September 4, 2012 in PvP
With Mists of Pandaria (patch 5+) there’s a new stat, PvP Power. This stat is much like Spell Power or Attack power, but applies only to PvP.
Basically the way it works is that PvP Power adds to the amount of damage or healing that you do to other players.
PvP Resilience is pretty much the same as before, except that all players will have a base of 40% PvP Resilience and any resilience on gear, gems, or enchants will add to that.
PvP power is a straight damage add and PvP Resilience is a straight damage reduction, so they might seem to directly counter each other. For examnple 1% of PvP Power negating 1% of PvP Resilience. This isn’t really the case. PvP Power adds a certain amount to your PvP damage and that is what is launched at the opponent. PvP Resilience then reduces the incoming damage by X percent.
PvP Resilience will be found on most PvP gear (except certain trinkets, of course,) and PvP Power will be found on certain items. Whether it’s worth stacking at the expense of any other stat remains to be seen, but it’s something to be aware of.
Arena Junkies has a long and detailed article on how these two stats work and play off of each other. I think he has his math wrong in the first section of that article, the progression is linear, not logarithmic. This only means that each point of Resilience counts for about the same amount as the previous point, rather than each point counting for more than the previous point.
The rest of the article is fine and will really fill you in on how it all works.
Go here to read it: Mists PvP Power and Resilience Guide