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Druid Changes in Warlords of Draenor

Worgen Druid Bear formWow. Lots of Druid changes, especially Balance, arrived with Warlords of Draenor. Then a couple more came with patch 6.1.

Various changes are across the board. All classes are losing various abilities and others are being restricted to one or another spec. Occasionally new abilities will be replacing old ones, but no one is going to gain abilities.

The “new” level 91+ abilities are “perks.” These are actually enhancements to existing abilities, not new ones..

Feel free to add your thoughts in the comment form at the bottom of the page or share this page and add them there.

Now, read on:

Skip to: All DruidsBalanceGuardianFeralRestorationTalentsGlyphsPerks — 6.1 Changes

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Death Knight Changes Coming in Warlords of Draenor

Warlords of Draenor, AKA Patch 6.0, is scheduled to be released on Nov 13, 2014. In addition to the ten new levels you will get new talents, at level 100, new glyphs, and, instead of new abilities, you will get perks. In fact, some of your abilities will be removed.

Draenei Death Knight with the starting gear setThis post was last updated on 9/21/14 and is based on the WoD patch notes here.

Unlike the last couple of expansion the changes coming to Death Knights in Warlords of Dreanor aren’t major, but there is a fair amount of poking, prodding, and tweaking going on. The basic talent system is the same and most of your abilities are unchanged, but some abilities will be removed. Generally speaking, the changes are intended to streamline things a bit. Leave a comment if you don’t think that’s the case, or even if you do.

Note that most of the changes shown here are very early and are likely to change as we get closer to that release date of Warlords of Draenor.

Fortunately, the abilities are the only things being tweaked. According to a tweet by a Bliz Dev there are no changes planned to the resource system for Death Knights. So love it or hate it you’ll be keeping it. Probably.

So scroll down or use the menu to jump to various sections:

General DK ChangesBloodFrostUnholyTalents & GlyphsPerks
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Affliction Warlock PvP in Warlords

 

Affliction Warlock PvP GuideUpdated for Warlords of Draenor

Human Affliction Warlock in Season 11 PvP GearThis is the Affliction Warlock PvP Guide.  Your job is to suck the life out of the enemy and leave their corpses around the battlefield.

Whether Affliction is or is not the Flavor of the Month (FOTM) isn’t the point of this page. The point is to get your ‘lock to a better place in PvP. So let’s do it.

If you’re looking for the raiding or leveling info then see the links just below.

If you like this page how about recommending (“like,” +1, etc.) it and/or commenting?

Affliction PvP Contents

Other Warlock Pages

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A Warrior Proving Grounds Guide – Raging to the Gold

Arms and Fury Warriors will both be able to handle the Proving grounds with little, if any, change in techniques or gear. Stats, gems, etc. willbe the same for both specs.

As you may know, one of the requirements for LFR (Looking for Raid) and for random heroics in the Warlords of Draenor expansion will be a Silver Achievement in the Proving Grounds. One might guess that the reason for this is all the complaining about “the bads” in both of those groups. Anothing might be the “insta boost to 90” system that WoW has implemented, which people feel will flood the world with boobs who have not the slightest idea of how to play their characters.

So, with that in mind, I’m putting up a series of guides on how to get that silver achievement (and higher level achievements) in the Proving Grounds. Some classes and specs will find it easier than others, but everyone should be able to do it.

The Proving Grounds have three areas of expertise:

  • DPS/Damage – where you, all by yourself, have to destroy all opposition
  • Healing – where you and your team work together to destroy all opposition. Your team is, ahem, not necessarily highly skilled.
  • Tanking – You tank and burn down all opposition. You will have a healer who you have to keep alive.

After Silver you can go onto the Gold achievment and then Endless. This is where you fight wave after wave until you get bored of the whole thing. Gold has ten waves, ending with a boss type Sha. Silver has eight, with no major boss.
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Fire Mage Going for the Gold in the Proving Grounds

A Silver Achievement will be required to enter Looking for Raid (LFR) and for random heroics in Warlords of Draenor, coming “on or before” Dec 20, 2014. The Warlords of Draenor expansion pre-order has just been announced and along with it comes an “instant 90” token.

Hopefully this page will help you Fire Mages to burn you way to that silver and beyond. (Also see our Fire Mage DPS and Fire PvP pages and our Mage leveling guide if you’re not yet 90.)

How do you get to the Proving Grounds? Just ask your trainer. What are the rewards? Just the achievements and possible bragging rights.

Proving Yourself: Gold Damage AcievementThe big weakness for Fire is getting enough Crit to allow enough Pyro procs to do the damage. It might be helpful to pray to the Fire Gods and offer up sacrifices to be able to get some crit streaks. While this page won’t help with the prayers it will lessen the need for them a bit. Fire can get the Gold and can make headway through at least a few of the Endless Waves. Yes, Frost might be better for the PGs, but where’s the challenge in that? 😉

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Blood Tanking the Proving Grounds, Going for the Gold

Human Death Knight, ready to be provenOne of the better ways for your Death Knight, or any other tank, to learn tanking skills is through the Proving Grounds, introduced in patch 5.4. It’s a safe place to experiment with rotations, dealing with multiple targets, reforging to get the most out of your gear, and so on. No one will know whether you took one try or 100 (or more) to get your gold achievement.

If you can get at least a silver achievement on your Death Knight (or any other character,) then you’ve probably got a clue.

In fact, Blizzard agrees that the Proving Ground is a good test and it looks like they are at least considering making the Proving Grounds a requirement for random groups in Warlords of Draenor. There were some recent interviews with Blizzard Devs on this topic.
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Frost Mage Damage Guide

How to do Damage as a Frost Mage in PvP

The Frost Mage has been the Mage PvP Spec for some time now. With proper use of your abilities you can throw out a lot of damage. Changes that came in patch 5.4 made your pet more valuable and changed your Mastery. Your pet’s freezes and your Frostbolt slows give you added PvP utility over that of Fire or Arcane.

See below for your attacks, cooldowns, and how to put it all together for maximum damage.

Stats for the Lethal Frost Mage

  • Spell hit at 6% > Int > Haste > Crit > Mastery > Resilience & PvP Power
  • See our Frost Mage PvP guide for details on gems, enchants, etc.

Haste is your #1 stat as it reduces the cast times of your spells and makes for faster Living Bomb ticks. You get faster polymorphs, faster CCs, faster globals, etc.
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A Guide to Holy Priest PvP

Holy Priest PvPHoly Priest PvP in patch 5.4.7 is working quite well. You have lots of survivability, especially with the new resilience changes (now 77%, plus the trinket bonus) and some pretty serious healing ability. You should have no problems keeping yourself and your team up while they kill everything.

On this page you’ll find stats, talents, gear, rotations, and more. Hit the “like” and “+1” buttons and feel free to add a comment if something needs to be added or changed or you want to just add your piece.

Holy PvP Contents

Also see our Priest Leveling Guide and
the Holy Priest PvE page.
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