So what happened with Druids in patch 5.4? What are the changes, buffs, nerfs, and new abilities?
Scroll down, all the notes are posted, with links and some comments. Resto and Balance got the lion’s share of changes, Guardian Druids got nothing spefic to them, and Feral only a bit. But if you’re a Guardian and you tank you will want to pay close attention to the Vengeance changes.
I think Resto Druids will be quite happy, Balance a bit less so. At least both of them get Nature’s Swiftness as a one of their abilities. That’s a nice buff all by itself.
There are more links to info at the bottom of the page. Feel free to like or comment.
Skip to: General changes, Balance, Feral, Guardian, Resto, Talents, Glyphs, More.
General Druid 5.4 Changes
Most of the patch 5.4 Druid changes are specific to the individual “specs” or the talents, but a coupld of the general changes are interesting, such as the Bear Form stam addition.
The Buffs:
- Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%.) Yes, that Guardian over there will have even crazier HP than before.
- Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds.) This is a good change and 20 seconds is quite long enough.
- Innervate now restores mana based on the Druid’s Spirit.
- Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area. In general, this change is the same for any class with a similar
Ouch
- Wrath now deals 10% more damage, but has its mana cost increased by 50%.
Balance Spec
A bit more damage from some stuff and a few (greatly) increased mana costs.
- Moonkin Form now increases the Druid’s armor by 60%, but no longer reduces all damage taken by 15%.
- Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
- Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately.)
- Starfall now deals 10% more damage.
- Starfire, just like Wrath, now deals 10% more damage, but has its mana cost increased by 50%.
- Starsurge also has had its mana cost increased by 50%.
- Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy.)
- Nature’s Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30. (It is replaced by Ysera’s Gift.) This is a pretty decent buff all by itself.
Feral Spec
- Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.
- Cyclone no longer has a 20-second cooldown for Feral Druids.
Guardian Spec
- Lucky bear, there were no changes specific to you this time around, other than the general Bear Form Stam increase. But wait till next time! 😉 There were, however, some general changes to your tanking abilities (all tank classes have the same changes.) You won’t have any problems holding the attention of the opposition, but you’ll be a bit down on the DPS lists.
- All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%. Grabbing the mobs away from errant team members should now be trivial.
- Vengeance has received several changes:
- Characters in a tanking specialization now generates 40% more threat. This is to make up for the following damage nerfs. You will no longer have reason to stand in the fire or get into trouble just to build your Vengeance generated Attack Power.
- Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
- Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
- Vengeance gains from being critically hit have been reduced by 50%.
- There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
- So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.
Restoration
You get a new ability (Genesis,) you get Nature’s swidtness as a basic ability, and you can grab Cenarian Ward (tier 2 talent) with no sweat. Pretty sweet.
- New spell: Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid’s Rejuvenation effects, causing them to heal and expire at 400% of the normal rate (All Rejuv. healing is now done in 3 seconds, instead of 12, which isn’t bad at all.) Applies to as many targets as you like. You don’t do more healing, you just do it faster. Naturally, any over-healing from Genesis will charge your ‘shrooms. Costs the same amount of mana to cast as Rejuvenation.
- New: Nature’s Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30. (It is replaced by Ysera’s Gift.)
- Living Seed effects can now stack, up to 50% of the casting Druid’s maximum health, and will no longer be consumed if the target is already at full health.
- Swiftmend‘s area-of-effect healing effect is now called Efflorescence, also see the Glyph of Efflorescence
- Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing. A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
- The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
- Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
- Wild Mushroom macro: Place it somewhere, it charges, put it on it’s new target and insta-heal.
- Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.
- Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
The Patch 5.4 Druid Changes to Your Talents
Among the patch 5.4 Druid changes were a couple of redesigned talents and the removal of Nature’s Swiftness from the talent selections. It’s now for Balance and Restoration only, Ferals and Guardians are left out. Ysera’s Gift looks like a very interesting replacement.
Tier 6 Talents, level 90:
- Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
- Redesigned: Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
- Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Balance Druid‘s next Eclipse by 25%.
- Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid’s next two melee abilities by 30%.
- Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
- Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
- Nature’s Vigil, when activated, now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
Tier 4, level 60:
- Force of Nature has some changes:
- Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
- Guardian: Guardian Druids now gain Vengeance when their Treant takes damage. This is an interesting change given all the vengeance changes in 5.4 (see the Guardian section, above.)
- Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids:
- Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
- Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
- Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.
Tier 3, level 45:
- Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
Tier 2, level 30:
- Gone: Nature’s Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
- New talent: Ysera’s Gift. Ysera’s Gift replaces Nature’s Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
Glyphs
Major Glyphs
- Replaced: Glyph of Lifebloom’s effect is now baseline and has been replaced with Glyph of Efflorescence. Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
- Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
- Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%).
- Glyph of Frenzied Regeneration now increases Frenzied Regeneration‘s cost to 50 Rage (down from increasing Rage cost to 60).
- Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it’s cast on a target other than the Druid.
- Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%).
- Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds).
- Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
- Glyph of Skull Bash now increases the duration of Skull Bash‘s interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
- Replaced: Glyph of the Moonbeast’s effect is now baseline and has been replaced with Glyph of Guided Stars.The Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid’s Moonfire or Sunfire.
New Minor Glyphs
- Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location. Clearly this one was designed by Goblins, but it looks like it might be fun to play with.
- Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.
Bug Fix
- Symbiosis version of Cloak of Shadows should no longer incorrectly remove physical school debuff effects.
- More bug fixes will occur with the various “hot fixes” and minor patches as time goes on.
The Druid Pages
- A Druid Overview
- Druid leveling guide – tips to make it to 90 faster.
- Guardian Tanking – ROund up the enemy and keep your raid safe.
- The Balance Druid for raids and instances and more DPS
- The Feral Druid, clawing and ripping for more raid/instance damage
- The Restoration Druid, keeping the raid intact and healthy.
- Feral in PvP, ripping the enemy to shreds
- Balance in PvP, quite viable and effective
- Restoration in PvP, healing not to be scoffed at and very hard to kill.
- Leveling to 90, Fast – See our Zygor Guides Review