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The Death Knight in MIsts of Pandaria

Undead Death KnightDeath Knights in Mists of Pandaria are not undergoing any changes other than the talent revision that all classes are going through. Runes, Runic Power, abilities, pets, etc. will all function pretty much as they did before.

As far as the talent system, take all your Cataclysm builds and chuck ’em. The whole thing is being completely revised.

Contents:

 

The Talents Table for DKs in M of P.

Any Death Knight of any spec can grab any one talent from any tier, for six talents at level 90.

Hovering over each link should bring up a tooltip describing the talent.

Level 56

Roiling Blood – Your Blood Boil can trigger Pestilence Plague Leech – Consume diseases on a target to regenerate a random rune. Unholy Blight – Area effect (10 yard radius) infection via cloud of unholy insects.
57
Lichborne – Undead for 10 seconds. Anti-Magic zone – Rduces incoming spell damage to party by 75% Purgatory – Fight on through otherwise fatal damage.
58
Death’s Advance – Move faster and slows have less effect. Chilblains – Your Frost Fever victims have reduced movement speed and Chains of Ice immobilizes targets for 3 seconds. Asphyxiate (replaces Strangulate) – 5 second stun, silences if target is immune to stuns.
60
Death Pact – Drain life from minion to heal self. Death Siphon – Damage enemy and heal self. Conversion – Convert Runic Power to Health.
75
Blood Tap – Use charges, generated by some attacks, to regenerate depleted runes as Death Runes. Runic Empowerment – Some damaging strike will activate a ranomd depleted rune. Runic Corruption – Certain attacks will accelerate rune regeneration.
90
Gorefiend’s Grasp – Kind of an A of E Death Grip that can be applied to friendly or hostile targets. All enemies in the area are pulled to the target’s location. Remorseless Winter Slows and eventually stuns targets within 8 yards. Desecrated Ground – Desecrates ground around the DK, making the DK immune to effects.

In Game Talent Page for DKs

Death Knight Talents in M o P

Tome of the Clear Mind allows swapping glyphs for those who are 86+.

Death Knight Specs

This table shows the abilities unique to each spec of Death Knight. You will learn them from your trainer and they’re not talents. You don’t not need to spend varying amount of points into any of these abilities (unlike Cataclysm talents.)

 

Blood

Frost

Unholy

55
Blood Rites (Passive)
55
Blood of the North (Passive)
55
Master of Ghouls (Passive)
55
Vengeance (Passive)
55
Frost Strike
55
Reaping (Passive)
55
Veteran of the Third War (Passive)
55
Howling Blast
55
Unholy Might (Passive)
58
Dark Command
55
Icy Talons (Passive)
58
Scourge Strike
60
Heart Strike
58
Obliterate
60
Shadow Infusion (Passive)
62
Scent of Blood (Passive)
60
Unholy Aura (Passive)
62
Festering Strike
64
Improved Blood Presence (Passive)
63
Killing Machine (Passive)
64
Sudden Doom (Passive)
64
Rune Tap
65
Improved Frost Presence (Passive)
66
Unholy Frenzy
65
Rune Strike
66
Brittle Bones (Passive)
68
Ebon Plaguebringer (Passive)
66
Blood Parasite (Passive)
68
Pillar of Frost
70
Dark Transformation
68
Scarlet Fever (Passive)
70
Rime (Passive)
74
Summon Gargoyle
70
Will of the Necropolis (Passive)
74
Might of the Frozen Wastes (Passive)
75
Improved Unholy Presence (Passive)
72
Sanguine Fortitude (Passive)
74
Threat of Thassarian (Passive)
80
Mastery: Dreadblade (Passive)
74
Dancing Rune Weapon
80
Mastery: Frozen Heart (Passive)
87
Soul Reaper (Unholy)
76
Vampiric Blood
87
Soul Reaper (Frost)
78
Bone Shield
80
Mastery: Blood Shield (Passive)
87
Soul Reaper (blood)

 

Other Death Knight Notes for M of P

  • Your Relic slot is gone.
  • Weapon use is unchanged
  • Presences have some changes (see below)

Death Knight Presences

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