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Warlords of Draenor

Quickly Gearing Up in Patch 6.2

Undead Death KnightOne of the interesting things about Warlords of Draenor is the ability to get “geared up” faster than ever before. Whether getting geared that quickly is a wise game decision is open to question, but it does let the more casual player have a better shot at better gear than before.

For the more hardcore player there’s always the Mythic raids, Challenge Mode dungeons, and Arena PvP.

Warlords 6.2 will get you geared through the old dungeon, LFR, and battleground/arena system, but adds Apexis gear, Garrison missions, and Ashran.

Something for everyone.

Scroll down for the video.

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The Warlords of Draenor Warlock Changes

The Warlock in Warlords of Draenor

Gnome Warlorck for Warlords of DraenorWarlords of Draenor arrived on  Nov 13, 2014 (our WoD posts are here.) Are you prepared? Likely you will find the new system somewhat easier to manage. One of the goals of WoD is to streamline abilities and ease the issue of “button bloat” (too many buttons for your action bars.) Certainly they’ve done a lot of trimming and streamlining, but you will need to decide if it’s “better.” Certainly though we didn’t need a bunch of additional abilities clogging our bars, right?

You do have those new talents to play with, once you hit 100.

Warlock changes in Warlords are less than with most classes. They saw the most change of any class in Mists of Pandaria, and so were in need of less revision this time around. Even so, there were quite a few changes and a number of abilities removed.

Onward.

Skip to =>6.1 changes —  StatsAbility ChangesAfflictionDemonologyDestructionTalentsGlyphsPerksMisc

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The Warrior Changes in Warlords of Draenor

Undead Warrior Warlords BetaThe official release date for Warlords of Draenor (WoD) was Nov. 13, 2014. No there 6.1 patch has landed and a few additional changes were made.

The big change, as far as Warriors as concerned, is just the ten levels and the level 100 talents. Warrior tanks will lose their Vengeance, but will get a replacement, so should be fine. Ah yeah, lots of abilities are going away or being consolidated.

Arms Warriors, with their new Mastery, should actually feel more like Arms Warriors. Ditto Fury and Prot.

So are the changes good? Leave a comment and state your piece.

Skip to: 6.1 changes — StatsAbility ChangesArmsFuryProtectionTalentsGlyphsPerks

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The Shaman Changes Coming in Warlords of Draenor

New Dwarf Shaman for Warlords of DraenorWarlords of Draenor (WoD) arrived on Nov 13, 2014, and things changed, as they always do. What’s different this time is that there are very few new abilities and a number have been removed. There are the usual number of changes to lots of abilities, and some are now restricted to one or another specialization (spec.)

Your Shaman has new talents, new glyphs, and new “Perks,” along with all the other tweaks and pokes. One of the goals of the expansion is to “clean up” the ability list and smooth out the “rotation.” Do you think it worked?

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Priest Changes in Warlords of Draenor

As you likely know by now, Warlords of Draenor was released on November 13, 2014. You got access to those ten new levels, Garrisons, new this, new that, a lot of Orcs, and so on. One thing you didn’t get is a whole bunch of new abilities. In fact, you’re going to lose a few and a number of others will be changed.

You got a few new talents, though, and gained various “Perks.”

In general, Priests received several significant changes, mainly focused on reining in Discipline’s damage absorption shields, improving quality of life for Discipline and Holy specializations, and solving single-target damage issues for Shadow. All of the new abilities will be tested and we’ll eventually get an idea if those “improvements” really did the trick. It should also result in cleaner action bars and smoother rotations.

Skip to: Patch 6.1 changes — StatsAbility ChangesTalentsGlyphsPerks
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The Paladin Changes in Warlords of Draenor

Draenei Retribution Paladin wearing Battlegear of Winged TriumphThe changes came on Nov 13, 2014, for Paladins and everyone else.

So what’s happening with Paladins in Particular? For Retribution, not much. For Protection and Holy, quite a bit more. Bliz is doing a lot of tweaking to tanking and more to healing.

They’re also doing away with Hit & Expertise, adding new stats, and recalculating how your primary stats work. Nothing big with that last, but tanks might notice a drop in their Parry numbers and Holy will get a few less critical heals.

Otherwise, read on for the abilities that have been hacked, pruned, tweaked, or otherwise changed, plus the new talents and the new Perks and Glyphs.

And, after all that, more changes came with patch 6.1 and still others will come with later patches.

Skip to: Patch 6.1StatsAbilitiesTalentsGlyphsPerks
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The Warlords of Draenor Monk Changes

Human Monk Grievous GladiatorMonks were just introduced in Mists of Pandaria, so what Monk changes could be needed for Warlords of Draenor? Let us count the ways…

Bliz is pretty happy with how Brewmaster Monks turned out, they’re a little less so with Windwalkers, but feel that they worked out fairly well, overall.

They’ll be focusing more on Mistweavers, to try and get them “just right.” (And why does that give you that funny look on your face? 😉 ) Yes, Mistweavers will be getting the lion’s share of the changes.

So what’s new? The new row of level 100 talents and the Perks, which are enhancements to existing abilities. Your stats will also undergo a few changes and, of course, there are a bunch of abilities removed and another bunch of tweaks.

Read on.

Skip to: Patch 6.1StatsAbilitiesTalentsGlyphsPerks — PvP
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Recapping the Upcoming Warlords of Draenor

Guest article by Chance

Warlords of Draenor is the latest installment of content coming to the World of Warcraft. Having set foot in the beta and taken stock of the onslaught of changes, the design goal of the expansion appears to be a heavy revamp aimed at revitalizing interest for players new and old alike.

From the Warlords of Draenor Announcement TrailerI’ll try to cover the basic plot of the latest expansion before I continue on to a more comprehensive listing of features you can expect. Admittedly, we all know that a story in an MMORPG is basically a paper-thin justification for thrashing our way to more loot, but the direction they’re taking this time piqued my interest.

Where did the latest expansion, Mists of Pandaria, leave off? With the defeat of the much hated, both lore-wise and by the players themselves, Garrosh Hellscream. Rather than take off on a new tack with this expansion, Warlords of Draenor seeks to continue the story of Garrosh and take him in a direction somewhat new and somewhat familiar to his previous ambitions.

Predictably, leaving Garrosh alive following his defeat was a mistake. To the surprise of no one, Garrosh escapes. To the surprise of most I would imagine, he does so with the aid of his time-travelling dragon friends.

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The Mage Changes in Warlords of Draenor

Undead Mage, Firelord GearWarlords of Draenor officially landed on Nov. 13, 2014 and is now up to patch 6.1.2.

The idea behind the changes is generally this: Bliz feels that button bloat (too many abilities on the action bars) has gotten unmanageable for most, so is working to trim that. What that means for your Mage is that some abilities are going away and other are changing in one way or another.

Also, Crowd Control has gotten a bit out of hand, in their view. Some of the various changes being made will reflect that view.

Will your Mage still be recognizable? Yes, just a bit streamlines. Read on and tell us what you think.

Skip to: Patch 6.1StatsAbilitiesTalentsGlyphsPerks
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Hunter Changes in Warlords of Draenor

Many Hunter changes came with with Warlords of Draenor (which launched Nov 13, 2014.) This post covers those changes as well as the patch 6.1 tweaks.

Blizzard decided to do some cleanup on abilities and “button bloat” (too many buttons to reasonably use.) So they’re doing a little hacking and chopping and trimming and tweaking and… well, you get the idea.

They’re not revising the talent system this time around, or changing mana into focus, or anything that major. Generally it’s cleanup, reducing that button bloat, and so on. You’ll still be nearly the same hunter as before, hopefully just a little more streamlined.

Skip down to: General ChangesBeast MasteryMarksmanshipSurvivalTalentsGlyphsPerksPet Changes — Patch 6.1 Changes
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