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The Patch 5.4 Rogue Changes

The Patch 5.4 Rogue Changes and a Human Combat Rogue in T13 gearThe Patch 5.4 Rogue changes are mostly pretty good. Eviscerate does less damage, but a number of other buffs more than make up for that. You’re dodgier than before (Evasion buff,) get more from Recuperate, and got a number of positive changes to your talents. Combat even got a new ability.

PvP notes: Your (everyone’s) Resilience is now 72%, so geming for the stuff isn’t a good idea. Dodging is now better for all Rogues. The change to Killing Spree makes it a far more effective ability for single targets (PvE included) than before. Combat’s other buffs will help out, too. Assassination’s Dispatch and Mutilate now hit significantly harder, as do Sub’s Backstab and Hemo. Shadowstep’s cool down was reduced and the rage of Cloak and Dagger was doubled. The reduction in energy cost of Burst of Speed means that flag carrying in certain battlegrounds might be a lot more interesting. The new Glyph of Redirect makes your redirect ability a lot more useful. More 5.4 PvP notes.

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Death Knight Patch 5.4 Changes

The Patch 5.4 Death Knight Changes

The Patch 5.4 Death Knight ChangesThe Patch 5.4 Death Knight Changes don’t amount to a whole lot this time ’round. You got some nice buffs, a new talent (Riposte,) Anti-Magic Shell was the only real nerf, and the rest were tweaks. Check the glyphs, there are a couple which you will probably want to use. See below for details.

PvP: Resilience is now 72% and there are some other small changes. Go here for more. As for PvP gear, note that getting the two PvP trinkets gives you a nice Resilience bonus. You call if that’s enough to keep you from equipping a PvE trinket, but there are some pretty crazy PvE trinkets dropping in this patch (PvEexample Vs PvPexample.)

There are some remarks going around about how crazy the trinkets are this patch. The trinkets look like they’ve been fixed (nerfed hard) and are now in line with what you would expect, not that they aren’t pretty nice.
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The Paladin Patch 5.4 Changes

The Patch 5.4 Paladin Changes

Why is it that Paladins always seem to get a larger number of changes than the other classes? You’ve got a whole slew of Patch 5.4 Paladin Changes this time around. Most are tweaks, but a few are bigger. Get our your character sheet and start scribbling.

Skip to: General notes, Holy, Protection, Retribution, Talents, Glyphs, Paladin Pages

The Paladin Changes for 5.4

General

  • Nice change: Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Nuts: Seal of Insight no longer has a chance to restore mana on attacks. Previously it would restore 4% of base mana. For Protection is made up by Guarded by the light, see below, but Holy?
  • Nuts: Turn Evil now has a 15-second cooldown, up from zero, and the glyph is gone (it was: 0 cast time, 8 second cooldown.) A new talent allows it to be used on players (see talents, below.)

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mage 5.4 patch notes

The Mage 5.4 Patch Notes and Changes

The biggest change in 5.4 is for the Frost Mage. Your Mastery has changed. You no longer do increased Mastery damage Vs frozen targets. Now, a portion of the damage done by Frost bolt and Frostfire bolt is stored and your next Ice Lance will unleash those icicles. Your pet damage is also increased and various spells were buffed, such as Living BombIce Lance, and your pet’s Waterbolt damage.

Frost did get a nerf, Frostbolt‘s damage has actually been decreased a bit.

Mage Patch 5.4 Contents

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