Classes

The Mists of Pandaria Mage

 

Mage in PandariaWith Mists of Pandaria the talent system, as known in Cataclysm and earlier, has been flushed and replaced by a completely new system. Some of the old talents are dead, others have been rolled into the new talents and abilities. This will mean that your effectiveness will more due to your skills in using your abiltites rather than having the “best” talent build. Well, Ok, it was always that way, but now it’s more so.

Other changes: 

  • The ranged slot is gone. You can still use wands, just not equip them and your main weapon at the same time. On the other hand, it sounds like wands will be buffed.

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The Rogue in Mists of Pandaria

Changes are a’comin.

Blood Elf Rogue, Tier 13
Cataclysm somewhat simplified the talent system and added a few new abilities. Mists of Pandaria is taking that a couple of steps further and revising it completely.

Contents

 

Dead Talents

The following talents have been removed from the game with Mists of Pandaria. Some of their utility has been rolled into other talents and abilities.

Aggression, Blackjack, Blade Twisiting, Cold Blood, Coup De Grace, Deadened Nerves, Deadly Momentum, Enveloping Shadows, Improved Ambush, Improved Expose Armor, Improved Gouge, Improved Kick, Improved Recuperate, Improved Sinster Strike, Improved Slice And Dice, Improved Sprint, Initiative, Lethality, Lightning Reflexes, Opportunity, Overkill, Precision, Puncturing Wounds, Quickening, Reinforced Leather, Savage Combat, Serrated Blades, Slaughter From The Shadows, Throwing Specialization
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The Subtlety Rogue in the Mists of Pandaria

The World of Warcraft expansion: Mists of Pandaria is coming soon, although as of this writing it’s still in early beta test and has lots of bugs. Still, all of the bugs will be fixed (or most, anyway) and the expansion will launch and the rush to 90 will start. (I predict 17 hours in-game time for the first person to hit level 90.)

Sub Rogue wandering about OrgrimmarThe talent system is being completely revised, more so than when Cataclysm hit. All those 41 points spent (at 85) wil go poof, though some will be retained as spec specific abilities. Of course, everything might change between now and launch, but that’s where the fun is, right?

Subtlety Rogues, for example, will have ten unique talents and all Rogues will share some talents that were previously reserved for the particular specs. As to their primary abilities… Sub Rogues will get Backstab, Hemo, Find Weakness, and Shadowdance.

Will they still be the PvP machines that they were in Cataclysm? That remains to be seen, but some of the abilities do look well designed for ganking. The talents can be picked by any spec of Rogue, so some Assassination Rogues will be able to Shadowstep and some Sub Rogues won’t. (You can play with a Mists talent calculator here.)

Time will tell…
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