of Scattering Glyph of Aspect of the Beast
Glyph of Snake Trap Glyph of Direction
Glyph of Camouflage Glyph of Marking
Glyph of Marked For Death Glyph of Tame Beast
Glyph of Mending Glyph of Fetch
Glyph of Distracting Shot
Glyph of Endless Wrath
Glyph of Deterrence
Glyph of Disengage
Glyph of Freezing Trap
Glyph of Ice Trap
Glyph of Misdirection
Glyph of Explosive Trap
Glyph of Animal Bond
Glyph of No Escape
Glyph of Pathfinding

Other Hunter Changes in Mists of Pandaria

The third weapon slot is gone, but you can still equip ranged and melee weapons, just not at the same time. You can have your two swords or you bow/gun, but not both. Make a macro to swap weapons or use the equipment manager if you really want to use melee weapons. Or go fishing.

Note in the “dead abilities” section that some of your melee  strikes are gone.

Hunters can fire ranged weapons in melee range, Pandaren hunters have a point blank stun which will be rather nice for getting out of tight spots.

Pet talents are gone, rather they will have abilities appropriate to type and spec.

It’s possible for your ranged attacks to be dodged, so the Expertise stat might become valuable, up to the dodge cap. It’s exact value will probably depend on the exact situation, gear level, PvE Vs. PvP, etc., just as it does in Cataclysm.